This release represents a comprehensive transformation of the codebase from Codex to LLMX, enhanced with LiteLLM integration to support 100+ LLM providers through a unified API. ## Major Changes ### Phase 1: Repository & Infrastructure Setup - Established new repository structure and branching strategy - Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md) - Set up development environment and tooling configuration ### Phase 2: Rust Workspace Transformation - Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates) - Updated package names, binary names, and workspace members - Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs - Updated all internal references, imports, and type names - Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/ - Fixed all Rust compilation errors after mass rename ### Phase 3: LiteLLM Integration - Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.) - Implemented OpenAI-compatible Chat Completions API support - Added model family detection and provider-specific handling - Updated authentication to support LiteLLM API keys - Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL - Added LLMX_API_KEY for unified authentication - Enhanced error handling for Chat Completions API responses - Implemented fallback mechanisms between Responses API and Chat Completions API ### Phase 4: TypeScript/Node.js Components - Renamed npm package: @codex/codex-cli → @valknar/llmx - Updated TypeScript SDK to use new LLMX APIs and endpoints - Fixed all TypeScript compilation and linting errors - Updated SDK tests to support both API backends - Enhanced mock server to handle multiple API formats - Updated build scripts for cross-platform packaging ### Phase 5: Configuration & Documentation - Updated all configuration files to use LLMX naming - Rewrote README and documentation for LLMX branding - Updated config paths: ~/.codex/ → ~/.llmx/ - Added comprehensive LiteLLM setup guide - Updated all user-facing strings and help text - Created release plan and migration documentation ### Phase 6: Testing & Validation - Fixed all Rust tests for new naming scheme - Updated snapshot tests in TUI (36 frame files) - Fixed authentication storage tests - Updated Chat Completions payload and SSE tests - Fixed SDK tests for new API endpoints - Ensured compatibility with Claude Sonnet 4.5 model - Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL) ### Phase 7: Build & Release Pipeline - Updated GitHub Actions workflows for LLMX binary names - Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/ - Updated CI/CD pipelines for new package names - Made Apple code signing optional in release workflow - Enhanced npm packaging resilience for partial platform builds - Added Windows sandbox support to workspace - Updated dotslash configuration for new binary names ### Phase 8: Final Polish - Renamed all assets (.github images, labels, templates) - Updated VSCode and DevContainer configurations - Fixed all clippy warnings and formatting issues - Applied cargo fmt and prettier formatting across codebase - Updated issue templates and pull request templates - Fixed all remaining UI text references ## Technical Details **Breaking Changes:** - Binary name changed from `codex` to `llmx` - Config directory changed from `~/.codex/` to `~/.llmx/` - Environment variables renamed (CODEX_* → LLMX_*) - npm package renamed to `@valknar/llmx` **New Features:** - Support for 100+ LLM providers via LiteLLM - Unified authentication with LLMX_API_KEY - Enhanced model provider detection and handling - Improved error handling and fallback mechanisms **Files Changed:** - 578 files modified across Rust, TypeScript, and documentation - 30+ Rust crates renamed and updated - Complete rebrand of UI, CLI, and documentation - All tests updated and passing **Dependencies:** - Updated Cargo.lock with new package names - Updated npm dependencies in llmx-cli - Enhanced OpenAPI models for LLMX backend This release establishes LLMX as a standalone project with comprehensive LiteLLM integration, maintaining full backward compatibility with existing functionality while opening support for a wide ecosystem of LLM providers. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Sebastian Krüger <support@pivoine.art>
81 lines
2.6 KiB
Rust
81 lines
2.6 KiB
Rust
use std::sync::OnceLock;
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use std::time::Duration;
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use std::time::Instant;
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use ratatui::style::Color;
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use ratatui::style::Modifier;
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use ratatui::style::Style;
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use ratatui::text::Span;
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use crate::color::blend;
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use crate::terminal_palette::default_bg;
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use crate::terminal_palette::default_fg;
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static PROCESS_START: OnceLock<Instant> = OnceLock::new();
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fn elapsed_since_start() -> Duration {
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let start = PROCESS_START.get_or_init(Instant::now);
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start.elapsed()
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}
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pub(crate) fn shimmer_spans(text: &str) -> Vec<Span<'static>> {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() {
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return Vec::new();
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}
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// Use time-based sweep synchronized to process start.
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let padding = 10usize;
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let period = chars.len() + padding * 2;
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let sweep_seconds = 2.0f32;
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let pos_f =
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(elapsed_since_start().as_secs_f32() % sweep_seconds) / sweep_seconds * (period as f32);
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let pos = pos_f as usize;
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let has_true_color = supports_color::on_cached(supports_color::Stream::Stdout)
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.map(|level| level.has_16m)
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.unwrap_or(false);
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let band_half_width = 5.0;
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let mut spans: Vec<Span<'static>> = Vec::with_capacity(chars.len());
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let base_color = default_fg().unwrap_or((128, 128, 128));
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let highlight_color = default_bg().unwrap_or((255, 255, 255));
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for (i, ch) in chars.iter().enumerate() {
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let i_pos = i as isize + padding as isize;
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let pos = pos as isize;
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let dist = (i_pos - pos).abs() as f32;
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let t = if dist <= band_half_width {
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let x = std::f32::consts::PI * (dist / band_half_width);
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0.5 * (1.0 + x.cos())
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} else {
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0.0
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};
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let style = if has_true_color {
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let highlight = t.clamp(0.0, 1.0);
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let (r, g, b) = blend(highlight_color, base_color, highlight * 0.9);
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// Allow custom RGB colors, as the implementation is thoughtfully
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// adjusting the level of the default foreground color.
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#[allow(clippy::disallowed_methods)]
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{
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Style::default()
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.fg(Color::Rgb(r, g, b))
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.add_modifier(Modifier::BOLD)
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}
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} else {
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color_for_level(t)
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};
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spans.push(Span::styled(ch.to_string(), style));
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}
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spans
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}
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fn color_for_level(intensity: f32) -> Style {
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// Tune fallback styling so the shimmer band reads even without RGB support.
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if intensity < 0.2 {
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Style::default().add_modifier(Modifier::DIM)
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} else if intensity < 0.6 {
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Style::default()
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} else {
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Style::default().add_modifier(Modifier::BOLD)
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}
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}
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