I put this PR together because I noticed I have to wait quite a bit
longer on my PRs since we added
https://github.com/openai/codex/pull/2242 to catch more build issues.
I think we should think about reigning in our use of create features,
but this should be good enough to speed things up for now.
[](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
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This improves the release process by introducing
`scripts/publish_to_npm.py` to automate publishing to npm (modulo the
human 2fac step).
As part of this, it updates `.github/workflows/rust-release.yml` to
create the artifact for npm using `npm pack`.
And finally, while it is long overdue, this memorializes the release
process in `docs/release_management.md`.
This deletes the bulk of the `codex-cli` folder and eliminates the logic
that builds the TypeScript code and bundles it into the release.
Since this PR modifies `.github/workflows/rust-release.yml`, to test
changes to the release process, I locally commented out all of the "is
this commit on upstream `main`" checks in
`scripts/create_github_release.sh` and ran:
```
./codex-rs/scripts/create_github_release.sh 0.20.0-alpha.4
```
Which kicked off:
https://github.com/openai/codex/actions/runs/16842085113
And the release artifacts appear legit!
https://github.com/openai/codex/releases/tag/rust-v0.20.0-alpha.4
Historically, the release process for the npm module has been:
- I run `codex-rs/scripts/create_github_release.sh` to kick off a
release for the native artifacts.
- I wait until it is done.
- I run `codex-cli/scripts/stage_rust_release.py` to build the npm
release locally
- I run `npm publish` from my laptop
It has been a longstanding issue to move the npm build to CI. I may
still have to do the `npm publish` manually because it requires 2fac
with `npm`, though I assume we can work that out later.
Note I asked Codex to make these updates, and while they look pretty
good to me, I'm not 100% certain, but let's just merge this and I'll
kick off another alpha build and we'll see what happens?
Release builds are taking awhile and part of the reason that we are
building binaries that we are not really using. Adding Windows binaries
into releases (https://github.com/openai/codex/pull/2035) slows things
down, so we need to get some time back.
- `codex-exec` is basically a standalone `codex exec` that we were
offering because it's a bit smaller as it does not include all the bits
to power the TUI. We were using it in our experimental GitHub Action, so
this PR updates the Action to use `codex exec` instead.
- `codex-linux-sandbox` was a helper binary for the TypeScript version
of the CLI, but I am about to axe that, so we don't need this either.
If we decide to bring `codex-exec` back at some point, we should use a
separate instances so we can build it in parallel with `codex`. (I think
if we had beefier build machines, this wouldn't be so bad, but that's
not the case with the default runners from GitHub.)
We should stop shipping the old TypeScript CLI to Windows users. I did
some light testing of the Rust CLI on Windows in `cmd.exe` and it works
better than I expected!
This PR attempts to break `codex-rust-review.md` into sections so that
it is easier to consume.
It also adds a healthy new section on "Assertions in Tests" that has
been on my mind for awhile.
Hardcoding to `prerelease: true` is a holdover from before we had
migrated to the Rust CLI for releases and decided on how we were doing
version numbers.
To date, I have had to change the release status from "prerelease" to
"actual release" manually through the GitHub Releases web page. This is
a semi-serious problem because I've discovered that it messes up
Homebrew's automation if the version number _looks_ like a real release
but turns out to be a prerelease. The release potentially gets skipped
from being published on Homebrew, so it's important to set the value
correctly from the start.
I verified that `steps.release_name.outputs.name` does not include the
`rust-v` prefix from the tag name.
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The goal of this change is to try an experiment where we try to get AI
to take on more of the code review load. The idea is that once you
believe your PR is ready for review, please add the `codex-rust-review`
label (as opposed to the `codex-review` label).
Admittedly the corresponding prompt currently represents my personal
biases in terms of code review, but we should massage it over time to
represent the team's preferences.
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I noticed that releases have taken longer and longer to build.
Originally, I think I did `--all-targets` to be confident that
everything builds cleanly, but that's really the job of CI that runs on
`main`, so we're spending a lot of time in `rust-release.yml` for not
that much additional signal.
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As promised on https://github.com/openai/codex/discussions/1405, we are
making the first official release of the Rust CLI as v0.2.0. As part of
this move, we are making it available in Homebrew:
https://github.com/Homebrew/homebrew-core/pull/228615
Ultimately, we also plan to continue to make the CLI available in npm,
as well, though brew is a bit nicer in that `brew install` will download
only the binary for your platform whereas an npm module is expected to
contain the binaries for _all_ supported platforms, so it is a bit more
heavyweight.
A big part of this change is updating the root `README.md` to document
the behavior of the Rust CLI, which differs in a number of ways from the
TypeScript CLI. The existing `README.md` is moved to
`codex-cli/README.md` as part of this PR, as it is still applicable to
that folder.
As this is still early days for the Rust CLI, I encourage folks to
provide feedback on the command line flags and configuration options.
Now that we have published a GitHub Release that contains arm64 musl
artifacts for Linux, update the following scripts to take advantage of
them:
- `dotslash-config.json` now uses musl artifacts for the `linux-aarch64`
target
- `install_native_deps.sh` for the TypeScript CLI now includes
`codex-linux-sandbox-aarch64-unknown-linux-musl` instead of
`codex-linux-sandbox-aarch64-unknown-linux-gnu` for sandboxing
- `codex-cli/bin/codex.js` now checks for `aarch64-unknown-linux-musl`
artifacts instead of `aarch64-unknown-linux-gnu` ones
Users were running into issues with glibc mismatches on arm64 linux. In
the past, we did not provide a musl build for arm64 Linux because we had
trouble getting the openssl dependency to build correctly. Though today
I just tried the same trick in `Cargo.toml` that we were doing for
`x86_64-unknown-linux-musl` (using `openssl-sys` with `features =
["vendored"]`), so I'm not sure what problem we had in the past the
builds "just worked" today!
Though one tweak that did have to be made is that the integration tests
for Seccomp/Landlock empirically require longer timeouts on arm64 linux,
or at least on the `ubuntu-24.04-arm` GitHub Runner. As such, we change
the timeouts for arm64 in `codex-rs/linux-sandbox/tests/landlock.rs`.
Though in solving this problem, I decided I needed a turnkey solution
for testing the Linux build(s) from my Mac laptop, so this PR introduces
`.devcontainer/Dockerfile` and `.devcontainer/devcontainer.json` to
facilitate this. Detailed instructions are in `.devcontainer/README.md`.
We will update `dotslash-config.json` and other release-related scripts
in a follow-up PR.
This is a first cut at a GitHub Action that lets you define prompt
templates in `.md` files under `.github/codex/labels` that will run
Codex with the associated prompt when the label is added to a GitHub
pull request.
For example, this PR includes these files:
```
.github/codex/labels/codex-attempt.md
.github/codex/labels/codex-code-review.md
.github/codex/labels/codex-investigate-issue.md
```
And the new `.github/workflows/codex.yml` workflow declares the
following triggers:
```yaml
on:
issues:
types: [opened, labeled]
pull_request:
branches: [main]
types: [labeled]
```
as well as the following expression to gate the action:
```
jobs:
codex:
if: |
(github.event_name == 'issues' && (
(github.event.action == 'labeled' && (github.event.label.name == 'codex-attempt' || github.event.label.name == 'codex-investigate-issue'))
)) ||
(github.event_name == 'pull_request' && github.event.action == 'labeled' && github.event.label.name == 'codex-code-review')
```
Note the "actor" who added the label must have write access to the repo
for the action to take effect.
After adding a label, the action will "ack" the request by replacing the
original label (e.g., `codex-review`) with an `-in-progress` suffix
(e.g., `codex-review-in-progress`). When it is finished, it will swap
the `-in-progress` label with a `-completed` one (e.g.,
`codex-review-completed`).
Users of the action are responsible for providing an `OPENAI_API_KEY`
and making it available as a secret to the action.
To date, when handling `shell` and `local_shell` tool calls, we were
spawning new processes using the environment inherited from the Codex
process itself. This means that the sensitive `OPENAI_API_KEY` that
Codex needs to talk to OpenAI models was made available to everything
run by `shell` and `local_shell`. While there are cases where that might
be useful, it does not seem like a good default.
This PR introduces a complex `shell_environment_policy` config option to
control the `env` used with these tool calls. It is inevitably a bit
complex so that it is possible to override individual components of the
policy so without having to restate the entire thing.
Details are in the updated `README.md` in this PR, but here is the
relevant bit that explains the individual fields of
`shell_environment_policy`:
| Field | Type | Default | Description |
| ------------------------- | -------------------------- | ------- |
-----------------------------------------------------------------------------------------------------------------------------------------------
|
| `inherit` | string | `core` | Starting template for the
environment:<br>`core` (`HOME`, `PATH`, `USER`, …), `all` (clone full
parent env), or `none` (start empty). |
| `ignore_default_excludes` | boolean | `false` | When `false`, Codex
removes any var whose **name** contains `KEY`, `SECRET`, or `TOKEN`
(case-insensitive) before other rules run. |
| `exclude` | array<string> | `[]` | Case-insensitive glob
patterns to drop after the default filter.<br>Examples: `"AWS_*"`,
`"AZURE_*"`. |
| `set` | table<string,string> | `{}` | Explicit key/value
overrides or additions – always win over inherited values. |
| `include_only` | array<string> | `[]` | If non-empty, a
whitelist of patterns; only variables that match _one_ pattern survive
the final step. (Generally used with `inherit = "all"`.) |
In particular, note that the default is `inherit = "core"`, so:
* if you have extra env variables that you want to inherit from the
parent process, use `inherit = "all"` and then specify `include_only`
* if you have extra env variables where you want to hardcode the values,
the default `inherit = "core"` will work fine, but then you need to
specify `set`
This configuration is not battle-tested, so we will probably still have
to play with it a bit. `core/src/exec_env.rs` has the critical business
logic as well as unit tests.
Though if nothing else, previous to this change:
```
$ cargo run --bin codex -- debug seatbelt -- printenv OPENAI_API_KEY
# ...prints OPENAI_API_KEY...
```
But after this change it does not print anything (as desired).
One final thing to call out about this PR is that the
`configure_command!` macro we use in `core/src/exec.rs` has to do some
complex logic with respect to how it builds up the `env` for the process
being spawned under Landlock/seccomp. Specifically, doing
`cmd.env_clear()` followed by `cmd.envs(&$env_map)` (which is arguably
the most intuitive way to do it) caused the Landlock unit tests to fail
because the processes spawned by the unit tests started failing in
unexpected ways! If we forgo `env_clear()` in favor of updating env vars
one at a time, the tests still pass. The comment in the code talks about
this a bit, and while I would like to investigate this more, I need to
move on for the moment, but I do plan to come back to it to fully
understand what is going on. For example, this suggests that we might
not be able to spawn a C program that calls `env_clear()`, which would
be...weird. We may still have to fiddle with our Landlock config if that
is the case.
I did a bit of research to understand why I could not use my mouse to
drag to select text to copy to the clipboard in iTerm.
Apparently https://github.com/openai/codex/pull/641 to enable mousewheel
scrolling broke this functionality. It seems that, unless we put in a
bit of effort, we can have drag-to-select or scrolling, but not both.
Though if you know the trick to hold down `Option` will dragging with
the mouse in iTerm, you can probably get by with this. (I did not know
about this option prior to researching this issue.)
Nevertheless, users may still prefer to disable mouse capture
altogether, so this PR introduces:
* the ability to set `tui.disable_mouse_capture = true` in `config.toml`
to disable mouse capture
* a new command, `/toggle-mouse-mode` to toggle mouse capture
Moving to Rust 1.87 introduced a clippy warning that
`SendError<AppEvent>` was too large.
In practice, the only thing we ever did when we got this error was log
it (if the mspc channel is closed, then the app is likely shutting down
or something, so there's not much to do...), so this finally motivated
me to introduce `AppEventSender`, which wraps
`std::sync::mpsc::Sender<AppEvent>` with a `send()` method that invokes
`send()` on the underlying `Sender` and logs an `Err` if it gets one.
This greatly simplifies the code, as many functions that previously
returned `Result<(), SendError<AppEvent>>` now return `()`, so we don't
have to propagate an `Err` all over the place that we don't really
handle, anyway.
This also makes it so we can upgrade to Rust 1.87 in CI.
Previously, our GitHub actions specified the Rust toolchain as
`dtolnay/rust-toolchain@stable`, which meant the version could change
out from under us. In this case, the move from 1.86 to 1.87 introduced
new clippy warnings, causing build failures.
Because it will take a little time to fix all the new clippy warnings,
this PR pins things to 1.86 for now to unbreak the build.
It also replaces `io::Error::new(io::ErrorKind::Other)` with
`io::Error::other()` in preparation for 1.87.
More about codespell: https://github.com/codespell-project/codespell .
I personally introduced it to dozens if not hundreds of projects already
and so far only positive feedback.
CI workflow has 'permissions' set only to 'read' so also should be safe.
Let me know if just want to take typo fixes in and get rid of the CI
---------
Signed-off-by: Yaroslav O. Halchenko <debian@onerussian.com>
I installed the GitHub Actions extension for VS Code and it started
giving me lint warnings about this line:
a9adb4175c/.github/workflows/rust-ci.yml (L99)
Using an env var to track the state of individual steps was not great,
so I did some research about GitHub actions, which led to the discovery
of combining `continue-on-error: true` with `if .. steps.STEP.outcome ==
'failure'...`.
Apparently there is also a `failure()` macro that is supposed to make
this simpler, but I saw a number of complains online about it not
working as expected. Checking `outcome` seems maybe more reliable at the
cost of being slightly more verbose.
https://github.com/openai/codex/pull/855 added the clippy warning to
disallow `unwrap()`, but apparently we were not verifying that tests
were "clippy clean" in CI, so I ended up with a lot of local errors in
VS Code.
This turns on the check in CI and fixes the offenders.
I started this PR because I wanted to share the `format_duration()`
utility function in `codex-rs/exec/src/event_processor.rs` with the TUI.
The question was: where to put it?
`core` should have as few dependencies as possible, so moving it there
would introduce a dependency on `chrono`, which seemed undesirable.
`core` already had this `cli` feature to deal with a similar situation
around sharing common utility functions, so I decided to:
* make `core` feature-free
* introduce `common`
* `common` can have as many "special interest" features as it needs,
each of which can declare their own deps
* the first two features of common are `cli` and `elapsed`
In practice, this meant updating a number of `Cargo.toml` files,
replacing this line:
```toml
codex-core = { path = "../core", features = ["cli"] }
```
with these:
```toml
codex-core = { path = "../core" }
codex-common = { path = "../common", features = ["cli"] }
```
Moving `format_duration()` into its own file gave it some "breathing
room" to add a unit test, so I had Codex generate some tests and new
support for durations over 1 minute.
I discovered that `cargo build` worked for the entire workspace, but not
for the `mcp-client` or `core` crates.
* `mcp-client` failed to build because it underspecified the set of
features it needed from `tokio`.
* `core` failed to build because it was using a "feature" of its own
crate in the default, no-feature version.
This PR fixes the builds and adds a check in CI to defend against this
sort of thing going forward.