// This is derived from `ratatui::Terminal`, which is licensed under the following terms: // // The MIT License (MIT) // Copyright (c) 2016-2022 Florian Dehau // Copyright (c) 2023-2025 The Ratatui Developers // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. use std::io; use ratatui::backend::Backend; use ratatui::backend::ClearType; use ratatui::buffer::Buffer; use ratatui::layout::Position; use ratatui::layout::Rect; use ratatui::layout::Size; use ratatui::widgets::WidgetRef; #[derive(Debug, Hash)] pub struct Frame<'a> { /// Where should the cursor be after drawing this frame? /// /// If `None`, the cursor is hidden and its position is controlled by the backend. If `Some((x, /// y))`, the cursor is shown and placed at `(x, y)` after the call to `Terminal::draw()`. pub(crate) cursor_position: Option, /// The area of the viewport pub(crate) viewport_area: Rect, /// The buffer that is used to draw the current frame pub(crate) buffer: &'a mut Buffer, } impl Frame<'_> { /// The area of the current frame /// /// This is guaranteed not to change during rendering, so may be called multiple times. /// /// If your app listens for a resize event from the backend, it should ignore the values from /// the event for any calculations that are used to render the current frame and use this value /// instead as this is the area of the buffer that is used to render the current frame. pub const fn area(&self) -> Rect { self.viewport_area } /// Render a [`WidgetRef`] to the current buffer using [`WidgetRef::render_ref`]. /// /// Usually the area argument is the size of the current frame or a sub-area of the current /// frame (which can be obtained using [`Layout`] to split the total area). #[allow(clippy::needless_pass_by_value)] pub fn render_widget_ref(&mut self, widget: W, area: Rect) { widget.render_ref(area, self.buffer); } /// After drawing this frame, make the cursor visible and put it at the specified (x, y) /// coordinates. If this method is not called, the cursor will be hidden. /// /// Note that this will interfere with calls to [`Terminal::hide_cursor`], /// [`Terminal::show_cursor`], and [`Terminal::set_cursor_position`]. Pick one of the APIs and /// stick with it. /// /// [`Terminal::hide_cursor`]: crate::Terminal::hide_cursor /// [`Terminal::show_cursor`]: crate::Terminal::show_cursor /// [`Terminal::set_cursor_position`]: crate::Terminal::set_cursor_position pub fn set_cursor_position>(&mut self, position: P) { self.cursor_position = Some(position.into()); } /// Gets the buffer that this `Frame` draws into as a mutable reference. pub fn buffer_mut(&mut self) -> &mut Buffer { self.buffer } } #[derive(Debug, Default, Clone, Eq, PartialEq, Hash)] pub struct Terminal where B: Backend, { /// The backend used to interface with the terminal backend: B, /// Holds the results of the current and previous draw calls. The two are compared at the end /// of each draw pass to output the necessary updates to the terminal buffers: [Buffer; 2], /// Index of the current buffer in the previous array current: usize, /// Whether the cursor is currently hidden pub hidden_cursor: bool, /// Area of the viewport pub viewport_area: Rect, /// Last known size of the terminal. Used to detect if the internal buffers have to be resized. pub last_known_screen_size: Size, /// Last known position of the cursor. Used to find the new area when the viewport is inlined /// and the terminal resized. pub last_known_cursor_pos: Position, } impl Drop for Terminal where B: Backend, { #[allow(clippy::print_stderr)] fn drop(&mut self) { // Attempt to restore the cursor state if self.hidden_cursor && let Err(err) = self.show_cursor() { eprintln!("Failed to show the cursor: {err}"); } } } impl Terminal where B: Backend, { /// Creates a new [`Terminal`] with the given [`Backend`] and [`TerminalOptions`]. pub fn with_options(mut backend: B) -> io::Result { let screen_size = backend.size()?; let cursor_pos = backend.get_cursor_position()?; Ok(Self { backend, buffers: [ Buffer::empty(Rect::new(0, 0, 0, 0)), Buffer::empty(Rect::new(0, 0, 0, 0)), ], current: 0, hidden_cursor: false, viewport_area: Rect::new(0, cursor_pos.y, 0, 0), last_known_screen_size: screen_size, last_known_cursor_pos: cursor_pos, }) } /// Get a Frame object which provides a consistent view into the terminal state for rendering. pub fn get_frame(&mut self) -> Frame<'_> { Frame { cursor_position: None, viewport_area: self.viewport_area, buffer: self.current_buffer_mut(), } } /// Gets the current buffer as a mutable reference. pub fn current_buffer_mut(&mut self) -> &mut Buffer { &mut self.buffers[self.current] } /// Gets the backend pub const fn backend(&self) -> &B { &self.backend } /// Gets the backend as a mutable reference pub fn backend_mut(&mut self) -> &mut B { &mut self.backend } /// Obtains a difference between the previous and the current buffer and passes it to the /// current backend for drawing. pub fn flush(&mut self) -> io::Result<()> { let previous_buffer = &self.buffers[1 - self.current]; let current_buffer = &self.buffers[self.current]; let updates = previous_buffer.diff(current_buffer); if let Some((col, row, _)) = updates.last() { self.last_known_cursor_pos = Position { x: *col, y: *row }; } self.backend.draw(updates.into_iter()) } /// Updates the Terminal so that internal buffers match the requested area. /// /// Requested area will be saved to remain consistent when rendering. This leads to a full clear /// of the screen. pub fn resize(&mut self, screen_size: Size) -> io::Result<()> { self.last_known_screen_size = screen_size; Ok(()) } /// Sets the viewport area. pub fn set_viewport_area(&mut self, area: Rect) { self.buffers[self.current].resize(area); self.buffers[1 - self.current].resize(area); self.viewport_area = area; } /// Queries the backend for size and resizes if it doesn't match the previous size. pub fn autoresize(&mut self) -> io::Result<()> { let screen_size = self.size()?; if screen_size != self.last_known_screen_size { self.resize(screen_size)?; } Ok(()) } /// Draws a single frame to the terminal. /// /// Returns a [`CompletedFrame`] if successful, otherwise a [`std::io::Error`]. /// /// If the render callback passed to this method can fail, use [`try_draw`] instead. /// /// Applications should call `draw` or [`try_draw`] in a loop to continuously render the /// terminal. These methods are the main entry points for drawing to the terminal. /// /// [`try_draw`]: Terminal::try_draw /// /// This method will: /// /// - autoresize the terminal if necessary /// - call the render callback, passing it a [`Frame`] reference to render to /// - flush the current internal state by copying the current buffer to the backend /// - move the cursor to the last known position if it was set during the rendering closure /// /// The render callback should fully render the entire frame when called, including areas that /// are unchanged from the previous frame. This is because each frame is compared to the /// previous frame to determine what has changed, and only the changes are written to the /// terminal. If the render callback does not fully render the frame, the terminal will not be /// in a consistent state. pub fn draw(&mut self, render_callback: F) -> io::Result<()> where F: FnOnce(&mut Frame), { self.try_draw(|frame| { render_callback(frame); io::Result::Ok(()) }) } /// Tries to draw a single frame to the terminal. /// /// Returns [`Result::Ok`] containing a [`CompletedFrame`] if successful, otherwise /// [`Result::Err`] containing the [`std::io::Error`] that caused the failure. /// /// This is the equivalent of [`Terminal::draw`] but the render callback is a function or /// closure that returns a `Result` instead of nothing. /// /// Applications should call `try_draw` or [`draw`] in a loop to continuously render the /// terminal. These methods are the main entry points for drawing to the terminal. /// /// [`draw`]: Terminal::draw /// /// This method will: /// /// - autoresize the terminal if necessary /// - call the render callback, passing it a [`Frame`] reference to render to /// - flush the current internal state by copying the current buffer to the backend /// - move the cursor to the last known position if it was set during the rendering closure /// - return a [`CompletedFrame`] with the current buffer and the area of the terminal /// /// The render callback passed to `try_draw` can return any [`Result`] with an error type that /// can be converted into an [`std::io::Error`] using the [`Into`] trait. This makes it possible /// to use the `?` operator to propagate errors that occur during rendering. If the render /// callback returns an error, the error will be returned from `try_draw` as an /// [`std::io::Error`] and the terminal will not be updated. /// /// The [`CompletedFrame`] returned by this method can be useful for debugging or testing /// purposes, but it is often not used in regular applicationss. /// /// The render callback should fully render the entire frame when called, including areas that /// are unchanged from the previous frame. This is because each frame is compared to the /// previous frame to determine what has changed, and only the changes are written to the /// terminal. If the render function does not fully render the frame, the terminal will not be /// in a consistent state. pub fn try_draw(&mut self, render_callback: F) -> io::Result<()> where F: FnOnce(&mut Frame) -> Result<(), E>, E: Into, { // Autoresize - otherwise we get glitches if shrinking or potential desync between widgets // and the terminal (if growing), which may OOB. self.autoresize()?; let mut frame = self.get_frame(); render_callback(&mut frame).map_err(Into::into)?; // We can't change the cursor position right away because we have to flush the frame to // stdout first. But we also can't keep the frame around, since it holds a &mut to // Buffer. Thus, we're taking the important data out of the Frame and dropping it. let cursor_position = frame.cursor_position; // Draw to stdout self.flush()?; match cursor_position { None => self.hide_cursor()?, Some(position) => { self.show_cursor()?; self.set_cursor_position(position)?; } } self.swap_buffers(); // Flush self.backend.flush()?; Ok(()) } /// Hides the cursor. pub fn hide_cursor(&mut self) -> io::Result<()> { self.backend.hide_cursor()?; self.hidden_cursor = true; Ok(()) } /// Shows the cursor. pub fn show_cursor(&mut self) -> io::Result<()> { self.backend.show_cursor()?; self.hidden_cursor = false; Ok(()) } /// Gets the current cursor position. /// /// This is the position of the cursor after the last draw call. #[allow(dead_code)] pub fn get_cursor_position(&mut self) -> io::Result { self.backend.get_cursor_position() } /// Sets the cursor position. pub fn set_cursor_position>(&mut self, position: P) -> io::Result<()> { let position = position.into(); self.backend.set_cursor_position(position)?; self.last_known_cursor_pos = position; Ok(()) } /// Clear the terminal and force a full redraw on the next draw call. pub fn clear(&mut self) -> io::Result<()> { if self.viewport_area.is_empty() { return Ok(()); } self.backend .set_cursor_position(self.viewport_area.as_position())?; self.backend.clear_region(ClearType::AfterCursor)?; // Reset the back buffer to make sure the next update will redraw everything. self.buffers[1 - self.current].reset(); Ok(()) } /// Clears the inactive buffer and swaps it with the current buffer pub fn swap_buffers(&mut self) { self.buffers[1 - self.current].reset(); self.current = 1 - self.current; } /// Queries the real size of the backend. pub fn size(&self) -> io::Result { self.backend.size() } }