## Current State Observations
- `Session` currently holds many unrelated responsibilities (history,
approval queues, task handles, rollout recorder, shell discovery, token
tracking, etc.), making it hard to reason about ownership and lifetimes.
- The anonymous `State` struct inside `codex.rs` mixes session-long data
with turn-scoped queues and approval bookkeeping.
- Turn execution (`run_task`) relies on ad-hoc local variables that
should conceptually belong to a per-turn state object.
- External modules (`codex::compact`, tests) frequently poke the raw
`Session.state` mutex, which couples them to implementation details.
- Interrupts, approvals, and rollout persistence all have bespoke
cleanup paths, contributing to subtle bugs when a turn is aborted
mid-flight.
## Desired End State
- Keep a slim `Session` object that acts as the orchestrator and façade.
It should expose a focused API (submit, approvals, interrupts, event
emission) without storing unrelated fields directly.
- Introduce a `state` module that encapsulates all mutable data
structures:
- `SessionState`: session-persistent data (history, approved commands,
token/rate-limit info, maybe user preferences).
- `ActiveTurn`: metadata for the currently running turn (sub-id, task
kind, abort handle) and an `Arc<TurnState>`.
- `TurnState`: all turn-scoped pieces (pending inputs, approval waiters,
diff tracker, review history, auto-compact flags, last agent message,
outstanding tool call bookkeeping).
- Group long-lived helpers/managers into a dedicated `SessionServices`
struct so `Session` does not accumulate "random" fields.
- Provide clear, lock-safe APIs so other modules never touch raw
mutexes.
- Ensure every turn creates/drops a `TurnState` and that
interrupts/finishes delegate cleanup to it.
### Why Use `tokio::sync::Mutex`
`std::sync::Mutex` are not _async-aware_. As a result, they will block
the entire thread instead of just yielding the task. Furthermore they
can be poisoned which is not the case of `tokio` Mutex.
This allows the Tokio runtime to continue running other tasks while
waiting for the lock, preventing deadlocks and performance bottlenecks.
In general, this is preferred in async environment
We need to construct the history different when compact happens. For
this, we need to just consider the history after compact and convert
compact to a response item.
This needs to change and use `build_compact_history` when this #3446 is
merged.
## Compact feature:
1. Stops the model when the context window become too large
2. Add a user turn, asking for the model to summarize
3. Build a bridge that contains all the previous user message + the
summary. Rendered from a template
4. Start sampling again from a clean conversation with only that bridge