This PR does two things because after I got deep into the first one I
started pulling on the thread to the second:
- Makes `ConversationManager` the place where all in-memory
conversations are created and stored. Previously, `MessageProcessor` in
the `codex-mcp-server` crate was doing this via its `session_map`, but
this is something that should be done in `codex-core`.
- It unwinds the `ctrl_c: tokio::sync::Notify` that was threaded
throughout our code. I think this made sense at one time, but now that
we handle Ctrl-C within the TUI and have a proper `Op::Interrupt` event,
I don't think this was quite right, so I removed it. For `codex exec`
and `codex proto`, we now use `tokio::signal::ctrl_c()` directly, but we
no longer make `Notify` a field of `Codex` or `CodexConversation`.
Changes of note:
- Adds the files `conversation_manager.rs` and `codex_conversation.rs`
to `codex-core`.
- `Codex` and `CodexSpawnOk` are no longer exported from `codex-core`:
other crates must use `CodexConversation` instead (which is created via
`ConversationManager`).
- `core/src/codex_wrapper.rs` has been deleted in favor of
`ConversationManager`.
- `ConversationManager::new_conversation()` returns `NewConversation`,
which is in line with the `new_conversation` tool we want to add to the
MCP server. Note `NewConversation` includes `SessionConfiguredEvent`, so
we eliminate checks in cases like `codex-rs/core/tests/client.rs` to
verify `SessionConfiguredEvent` is the first event because that is now
internal to `ConversationManager`.
- Quite a bit of code was deleted from
`codex-rs/mcp-server/src/message_processor.rs` since it no longer has to
manage multiple conversations itself: it goes through
`ConversationManager` instead.
- `core/tests/live_agent.rs` has been deleted because I had to update a
bunch of tests and all the tests in here were ignored, and I don't think
anyone ever ran them, so this was just technical debt, at this point.
- Removed `notify_on_sigint()` from `util.rs` (and in a follow-up, I
hope to refactor the blandly-named `util.rs` into more descriptive
files).
- In general, I started replacing local variables named `codex` as
`conversation`, where appropriate, though admittedly I didn't do it
through all the integration tests because that would have added a lot of
noise to this PR.
---
[//]: # (BEGIN SAPLING FOOTER)
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with [ReviewStack](https://reviewstack.dev/openai/codex/pull/2240).
* #2264
* #2263
* __->__ #2240
https://github.com/openai/codex/pull/800 made `cwd` a property of
`Config` and made it so the `cwd` is not necessarily
`std::env::current_dir()`. As such, `is_inside_git_repo()` should check
`Config.cwd` rather than `std::env::current_dir()`.
This PR updates `is_inside_git_repo()` to take `Config` instead of an
arbitrary `PathBuf` to force the check to operate on a `Config` where
`cwd` has been resolved to what the user specified.
We currently see a behavior that looks like this:
```
2025-04-25T16:52:24.552789Z WARN codex_core::codex: stream disconnected - retrying turn (1/10 in 232ms)...
codex> event: BackgroundEvent { message: "stream error: stream disconnected before completion: Transport error: error decoding response body; retrying 1/10 in 232ms…" }
2025-04-25T16:52:54.789885Z WARN codex_core::codex: stream disconnected - retrying turn (2/10 in 418ms)...
codex> event: BackgroundEvent { message: "stream error: stream disconnected before completion: Transport error: error decoding response body; retrying 2/10 in 418ms…" }
```
This PR contains a few different fixes that attempt to resolve/improve
this:
1. **Remove overall client timeout.** I think
[this](https://github.com/openai/codex/pull/658/files#diff-c39945d3c42f29b506ff54b7fa2be0795b06d7ad97f1bf33956f60e3c6f19c19L173)
is perhaps the big fix -- it looks to me like this was actually timing
out even if events were still coming through, and that was causing a
disconnect right in the middle of a healthy stream.
2. **Cap response sizes.** We were frequently sending MUCH larger
responses than the upstream typescript `codex`, and that was definitely
not helping. [Fix
here](https://github.com/openai/codex/pull/658/files#diff-d792bef59aa3ee8cb0cbad8b176dbfefe451c227ac89919da7c3e536a9d6cdc0R21-R26)
for that one.
3. **Much higher idle timeout.** Our idle timeout value was much lower
than typescript.
4. **Sub-linear backoff.** We were much too aggressively backing off,
[this](https://github.com/openai/codex/pull/658/files#diff-5d5959b95c6239e6188516da5c6b7eb78154cd9cfedfb9f753d30a7b6d6b8b06R30-R33)
makes it sub-exponential but maintains the jitter and such.
I was seeing that `stream error: stream disconnected` behavior
constantly, and anecdotally I can no longer reproduce. It feels much
snappier.
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.