Files
llmx/llmx-rs/rmcp-client/src/find_llmx_home.rs
Sebastian Krüger 3c7efc58c8 feat: Complete LLMX v0.1.0 - Rebrand from Codex with LiteLLM Integration
This release represents a comprehensive transformation of the codebase from Codex to LLMX,
enhanced with LiteLLM integration to support 100+ LLM providers through a unified API.

## Major Changes

### Phase 1: Repository & Infrastructure Setup
- Established new repository structure and branching strategy
- Created comprehensive project documentation (CLAUDE.md, LITELLM-SETUP.md)
- Set up development environment and tooling configuration

### Phase 2: Rust Workspace Transformation
- Renamed all Rust crates from `codex-*` to `llmx-*` (30+ crates)
- Updated package names, binary names, and workspace members
- Renamed core modules: codex.rs → llmx.rs, codex_delegate.rs → llmx_delegate.rs
- Updated all internal references, imports, and type names
- Renamed directories: codex-rs/ → llmx-rs/, codex-backend-openapi-models/ → llmx-backend-openapi-models/
- Fixed all Rust compilation errors after mass rename

### Phase 3: LiteLLM Integration
- Integrated LiteLLM for multi-provider LLM support (Anthropic, OpenAI, Azure, Google AI, AWS Bedrock, etc.)
- Implemented OpenAI-compatible Chat Completions API support
- Added model family detection and provider-specific handling
- Updated authentication to support LiteLLM API keys
- Renamed environment variables: OPENAI_BASE_URL → LLMX_BASE_URL
- Added LLMX_API_KEY for unified authentication
- Enhanced error handling for Chat Completions API responses
- Implemented fallback mechanisms between Responses API and Chat Completions API

### Phase 4: TypeScript/Node.js Components
- Renamed npm package: @codex/codex-cli → @valknar/llmx
- Updated TypeScript SDK to use new LLMX APIs and endpoints
- Fixed all TypeScript compilation and linting errors
- Updated SDK tests to support both API backends
- Enhanced mock server to handle multiple API formats
- Updated build scripts for cross-platform packaging

### Phase 5: Configuration & Documentation
- Updated all configuration files to use LLMX naming
- Rewrote README and documentation for LLMX branding
- Updated config paths: ~/.codex/ → ~/.llmx/
- Added comprehensive LiteLLM setup guide
- Updated all user-facing strings and help text
- Created release plan and migration documentation

### Phase 6: Testing & Validation
- Fixed all Rust tests for new naming scheme
- Updated snapshot tests in TUI (36 frame files)
- Fixed authentication storage tests
- Updated Chat Completions payload and SSE tests
- Fixed SDK tests for new API endpoints
- Ensured compatibility with Claude Sonnet 4.5 model
- Fixed test environment variables (LLMX_API_KEY, LLMX_BASE_URL)

### Phase 7: Build & Release Pipeline
- Updated GitHub Actions workflows for LLMX binary names
- Fixed rust-release.yml to reference llmx-rs/ instead of codex-rs/
- Updated CI/CD pipelines for new package names
- Made Apple code signing optional in release workflow
- Enhanced npm packaging resilience for partial platform builds
- Added Windows sandbox support to workspace
- Updated dotslash configuration for new binary names

### Phase 8: Final Polish
- Renamed all assets (.github images, labels, templates)
- Updated VSCode and DevContainer configurations
- Fixed all clippy warnings and formatting issues
- Applied cargo fmt and prettier formatting across codebase
- Updated issue templates and pull request templates
- Fixed all remaining UI text references

## Technical Details

**Breaking Changes:**
- Binary name changed from `codex` to `llmx`
- Config directory changed from `~/.codex/` to `~/.llmx/`
- Environment variables renamed (CODEX_* → LLMX_*)
- npm package renamed to `@valknar/llmx`

**New Features:**
- Support for 100+ LLM providers via LiteLLM
- Unified authentication with LLMX_API_KEY
- Enhanced model provider detection and handling
- Improved error handling and fallback mechanisms

**Files Changed:**
- 578 files modified across Rust, TypeScript, and documentation
- 30+ Rust crates renamed and updated
- Complete rebrand of UI, CLI, and documentation
- All tests updated and passing

**Dependencies:**
- Updated Cargo.lock with new package names
- Updated npm dependencies in llmx-cli
- Enhanced OpenAPI models for LLMX backend

This release establishes LLMX as a standalone project with comprehensive LiteLLM
integration, maintaining full backward compatibility with existing functionality
while opening support for a wide ecosystem of LLM providers.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Sebastian Krüger <support@pivoine.art>
2025-11-12 20:40:44 +01:00

34 lines
1.1 KiB
Rust

use dirs::home_dir;
use std::path::PathBuf;
/// This was copied from llmx-core but llmx-core depends on this crate.
/// TODO: move this to a shared crate lower in the dependency tree.
///
///
/// Returns the path to the LLMX configuration directory, which can be
/// specified by the `LLMX_HOME` environment variable. If not set, defaults to
/// `~/.llmx`.
///
/// - If `LLMX_HOME` is set, the value will be canonicalized and this
/// function will Err if the path does not exist.
/// - If `LLMX_HOME` is not set, this function does not verify that the
/// directory exists.
pub(crate) fn find_llmx_home() -> std::io::Result<PathBuf> {
// Honor the `LLMX_HOME` environment variable when it is set to allow users
// (and tests) to override the default location.
if let Ok(val) = std::env::var("LLMX_HOME")
&& !val.is_empty()
{
return PathBuf::from(val).canonicalize();
}
let mut p = home_dir().ok_or_else(|| {
std::io::Error::new(
std::io::ErrorKind::NotFound,
"Could not find home directory",
)
})?;
p.push(".llmx");
Ok(p)
}