Files
llmx/codex-rs/tui/src/conversation_history_widget.rs
Michael Bolin ae1a83f095 feat: introduce CellWidget trait (#1148)
The motivation behind this PR is to make it so a `HistoryCell` is more
like a `WidgetRef` that knows how to render itself into a `Rect` so that
it can be backed by something other than a `Vec<Line>`. Because a
`HistoryCell` is intended to appear in a scrollable list, we want to
ensure the stack of cells can be scrolled one `Line` at a time even if
the `HistoryCell` is not backed by a `Vec<Line>` itself.

To this end, we introduce the `CellWidget` trait whose key method is:

```
fn render_window(&self, first_visible_line: usize, area: Rect, buf: &mut Buffer);
```

The `first_visible_line` param is what differs from
`WidgetRef::render_ref()`, as a `CellWidget` needs to know the offset
into its "full view" at which it should start rendering.

The bookkeeping in `ConversationHistoryWidget` has been updated
accordingly to ensure each `CellWidget` in the history is rendered
appropriately.
2025-05-28 14:03:19 -07:00

510 lines
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use crate::cell_widget::CellWidget;
use crate::history_cell::CommandOutput;
use crate::history_cell::HistoryCell;
use crate::history_cell::PatchEventType;
use codex_core::config::Config;
use codex_core::protocol::FileChange;
use codex_core::protocol::SessionConfiguredEvent;
use crossterm::event::KeyCode;
use crossterm::event::KeyEvent;
use ratatui::prelude::*;
use ratatui::style::Style;
use ratatui::widgets::*;
use serde_json::Value as JsonValue;
use std::cell::Cell as StdCell;
use std::cell::Cell;
use std::collections::HashMap;
use std::path::PathBuf;
/// A single history entry plus its cached wrapped-line count.
struct Entry {
cell: HistoryCell,
line_count: Cell<usize>,
}
pub struct ConversationHistoryWidget {
entries: Vec<Entry>,
/// The width (in terminal cells/columns) that [`Entry::line_count`] was
/// computed for. When the available width changes we recompute counts.
cached_width: StdCell<u16>,
scroll_position: usize,
/// Number of lines the last time render_ref() was called
num_rendered_lines: StdCell<usize>,
/// The height of the viewport last time render_ref() was called
last_viewport_height: StdCell<usize>,
has_input_focus: bool,
}
impl ConversationHistoryWidget {
pub fn new() -> Self {
Self {
entries: Vec::new(),
cached_width: StdCell::new(0),
scroll_position: usize::MAX,
num_rendered_lines: StdCell::new(0),
last_viewport_height: StdCell::new(0),
has_input_focus: false,
}
}
pub(crate) fn set_input_focus(&mut self, has_input_focus: bool) {
self.has_input_focus = has_input_focus;
}
/// Returns true if it needs a redraw.
pub(crate) fn handle_key_event(&mut self, key_event: KeyEvent) -> bool {
match key_event.code {
KeyCode::Up | KeyCode::Char('k') => {
self.scroll_up(1);
true
}
KeyCode::Down | KeyCode::Char('j') => {
self.scroll_down(1);
true
}
KeyCode::PageUp | KeyCode::Char('b') => {
self.scroll_page_up();
true
}
KeyCode::PageDown | KeyCode::Char(' ') => {
self.scroll_page_down();
true
}
_ => false,
}
}
/// Negative delta scrolls up; positive delta scrolls down.
pub(crate) fn scroll(&mut self, delta: i32) {
match delta.cmp(&0) {
std::cmp::Ordering::Less => self.scroll_up(-delta as u32),
std::cmp::Ordering::Greater => self.scroll_down(delta as u32),
std::cmp::Ordering::Equal => {}
}
}
fn scroll_up(&mut self, num_lines: u32) {
// If a user is scrolling up from the "stick to bottom" mode, we need to
// map this to a specific scroll position so we can calculate the delta.
// This requires us to care about how tall the screen is.
if self.scroll_position == usize::MAX {
self.scroll_position = self
.num_rendered_lines
.get()
.saturating_sub(self.last_viewport_height.get());
}
self.scroll_position = self.scroll_position.saturating_sub(num_lines as usize);
}
fn scroll_down(&mut self, num_lines: u32) {
// If we're already pinned to the bottom there's nothing to do.
if self.scroll_position == usize::MAX {
return;
}
let viewport_height = self.last_viewport_height.get().max(1);
let num_rendered_lines = self.num_rendered_lines.get();
// Compute the maximum explicit scroll offset that still shows a full
// viewport. This mirrors the calculation in `scroll_page_down()` and
// in the render path.
let max_scroll = num_rendered_lines.saturating_sub(viewport_height);
let new_pos = self.scroll_position.saturating_add(num_lines as usize);
if new_pos >= max_scroll {
// Reached (or passed) the bottom switch to sticktobottom mode
// so that additional output keeps the view pinned automatically.
self.scroll_position = usize::MAX;
} else {
self.scroll_position = new_pos;
}
}
/// Scroll up by one full viewport height (Page Up).
fn scroll_page_up(&mut self) {
let viewport_height = self.last_viewport_height.get().max(1);
// If we are currently in the "stick to bottom" mode, first convert the
// implicit scroll position (`usize::MAX`) into an explicit offset that
// represents the very bottom of the scroll region. This mirrors the
// logic from `scroll_up()`.
if self.scroll_position == usize::MAX {
self.scroll_position = self
.num_rendered_lines
.get()
.saturating_sub(viewport_height);
}
// Move up by a full page.
self.scroll_position = self.scroll_position.saturating_sub(viewport_height);
}
/// Scroll down by one full viewport height (Page Down).
fn scroll_page_down(&mut self) {
// Nothing to do if we're already stuck to the bottom.
if self.scroll_position == usize::MAX {
return;
}
let viewport_height = self.last_viewport_height.get().max(1);
let num_lines = self.num_rendered_lines.get();
// Calculate the maximum explicit scroll offset that is still within
// range. This matches the logic in `scroll_down()` and the render
// method.
let max_scroll = num_lines.saturating_sub(viewport_height);
// Attempt to move down by a full page.
let new_pos = self.scroll_position.saturating_add(viewport_height);
if new_pos >= max_scroll {
// We have reached (or passed) the bottom switch back to
// automatic sticktobottom mode so that subsequent output keeps
// the viewport pinned.
self.scroll_position = usize::MAX;
} else {
self.scroll_position = new_pos;
}
}
pub fn scroll_to_bottom(&mut self) {
self.scroll_position = usize::MAX;
}
/// Note `model` could differ from `config.model` if the agent decided to
/// use a different model than the one requested by the user.
pub fn add_session_info(&mut self, config: &Config, event: SessionConfiguredEvent) {
// In practice, SessionConfiguredEvent should always be the first entry
// in the history, but it is possible that an error could be sent
// before the session info.
let has_welcome_message = self
.entries
.iter()
.any(|entry| matches!(entry.cell, HistoryCell::WelcomeMessage { .. }));
self.add_to_history(HistoryCell::new_session_info(
config,
event,
!has_welcome_message,
));
}
pub fn add_user_message(&mut self, message: String) {
self.add_to_history(HistoryCell::new_user_prompt(message));
}
pub fn add_agent_message(&mut self, config: &Config, message: String) {
self.add_to_history(HistoryCell::new_agent_message(config, message));
}
pub fn add_agent_reasoning(&mut self, config: &Config, text: String) {
self.add_to_history(HistoryCell::new_agent_reasoning(config, text));
}
pub fn add_background_event(&mut self, message: String) {
self.add_to_history(HistoryCell::new_background_event(message));
}
pub fn add_error(&mut self, message: String) {
self.add_to_history(HistoryCell::new_error_event(message));
}
/// Add a pending patch entry (before user approval).
pub fn add_patch_event(
&mut self,
event_type: PatchEventType,
changes: HashMap<PathBuf, FileChange>,
) {
self.add_to_history(HistoryCell::new_patch_event(event_type, changes));
}
pub fn add_active_exec_command(&mut self, call_id: String, command: Vec<String>) {
self.add_to_history(HistoryCell::new_active_exec_command(call_id, command));
}
pub fn add_active_mcp_tool_call(
&mut self,
call_id: String,
server: String,
tool: String,
arguments: Option<JsonValue>,
) {
self.add_to_history(HistoryCell::new_active_mcp_tool_call(
call_id, server, tool, arguments,
));
}
fn add_to_history(&mut self, cell: HistoryCell) {
let width = self.cached_width.get();
let count = if width > 0 { cell.height(width) } else { 0 };
self.entries.push(Entry {
cell,
line_count: Cell::new(count),
});
}
/// Remove all history entries and reset scrolling.
pub fn clear(&mut self) {
self.entries.clear();
self.scroll_position = usize::MAX;
}
pub fn record_completed_exec_command(
&mut self,
call_id: String,
stdout: String,
stderr: String,
exit_code: i32,
) {
let width = self.cached_width.get();
for entry in self.entries.iter_mut() {
let cell = &mut entry.cell;
if let HistoryCell::ActiveExecCommand {
call_id: history_id,
command,
start,
..
} = cell
{
if &call_id == history_id {
*cell = HistoryCell::new_completed_exec_command(
command.clone(),
CommandOutput {
exit_code,
stdout,
stderr,
duration: start.elapsed(),
},
);
// Update cached line count.
if width > 0 {
entry.line_count.set(cell.height(width));
}
break;
}
}
}
}
pub fn record_completed_mcp_tool_call(
&mut self,
call_id: String,
success: bool,
result: Option<mcp_types::CallToolResult>,
) {
// Convert result into serde_json::Value early so we don't have to
// worry about lifetimes inside the match arm.
let result_val = result.map(|r| {
serde_json::to_value(r)
.unwrap_or_else(|_| serde_json::Value::String("<serialization error>".into()))
});
let width = self.cached_width.get();
for entry in self.entries.iter_mut() {
if let HistoryCell::ActiveMcpToolCall {
call_id: history_id,
fq_tool_name,
invocation,
start,
..
} = &entry.cell
{
if &call_id == history_id {
let completed = HistoryCell::new_completed_mcp_tool_call(
fq_tool_name.clone(),
invocation.clone(),
*start,
success,
result_val,
);
entry.cell = completed;
if width > 0 {
entry.line_count.set(entry.cell.height(width));
}
break;
}
}
}
}
}
impl WidgetRef for ConversationHistoryWidget {
fn render_ref(&self, area: Rect, buf: &mut Buffer) {
let (title, border_style) = if self.has_input_focus {
(
"Messages (↑/↓ or j/k = line, b/space = page)",
Style::default().fg(Color::LightYellow),
)
} else {
("Messages (tab to focus)", Style::default().dim())
};
let block = Block::default()
.title(title)
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(border_style);
// Compute the inner area that will be available for the list after
// the surrounding `Block` is drawn.
let inner = block.inner(area);
let viewport_height = inner.height as usize;
// Cache (and if necessary recalculate) the wrapped line counts for every
// [`HistoryCell`] so that our scrolling math accounts for text
// wrapping. We always reserve one column on the right-hand side for the
// scrollbar so that the content never renders "under" the scrollbar.
let effective_width = inner.width.saturating_sub(1);
if effective_width == 0 {
return; // Nothing to draw avoid division by zero.
}
// Recompute cache if the effective width changed.
let num_lines: usize = if self.cached_width.get() != effective_width {
self.cached_width.set(effective_width);
let mut num_lines: usize = 0;
for entry in &self.entries {
let count = entry.cell.height(effective_width);
num_lines += count;
entry.line_count.set(count);
}
num_lines
} else {
self.entries.iter().map(|e| e.line_count.get()).sum()
};
// Determine the scroll position. Note the existing value of
// `self.scroll_position` could exceed the maximum scroll offset if the
// user made the window wider since the last render.
let max_scroll = num_lines.saturating_sub(viewport_height);
let scroll_pos = if self.scroll_position == usize::MAX {
max_scroll
} else {
self.scroll_position.min(max_scroll)
};
// ------------------------------------------------------------------
// Render order:
// 1. Clear full widget area (avoid artifacts from prior frame).
// 2. Draw the surrounding Block (border and title).
// 3. Render *each* visible HistoryCell into its own sub-Rect while
// respecting partial visibility at the top and bottom.
// 4. Draw the scrollbar track / thumb in the reserved column.
// ------------------------------------------------------------------
// Clear entire widget area first.
Clear.render(area, buf);
// Draw border + title.
block.render(area, buf);
// ------------------------------------------------------------------
// Calculate which cells are visible for the current scroll position
// and paint them one by one.
// ------------------------------------------------------------------
let mut y_cursor = inner.y; // first line inside viewport
let mut remaining_height = inner.height as usize;
let mut lines_to_skip = scroll_pos; // number of wrapped lines to skip (above viewport)
for entry in &self.entries {
let cell_height = entry.line_count.get();
// Completely above viewport? Skip whole cell.
if lines_to_skip >= cell_height {
lines_to_skip -= cell_height;
continue;
}
// Determine how much of this cell is visible.
let visible_height = (cell_height - lines_to_skip).min(remaining_height);
if visible_height == 0 {
break; // no space left
}
let cell_rect = Rect {
x: inner.x,
y: y_cursor,
width: effective_width,
height: visible_height as u16,
};
entry.cell.render_window(lines_to_skip, cell_rect, buf);
// Advance cursor inside viewport.
y_cursor += visible_height as u16;
remaining_height -= visible_height;
// After the first (possibly partially skipped) cell, we no longer
// need to skip lines at the top.
lines_to_skip = 0;
if remaining_height == 0 {
break; // viewport filled
}
}
// Always render a scrollbar *track* so the reserved column is filled.
let overflow = num_lines.saturating_sub(viewport_height);
let mut scroll_state = ScrollbarState::default()
// The Scrollbar widget expects the *content* height minus the
// viewport height. When there is no overflow we still provide 0
// so that the widget renders only the track without a thumb.
.content_length(overflow)
.position(scroll_pos);
{
// Choose a thumb color that stands out only when this pane has focus so that the
// users attention is naturally drawn to the active viewport. When unfocused we show
// a low-contrast thumb so the scrollbar fades into the background without becoming
// invisible.
let thumb_style = if self.has_input_focus {
Style::reset().fg(Color::LightYellow)
} else {
Style::reset().fg(Color::Gray)
};
// By default the Scrollbar widget inherits any style that was
// present in the underlying buffer cells. That means if a colored
// line happens to be underneath the scrollbar, the track (and
// potentially the thumb) adopt that color. Explicitly setting the
// track/thumb styles ensures we always draw the scrollbar with a
// consistent palette regardless of what content is behind it.
StatefulWidget::render(
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some(""))
.end_symbol(Some(""))
.begin_style(Style::reset().fg(Color::DarkGray))
.end_style(Style::reset().fg(Color::DarkGray))
.thumb_symbol("")
.thumb_style(thumb_style)
.track_symbol(Some(""))
.track_style(Style::reset().fg(Color::DarkGray)),
inner,
buf,
&mut scroll_state,
);
}
// Update auxiliary stats that the scroll handlers rely on.
self.num_rendered_lines.set(num_lines);
self.last_viewport_height.set(viewport_height);
}
}
/// Common [`Wrap`] configuration used for both measurement and rendering so
/// they stay in sync.
#[inline]
pub(crate) const fn wrap_cfg() -> ratatui::widgets::Wrap {
ratatui::widgets::Wrap { trim: false }
}