Adds AgentMessageContentDelta, ReasoningContentDelta,
ReasoningRawContentDelta item streaming events while maintaining
compatibility for old events.
---------
Co-authored-by: Owen Lin <owen@openai.com>
In this PR, I am exploring migrating task kind to an invocation of
Codex. The main reason would be getting rid off multiple
`ConversationHistory` state and streamlining our context/history
management.
This approach depends on opening a channel between the sub-codex and
codex. This channel is responsible for forwarding `interactive`
(`approvals`) and `non-interactive` events. The `task` is responsible
for handling those events.
This opens the door for implementing `codex as a tool`, replacing
`compact` and `review`, and potentially subagents.
One consideration is this code is very similar to `app-server` specially
in the approval part. If in the future we wanted an interactive
`sub-codex` we should consider using `codex-mcp`
feature: Add "!cmd" user shell execution
This change lets users run local shell commands directly from the TUI by
prefixing their input with ! (e.g. !ls). Output is truncated to keep the
exec cell usable, and Ctrl-C cleanly
interrupts long-running commands (e.g. !sleep 10000).
**Summary of changes**
- Route Op::RunUserShellCommand through a dedicated UserShellCommandTask
(core/src/tasks/user_shell.rs), keeping the task logic out of codex.rs.
- Reuse the existing tool router: the task constructs a ToolCall for the
local_shell tool and relies on ShellHandler, so no manual MCP tool
lookup is required.
- Emit exec lifecycle events (ExecCommandBegin/ExecCommandEnd) so the
TUI can show command metadata, live output, and exit status.
**End-to-end flow**
**TUI handling**
1. ChatWidget::submit_user_message (TUI) intercepts messages starting
with !.
2. Non-empty commands dispatch Op::RunUserShellCommand { command };
empty commands surface a help hint.
3. No UserInput items are created, so nothing is enqueued for the model.
**Core submission loop**
4. The submission loop routes the op to handlers::run_user_shell_command
(core/src/codex.rs).
5. A fresh TurnContext is created and Session::spawn_user_shell_command
enqueues UserShellCommandTask.
**Task execution**
6. UserShellCommandTask::run emits TaskStartedEvent, formats the
command, and prepares a ToolCall targeting local_shell.
7. ToolCallRuntime::handle_tool_call dispatches to ShellHandler.
**Shell tool runtime**
8. ShellHandler::run_exec_like launches the process via the unified exec
runtime, honoring sandbox and shell policies, and emits
ExecCommandBegin/End.
9. Stdout/stderr are captured for the UI, but the task does not turn the
resulting ToolOutput into a model response.
**Completion**
10. After ExecCommandEnd, the task finishes without an assistant
message; the session marks it complete and the exec cell displays the
final output.
**Conversation context**
- The command and its output never enter the conversation history or the
model prompt; the flow is local-only.
- Only exec/task events are emitted for UI rendering.
**Demo video**
https://github.com/user-attachments/assets/fcd114b0-4304-4448-a367-a04c43e0b996
Today `sub_id` is an ID of a single incoming Codex Op submition. We then
associate all events triggered by this operation using the same
`sub_id`.
At the same time we are also creating a TurnContext per submission and
we'd like to start associating some events (item added/item completed)
with an entire turn instead of just the operation that started it.
Using turn context when sending events give us flexibility to change
notification scheme.
Adds a new ItemStarted event and delivers UserMessage as the first item
type (more to come).
Renames `InputItem` to `UserInput` considering we're using the `Item`
suffix for actual items.
Extracting tasks in a module and start abstraction behind a Trait (more
to come on this but each task will be tackled in a dedicated PR)
The goal was to drop the ActiveTask and to have a (potentially) set of
tasks during each turn