This does not implement the full Login with ChatGPT experience, but it
should unblock people.
**What works**
* The `codex` multitool now has a `login` subcommand, so you can run
`codex login`, which should write `CODEX_HOME/auth.json` if you complete
the flow successfully. The TUI will now read the `OPENAI_API_KEY` from
`auth.json`.
* The TUI should refresh the token if it has expired and the necessary
information is in `auth.json`.
* There is a `LoginScreen` in the TUI that tells you to run `codex
login` if both (1) your model provider expects to use `OPENAI_API_KEY`
as its env var, and (2) `OPENAI_API_KEY` is not set.
**What does not work**
* The `LoginScreen` does not support the login flow from within the TUI.
Instead, it tells you to quit, run `codex login`, and then run `codex`
again.
* `codex exec` does read from `auth.json` yet, nor does it direct the
user to go through the login flow if `OPENAI_API_KEY` is not be found.
* The `maybeRedeemCredits()` function from `get-api-key.tsx` has not
been ported from TypeScript to `login_with_chatgpt.py` yet:
a67a67f325/codex-cli/src/utils/get-api-key.tsx (L84-L89)
**Implementation**
Currently, the OAuth flow requires running a local webserver on
`127.0.0.1:1455`. It seemed wasteful to incur the additional binary cost
of a webserver dependency in the Rust CLI just to support login, so
instead we implement this logic in Python, as Python has a `http.server`
module as part of its standard library. Specifically, we bundle the
contents of a single Python file as a string in the Rust CLI and then
use it to spawn a subprocess as `python3 -c
{{SOURCE_FOR_PYTHON_SERVER}}`.
As such, the most significant files in this PR are:
```
codex-rs/login/src/login_with_chatgpt.py
codex-rs/login/src/lib.rs
```
Now that the CLI may load `OPENAI_API_KEY` from the environment _or_
`CODEX_HOME/auth.json`, we need a new abstraction for reading/writing
this variable, so we introduce:
```
codex-rs/core/src/openai_api_key.rs
```
Note that `std::env::set_var()` is [rightfully] `unsafe` in Rust 2024,
so we use a LazyLock<RwLock<Option<String>>> to store `OPENAI_API_KEY`
so it is read in a thread-safe manner.
Ultimately, it should be possible to go through the entire login flow
from the TUI. This PR introduces a placeholder `LoginScreen` UI for that
right now, though the new `codex login` subcommand introduced in this PR
should be a viable workaround until the UI is ready.
**Testing**
Because the login flow is currently implemented in a standalone Python
file, you can test it without building any Rust code as follows:
```
rm -rf /tmp/codex_home && mkdir /tmp/codex_home
CODEX_HOME=/tmp/codex_home python3 codex-rs/login/src/login_with_chatgpt.py
```
For reference:
* the original TypeScript implementation was introduced in
https://github.com/openai/codex/pull/963
* support for redeeming credits was later added in
https://github.com/openai/codex/pull/974
43 lines
1.2 KiB
Rust
43 lines
1.2 KiB
Rust
pub mod debug_sandbox;
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mod exit_status;
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pub mod login;
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pub mod proto;
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use clap::Parser;
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use codex_common::CliConfigOverrides;
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use codex_common::SandboxPermissionOption;
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#[derive(Debug, Parser)]
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pub struct SeatbeltCommand {
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/// Convenience alias for low-friction sandboxed automatic execution (network-disabled sandbox that can write to cwd and TMPDIR)
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#[arg(long = "full-auto", default_value_t = false)]
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pub full_auto: bool,
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#[clap(flatten)]
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pub sandbox: SandboxPermissionOption,
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#[clap(skip)]
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pub config_overrides: CliConfigOverrides,
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/// Full command args to run under seatbelt.
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#[arg(trailing_var_arg = true)]
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pub command: Vec<String>,
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}
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#[derive(Debug, Parser)]
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pub struct LandlockCommand {
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/// Convenience alias for low-friction sandboxed automatic execution (network-disabled sandbox that can write to cwd and TMPDIR)
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#[arg(long = "full-auto", default_value_t = false)]
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pub full_auto: bool,
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#[clap(flatten)]
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pub sandbox: SandboxPermissionOption,
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#[clap(skip)]
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pub config_overrides: CliConfigOverrides,
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/// Full command args to run under landlock.
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#[arg(trailing_var_arg = true)]
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pub command: Vec<String>,
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}
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