Files
llmx/codex-cli/bin/codex.js
Jeremy Rose d6c5df9a0a detect Bun installs in CLI update banner (#5074)
## Summary
- detect Bun-managed installs in the JavaScript launcher and set a
dedicated environment flag
- show a Bun-specific upgrade command in the update banner when that
flag is present

Fixes #5012

------
https://chatgpt.com/codex/tasks/task_i_68e95c439494832c835bdf34b3b1774e

---------

Co-authored-by: Michael Bolin <mbolin@openai.com>
2025-10-14 17:49:44 +00:00

178 lines
4.9 KiB
JavaScript

#!/usr/bin/env node
// Unified entry point for the Codex CLI.
import { spawn } from "node:child_process";
import { existsSync } from "fs";
import path from "path";
import { fileURLToPath } from "url";
// __dirname equivalent in ESM
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const { platform, arch } = process;
let targetTriple = null;
switch (platform) {
case "linux":
case "android":
switch (arch) {
case "x64":
targetTriple = "x86_64-unknown-linux-musl";
break;
case "arm64":
targetTriple = "aarch64-unknown-linux-musl";
break;
default:
break;
}
break;
case "darwin":
switch (arch) {
case "x64":
targetTriple = "x86_64-apple-darwin";
break;
case "arm64":
targetTriple = "aarch64-apple-darwin";
break;
default:
break;
}
break;
case "win32":
switch (arch) {
case "x64":
targetTriple = "x86_64-pc-windows-msvc";
break;
case "arm64":
targetTriple = "aarch64-pc-windows-msvc";
break;
default:
break;
}
break;
default:
break;
}
if (!targetTriple) {
throw new Error(`Unsupported platform: ${platform} (${arch})`);
}
const vendorRoot = path.join(__dirname, "..", "vendor");
const archRoot = path.join(vendorRoot, targetTriple);
const codexBinaryName = process.platform === "win32" ? "codex.exe" : "codex";
const binaryPath = path.join(archRoot, "codex", codexBinaryName);
// Use an asynchronous spawn instead of spawnSync so that Node is able to
// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
// executing. This allows us to forward those signals to the child process
// and guarantees that when either the child terminates or the parent
// receives a fatal signal, both processes exit in a predictable manner.
function getUpdatedPath(newDirs) {
const pathSep = process.platform === "win32" ? ";" : ":";
const existingPath = process.env.PATH || "";
const updatedPath = [
...newDirs,
...existingPath.split(pathSep).filter(Boolean),
].join(pathSep);
return updatedPath;
}
/**
* Use heuristics to detect the package manager that was used to install Codex
* in order to give the user a hint about how to update it.
*/
function detectPackageManager() {
const userAgent = process.env.npm_config_user_agent || "";
if (/\bbun\//.test(userAgent)) {
return "bun";
}
const execPath = process.env.npm_execpath || "";
if (execPath.includes("bun")) {
return "bun";
}
if (
process.env.BUN_INSTALL ||
process.env.BUN_INSTALL_GLOBAL_DIR ||
process.env.BUN_INSTALL_BIN_DIR
) {
return "bun";
}
return userAgent ? "npm" : null;
}
const additionalDirs = [];
const pathDir = path.join(archRoot, "path");
if (existsSync(pathDir)) {
additionalDirs.push(pathDir);
}
const updatedPath = getUpdatedPath(additionalDirs);
const env = { ...process.env, PATH: updatedPath };
const packageManagerEnvVar =
detectPackageManager() === "bun"
? "CODEX_MANAGED_BY_BUN"
: "CODEX_MANAGED_BY_NPM";
env[packageManagerEnvVar] = "1";
const child = spawn(binaryPath, process.argv.slice(2), {
stdio: "inherit",
env,
});
child.on("error", (err) => {
// Typically triggered when the binary is missing or not executable.
// Re-throwing here will terminate the parent with a non-zero exit code
// while still printing a helpful stack trace.
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
});
// Forward common termination signals to the child so that it shuts down
// gracefully. In the handler we temporarily disable the default behavior of
// exiting immediately; once the child has been signaled we simply wait for
// its exit event which will in turn terminate the parent (see below).
const forwardSignal = (signal) => {
if (child.killed) {
return;
}
try {
child.kill(signal);
} catch {
/* ignore */
}
};
["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
process.on(sig, () => forwardSignal(sig));
});
// When the child exits, mirror its termination reason in the parent so that
// shell scripts and other tooling observe the correct exit status.
// Wrap the lifetime of the child process in a Promise so that we can await
// its termination in a structured way. The Promise resolves with an object
// describing how the child exited: either via exit code or due to a signal.
const childResult = await new Promise((resolve) => {
child.on("exit", (code, signal) => {
if (signal) {
resolve({ type: "signal", signal });
} else {
resolve({ type: "code", exitCode: code ?? 1 });
}
});
});
if (childResult.type === "signal") {
// Re-emit the same signal so that the parent terminates with the expected
// semantics (this also sets the correct exit code of 128 + n).
process.kill(process.pid, childResult.signal);
} else {
process.exit(childResult.exitCode);
}