Commit Graph

7 Commits

Author SHA1 Message Date
jcoens-openai
87cf120873 Workspace lints and disallow unwrap (#855)
Sets submodules to use workspace lints. Added denying unwrap as a
workspace level lint, which found a couple of cases where we could have
propagated errors. Also manually labeled ones that were fine by my eye.
2025-05-08 09:46:18 -07:00
jcoens-openai
a080d7b0fd Update submodules version to come from the workspace (#850)
Tie the version of submodules to the workspace version.
2025-05-07 10:08:06 -07:00
jcoens-openai
8a89d3aeda Update cargo to 2024 edition (#842)
Some effects of this change:
- New formatting changes across many files. No functionality changes
should occur from that.
- Calls to `set_env` are considered unsafe, since this only happens in
tests we wrap them in `unsafe` blocks
2025-05-07 08:37:48 -07:00
Michael Bolin
5d924d44cf fix: ensure apply_patch resolves relative paths against workdir or project cwd (#810)
https://github.com/openai/codex/pull/800 kicked off some work to be more
disciplined about honoring the `cwd` param passed in rather than
assuming `std::env::current_dir()` as the `cwd`. As part of this, we
need to ensure `apply_patch` calls honor the appropriate `cwd` as well,
which is significant if the paths in the `apply_patch` arg are not
absolute paths themselves. Failing that:

- The `apply_patch` function call can contain an optional`workdir`
param, so:
- If specified and is an absolute path, it should be used to resolve
relative paths
- If specified and is a relative path, should be resolved against
`Config.cwd` and then any relative paths will be resolved against the
result
- If `workdir` is not specified on the function call, relative paths
should be resolved against `Config.cwd`

Note that we had a similar issue in the TypeScript CLI that was fixed in
https://github.com/openai/codex/pull/556.

As part of the fix, this PR introduces `ApplyPatchAction` so clients can
deal with that instead of the raw `HashMap<PathBuf,
ApplyPatchFileChange>`. This enables us to enforce, by construction,
that all paths contained in the `ApplyPatchAction` are absolute paths.
2025-05-04 12:32:51 -07:00
Michael Bolin
b9bba09819 fix: eliminate runtime dependency on patch(1) for apply_patch (#718)
When processing an `apply_patch` tool call, we were already computing
the new file content in order to compute the unified diff. Before this
PR, we were shelling out to `patch(1)` to apply the unified diff once
the user accepted the change, but this updates the code to just retain
the new file content and use it to write the file when the user accepts.
This simplifies deployment because it no longer assumes `patch(1)` is on
the host.

Note this change is internal to the Codex agent and does not affect
`protocol.rs`.
2025-04-28 21:15:41 -07:00
Misha Davidov
15bf5ca971 fix: handling weird unicode characters in apply_patch (#674)
I � unicode
2025-04-25 16:01:58 -07:00
Michael Bolin
31d0d7a305 feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:

Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.

To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:

- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.

Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00