## Summary - detect Bun-managed installs in the JavaScript launcher and set a dedicated environment flag - show a Bun-specific upgrade command in the update banner when that flag is present Fixes #5012 ------ https://chatgpt.com/codex/tasks/task_i_68e95c439494832c835bdf34b3b1774e --------- Co-authored-by: Michael Bolin <mbolin@openai.com>
178 lines
4.9 KiB
JavaScript
178 lines
4.9 KiB
JavaScript
#!/usr/bin/env node
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// Unified entry point for the Codex CLI.
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import { spawn } from "node:child_process";
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import { existsSync } from "fs";
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import path from "path";
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import { fileURLToPath } from "url";
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// __dirname equivalent in ESM
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const { platform, arch } = process;
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let targetTriple = null;
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switch (platform) {
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case "linux":
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case "android":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-unknown-linux-musl";
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break;
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case "arm64":
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targetTriple = "aarch64-unknown-linux-musl";
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break;
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default:
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break;
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}
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break;
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case "darwin":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-apple-darwin";
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break;
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case "arm64":
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targetTriple = "aarch64-apple-darwin";
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break;
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default:
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break;
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}
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break;
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case "win32":
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switch (arch) {
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case "x64":
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targetTriple = "x86_64-pc-windows-msvc";
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break;
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case "arm64":
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targetTriple = "aarch64-pc-windows-msvc";
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!targetTriple) {
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throw new Error(`Unsupported platform: ${platform} (${arch})`);
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}
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const vendorRoot = path.join(__dirname, "..", "vendor");
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const archRoot = path.join(vendorRoot, targetTriple);
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const codexBinaryName = process.platform === "win32" ? "codex.exe" : "codex";
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const binaryPath = path.join(archRoot, "codex", codexBinaryName);
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// Use an asynchronous spawn instead of spawnSync so that Node is able to
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// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
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// executing. This allows us to forward those signals to the child process
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// and guarantees that when either the child terminates or the parent
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// receives a fatal signal, both processes exit in a predictable manner.
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function getUpdatedPath(newDirs) {
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const pathSep = process.platform === "win32" ? ";" : ":";
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const existingPath = process.env.PATH || "";
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const updatedPath = [
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...newDirs,
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...existingPath.split(pathSep).filter(Boolean),
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].join(pathSep);
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return updatedPath;
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}
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/**
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* Use heuristics to detect the package manager that was used to install Codex
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* in order to give the user a hint about how to update it.
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*/
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function detectPackageManager() {
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const userAgent = process.env.npm_config_user_agent || "";
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if (/\bbun\//.test(userAgent)) {
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return "bun";
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}
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const execPath = process.env.npm_execpath || "";
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if (execPath.includes("bun")) {
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return "bun";
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}
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if (
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process.env.BUN_INSTALL ||
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process.env.BUN_INSTALL_GLOBAL_DIR ||
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process.env.BUN_INSTALL_BIN_DIR
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) {
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return "bun";
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}
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return userAgent ? "npm" : null;
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}
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const additionalDirs = [];
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const pathDir = path.join(archRoot, "path");
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if (existsSync(pathDir)) {
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additionalDirs.push(pathDir);
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}
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const updatedPath = getUpdatedPath(additionalDirs);
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const env = { ...process.env, PATH: updatedPath };
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const packageManagerEnvVar =
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detectPackageManager() === "bun"
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? "CODEX_MANAGED_BY_BUN"
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: "CODEX_MANAGED_BY_NPM";
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env[packageManagerEnvVar] = "1";
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const child = spawn(binaryPath, process.argv.slice(2), {
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stdio: "inherit",
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env,
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});
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child.on("error", (err) => {
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// Typically triggered when the binary is missing or not executable.
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// Re-throwing here will terminate the parent with a non-zero exit code
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// while still printing a helpful stack trace.
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// eslint-disable-next-line no-console
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console.error(err);
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process.exit(1);
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});
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// Forward common termination signals to the child so that it shuts down
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// gracefully. In the handler we temporarily disable the default behavior of
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// exiting immediately; once the child has been signaled we simply wait for
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// its exit event which will in turn terminate the parent (see below).
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const forwardSignal = (signal) => {
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if (child.killed) {
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return;
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}
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try {
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child.kill(signal);
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} catch {
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/* ignore */
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}
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};
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["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
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process.on(sig, () => forwardSignal(sig));
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});
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// When the child exits, mirror its termination reason in the parent so that
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// shell scripts and other tooling observe the correct exit status.
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// Wrap the lifetime of the child process in a Promise so that we can await
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// its termination in a structured way. The Promise resolves with an object
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// describing how the child exited: either via exit code or due to a signal.
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const childResult = await new Promise((resolve) => {
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child.on("exit", (code, signal) => {
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if (signal) {
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resolve({ type: "signal", signal });
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} else {
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resolve({ type: "code", exitCode: code ?? 1 });
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}
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});
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});
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if (childResult.type === "signal") {
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// Re-emit the same signal so that the parent terminates with the expected
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// semantics (this also sets the correct exit code of 128 + n).
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process.kill(process.pid, childResult.signal);
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} else {
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process.exit(childResult.exitCode);
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}
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