New style guide: # Headers, primary, and secondary text - **Headers:** Use `bold`. For markdown with various header levels, leave in the `#` signs. - **Primary text:** Default. - **Secondary text:** Use `dim`. # Foreground colors - **Default:** Most of the time, just use the default foreground color. `reset` can help get it back. - **Selection:** Use ANSI `blue`. (Ed & AE want to make this cyan too, but we'll do that in a followup since it's riskier in different themes.) - **User input tips and status indicators:** Use ANSI `cyan`. - **Success and additions:** Use ANSI `green`. - **Errors, failures and deletions:** Use ANSI `red`. - **Codex:** Use ANSI `magenta`. # Avoid - Avoid custom colors because there's no guarantee that they'll contrast well or look good on various terminal color themes. - Avoid ANSI `black`, `white`, `yellow` as foreground colors because the terminal theme will do a better job. (Use `reset` if you need to in order to get those.) The exception is if you need contrast rendering over a manually colored background. (There are some rules to try to catch this in `clippy.toml`.) # Testing Tested in a variety of light and dark color themes in Terminal, iTerm2, and Ghostty.
74 lines
2.3 KiB
Rust
74 lines
2.3 KiB
Rust
use std::sync::OnceLock;
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use std::time::Duration;
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use std::time::Instant;
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use ratatui::style::Color;
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use ratatui::style::Modifier;
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use ratatui::style::Style;
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use ratatui::text::Span;
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static PROCESS_START: OnceLock<Instant> = OnceLock::new();
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fn elapsed_since_start() -> Duration {
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let start = PROCESS_START.get_or_init(Instant::now);
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start.elapsed()
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}
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pub(crate) fn shimmer_spans(text: &str) -> Vec<Span<'static>> {
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let chars: Vec<char> = text.chars().collect();
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if chars.is_empty() {
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return Vec::new();
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}
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// Use time-based sweep synchronized to process start.
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let padding = 10usize;
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let period = chars.len() + padding * 2;
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let sweep_seconds = 2.5f32;
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let pos_f =
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(elapsed_since_start().as_secs_f32() % sweep_seconds) / sweep_seconds * (period as f32);
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let pos = pos_f as usize;
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let has_true_color = supports_color::on_cached(supports_color::Stream::Stdout)
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.map(|level| level.has_16m)
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.unwrap_or(false);
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let band_half_width = 3.0;
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let mut spans: Vec<Span<'static>> = Vec::with_capacity(chars.len());
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for (i, ch) in chars.iter().enumerate() {
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let i_pos = i as isize + padding as isize;
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let pos = pos as isize;
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let dist = (i_pos - pos).abs() as f32;
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let t = if dist <= band_half_width {
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let x = std::f32::consts::PI * (dist / band_half_width);
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0.5 * (1.0 + x.cos())
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} else {
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0.0
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};
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let brightness = 0.4 + 0.6 * t;
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let level = (brightness * 255.0).clamp(0.0, 255.0) as u8;
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let style = if has_true_color {
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// Allow custom RGB colors, as the implementation is thoughtfully
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// adjusting the level of the default foreground color.
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#[allow(clippy::disallowed_methods)]
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{
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Style::default()
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.fg(Color::Rgb(level, level, level))
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.add_modifier(Modifier::BOLD)
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}
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} else {
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color_for_level(level)
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};
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spans.push(Span::styled(ch.to_string(), style));
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}
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spans
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}
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fn color_for_level(level: u8) -> Style {
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if level < 144 {
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Style::default().add_modifier(Modifier::DIM)
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} else if level < 208 {
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Style::default()
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} else {
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Style::default().add_modifier(Modifier::BOLD)
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}
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}
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