This PR does the following:
1. Changes `try_refresh_token` to handle the case where the endpoint
returns a response without an `id_token`. The OpenID spec indicates that
this field is optional and clients should not assume it's present.
2. Changes the `attempt_stream_responses` to propagate token refresh
errors rather than silently ignoring them.
3. Fixes a typo in a couple of error messages (unrelated to the above,
but something I noticed in passing) - "reconnect" should be spelled
without a hyphen.
This PR does not implement the additional suggestion from @pakrym-oai
that we should sign out when receiving `refresh_token_expired` from the
refresh endpoint. Leaving this as a follow-on because I'm undecided on
whether this should be implemented in `try_refresh_token` or its
callers.
We are doing some ad-hoc logic while dealing with conversation history.
Ideally, we shouldn't mutate `vec[responseitem]` manually at all and
should depend on `ConversationHistory` for those changes.
Those changes are:
- Adding input to the history
- Removing items from the history
- Correcting history
I am also adding some `error` logs for cases we shouldn't ideally face.
For example, we shouldn't be missing `toolcalls` or `outputs`. We
shouldn't hit `ContextWindowExceeded` while performing `compact`
This refactor will give us granular control over our context management.
1. Adds AgentMessage, Reasoning, WebSearch items.
2. Switches the ResponseItem parsing to use new items and then also emit
3. Removes user-item kind and filters out "special" (environment) user
items when returning to clients.
Today `sub_id` is an ID of a single incoming Codex Op submition. We then
associate all events triggered by this operation using the same
`sub_id`.
At the same time we are also creating a TurnContext per submission and
we'd like to start associating some events (item added/item completed)
with an entire turn instead of just the operation that started it.
Using turn context when sending events give us flexibility to change
notification scheme.
Adds a new ItemStarted event and delivers UserMessage as the first item
type (more to come).
Renames `InputItem` to `UserInput` considering we're using the `Item`
suffix for actual items.
In the past, we were treating `input exceeded context window` as a
streaming error and retrying on it. Retrying on it has no point because
it won't change the behavior. In this PR, we surface the error to the
client without retry and also send a token count event to indicate that
the context window is full.
<img width="650" height="125" alt="image"
src="https://github.com/user-attachments/assets/c26b1213-4c27-4bfc-90f4-51a270a3efd5"
/>
Extracting tasks in a module and start abstraction behind a Trait (more
to come on this but each task will be tackled in a dedicated PR)
The goal was to drop the ActiveTask and to have a (potentially) set of
tasks during each turn
## Current State Observations
- `Session` currently holds many unrelated responsibilities (history,
approval queues, task handles, rollout recorder, shell discovery, token
tracking, etc.), making it hard to reason about ownership and lifetimes.
- The anonymous `State` struct inside `codex.rs` mixes session-long data
with turn-scoped queues and approval bookkeeping.
- Turn execution (`run_task`) relies on ad-hoc local variables that
should conceptually belong to a per-turn state object.
- External modules (`codex::compact`, tests) frequently poke the raw
`Session.state` mutex, which couples them to implementation details.
- Interrupts, approvals, and rollout persistence all have bespoke
cleanup paths, contributing to subtle bugs when a turn is aborted
mid-flight.
## Desired End State
- Keep a slim `Session` object that acts as the orchestrator and façade.
It should expose a focused API (submit, approvals, interrupts, event
emission) without storing unrelated fields directly.
- Introduce a `state` module that encapsulates all mutable data
structures:
- `SessionState`: session-persistent data (history, approved commands,
token/rate-limit info, maybe user preferences).
- `ActiveTurn`: metadata for the currently running turn (sub-id, task
kind, abort handle) and an `Arc<TurnState>`.
- `TurnState`: all turn-scoped pieces (pending inputs, approval waiters,
diff tracker, review history, auto-compact flags, last agent message,
outstanding tool call bookkeeping).
- Group long-lived helpers/managers into a dedicated `SessionServices`
struct so `Session` does not accumulate "random" fields.
- Provide clear, lock-safe APIs so other modules never touch raw
mutexes.
- Ensure every turn creates/drops a `TurnState` and that
interrupts/finishes delegate cleanup to it.
### Why Use `tokio::sync::Mutex`
`std::sync::Mutex` are not _async-aware_. As a result, they will block
the entire thread instead of just yielding the task. Furthermore they
can be poisoned which is not the case of `tokio` Mutex.
This allows the Tokio runtime to continue running other tasks while
waiting for the lock, preventing deadlocks and performance bottlenecks.
In general, this is preferred in async environment
We need to construct the history different when compact happens. For
this, we need to just consider the history after compact and convert
compact to a response item.
This needs to change and use `build_compact_history` when this #3446 is
merged.
## Compact feature:
1. Stops the model when the context window become too large
2. Add a user turn, asking for the model to summarize
3. Build a bridge that contains all the previous user message + the
summary. Rendered from a template
4. Start sampling again from a clean conversation with only that bridge