/// Generic scroll/selection state for a vertical list menu. /// /// Encapsulates the common behavior of a selectable list that supports: /// - Optional selection (None when list is empty) /// - Wrap-around navigation on Up/Down /// - Maintaining a scroll window (`scroll_top`) so the selected row stays visible #[derive(Debug, Default, Clone, Copy)] pub(crate) struct ScrollState { pub selected_idx: Option, pub scroll_top: usize, } impl ScrollState { pub fn new() -> Self { Self { selected_idx: None, scroll_top: 0, } } /// Reset selection and scroll. pub fn reset(&mut self) { self.selected_idx = None; self.scroll_top = 0; } /// Clamp selection to be within the [0, len-1] range, or None when empty. pub fn clamp_selection(&mut self, len: usize) { self.selected_idx = match len { 0 => None, _ => Some(self.selected_idx.unwrap_or(0).min(len - 1)), }; if len == 0 { self.scroll_top = 0; } } /// Move selection up by one, wrapping to the bottom when necessary. pub fn move_up_wrap(&mut self, len: usize) { if len == 0 { self.selected_idx = None; self.scroll_top = 0; return; } self.selected_idx = Some(match self.selected_idx { Some(idx) if idx > 0 => idx - 1, Some(_) => len - 1, None => 0, }); } /// Move selection down by one, wrapping to the top when necessary. pub fn move_down_wrap(&mut self, len: usize) { if len == 0 { self.selected_idx = None; self.scroll_top = 0; return; } self.selected_idx = Some(match self.selected_idx { Some(idx) if idx + 1 < len => idx + 1, _ => 0, }); } /// Adjust `scroll_top` so that the current `selected_idx` is visible within /// the window of `visible_rows`. pub fn ensure_visible(&mut self, len: usize, visible_rows: usize) { if len == 0 || visible_rows == 0 { self.scroll_top = 0; return; } if let Some(sel) = self.selected_idx { if sel < self.scroll_top { self.scroll_top = sel; } else { let bottom = self.scroll_top + visible_rows - 1; if sel > bottom { self.scroll_top = sel + 1 - visible_rows; } } } else { self.scroll_top = 0; } } } #[cfg(test)] mod tests { use super::ScrollState; #[test] fn wrap_navigation_and_visibility() { let mut s = ScrollState::new(); let len = 10; let vis = 5; s.clamp_selection(len); assert_eq!(s.selected_idx, Some(0)); s.ensure_visible(len, vis); assert_eq!(s.scroll_top, 0); s.move_up_wrap(len); s.ensure_visible(len, vis); assert_eq!(s.selected_idx, Some(len - 1)); match s.selected_idx { Some(sel) => assert!(s.scroll_top <= sel), None => panic!("expected Some(selected_idx) after wrap"), } s.move_down_wrap(len); s.ensure_visible(len, vis); assert_eq!(s.selected_idx, Some(0)); assert_eq!(s.scroll_top, 0); } }