Files
llmx/sdk/typescript/README.md
Sebastian Krüger 3c7efc58c8 feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.

## Major Changes

### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration

### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename

### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API

### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging

### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation

### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)

### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names

### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references

## Technical Details

**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`

**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms

**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing

**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend

This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
2025-11-12 20:40:44 +01:00

3.4 KiB

LLMX SDK

Embed the LLMX agent in your workflows and apps.

The TypeScript SDK wraps the bundled llmx binary. It spawns the CLI and exchanges JSONL events over stdin/stdout.

Installation

npm install @llmx/llmx-sdk

Requires Node.js 18+.

Quickstart

import { LLMX } from "@llmx/llmx-sdk";

const llmx = new LLMX();
const thread = llmx.startThread();
const turn = await thread.run("Diagnose the test failure and propose a fix");

console.log(turn.finalResponse);
console.log(turn.items);

Call run() repeatedly on the same Thread instance to continue that conversation.

const nextTurn = await thread.run("Implement the fix");

Streaming responses

run() buffers events until the turn finishes. To react to intermediate progress—tool calls, streaming responses, and file change notifications—use runStreamed() instead, which returns an async generator of structured events.

const { events } = await thread.runStreamed("Diagnose the test failure and propose a fix");

for await (const event of events) {
  switch (event.type) {
    case "item.completed":
      console.log("item", event.item);
      break;
    case "turn.completed":
      console.log("usage", event.usage);
      break;
  }
}

Structured output

The LLMX agent can produce a JSON response that conforms to a specified schema. The schema can be provided for each turn as a plain JSON object.

const schema = {
  type: "object",
  properties: {
    summary: { type: "string" },
    status: { type: "string", enum: ["ok", "action_required"] },
  },
  required: ["summary", "status"],
  additionalProperties: false,
} as const;

const turn = await thread.run("Summarize repository status", { outputSchema: schema });
console.log(turn.finalResponse);

You can also create a JSON schema from a Zod schema using the zod-to-json-schema package and setting the target to "openAi".

const schema = z.object({
  summary: z.string(),
  status: z.enum(["ok", "action_required"]),
});

const turn = await thread.run("Summarize repository status", {
  outputSchema: zodToJsonSchema(schema, { target: "openAi" }),
});
console.log(turn.finalResponse);

Attaching images

Provide structured input entries when you need to include images alongside text. Text entries are concatenated into the final prompt while image entries are passed to the LLMX CLI via --image.

const turn = await thread.run([
  { type: "text", text: "Describe these screenshots" },
  { type: "local_image", path: "./ui.png" },
  { type: "local_image", path: "./diagram.jpg" },
]);

Resuming an existing thread

Threads are persisted in ~/.llmx/sessions. If you lose the in-memory Thread object, reconstruct it with resumeThread() and keep going.

const savedThreadId = process.env.LLMX_THREAD_ID!;
const thread = llmx.resumeThread(savedThreadId);
await thread.run("Implement the fix");

Working directory controls

LLMX runs in the current working directory by default. To avoid unrecoverable errors, LLMX requires the working directory to be a Git repository. You can skip the Git repository check by passing the skipGitRepoCheck option when creating a thread.

const thread = llmx.startThread({
  workingDirectory: "/path/to/project",
  skipGitRepoCheck: true,
});