feat: include Windows binary of the CLI in the npm release (#2040)

To date, the build scripts in `codex-cli` still supported building the
old TypeScript version of the Codex CLI to give Windows users something
they can run, but we are just going to have them use the Rust version
like everyone else, so:

- updates `codex-cli/bin/codex.js` so that we run the native binary or
throw if the target platform/arch is not supported (no more conditional
usage based on `CODEX_RUST`, `use-native` file, etc.)
- drops the `--native` flag from `codex-cli/scripts/stage_release.sh`
and updates all the code paths to behave as if `--native` were passed
(i.e., it is the only way to run it now)

Tested this by running:

```
./codex-cli/scripts/stage_rust_release.py --release-version 0.20.0-alpha.2
```
This commit is contained in:
Michael Bolin
2025-08-08 14:44:35 -07:00
committed by GitHub
parent 8a26ea0fe0
commit d0cf036799
4 changed files with 133 additions and 206 deletions

View File

@@ -1,154 +1,123 @@
#!/usr/bin/env node
// Unified entry point for the Codex CLI.
/*
* Behavior
* =========
* 1. By default we import the JavaScript implementation located in
* dist/cli.js.
*
* 2. Developers can opt-in to a pre-compiled Rust binary by setting the
* environment variable CODEX_RUST to a truthy value (`1`, `true`, etc.).
* When that variable is present we resolve the correct binary for the
* current platform / architecture and execute it via child_process.
*
* If the CODEX_RUST=1 is specified and there is no native binary for the
* current platform / architecture, an error is thrown.
*/
import fs from "fs";
import path from "path";
import { fileURLToPath, pathToFileURL } from "url";
// Determine whether the user explicitly wants the Rust CLI.
import { fileURLToPath } from "url";
// __dirname equivalent in ESM
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// For the @native release of the Node module, the `use-native` file is added,
// indicating we should default to the native binary. For other releases,
// setting CODEX_RUST=1 will opt-in to the native binary, if included.
const wantsNative = fs.existsSync(path.join(__dirname, "use-native")) ||
(process.env.CODEX_RUST != null
? ["1", "true", "yes"].includes(process.env.CODEX_RUST.toLowerCase())
: false);
const { platform, arch } = process;
// Try native binary if requested.
if (wantsNative && process.platform !== 'win32') {
const { platform, arch } = process;
let targetTriple = null;
switch (platform) {
case "linux":
case "android":
switch (arch) {
case "x64":
targetTriple = "x86_64-unknown-linux-musl";
break;
case "arm64":
targetTriple = "aarch64-unknown-linux-musl";
break;
default:
break;
}
break;
case "darwin":
switch (arch) {
case "x64":
targetTriple = "x86_64-apple-darwin";
break;
case "arm64":
targetTriple = "aarch64-apple-darwin";
break;
default:
break;
}
break;
default:
break;
}
if (!targetTriple) {
throw new Error(`Unsupported platform: ${platform} (${arch})`);
}
const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
// Use an asynchronous spawn instead of spawnSync so that Node is able to
// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
// executing. This allows us to forward those signals to the child process
// and guarantees that when either the child terminates or the parent
// receives a fatal signal, both processes exit in a predictable manner.
const { spawn } = await import("child_process");
const child = spawn(binaryPath, process.argv.slice(2), {
stdio: "inherit",
env: { ...process.env, CODEX_MANAGED_BY_NPM: "1" },
});
child.on("error", (err) => {
// Typically triggered when the binary is missing or not executable.
// Re-throwing here will terminate the parent with a non-zero exit code
// while still printing a helpful stack trace.
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
});
// Forward common termination signals to the child so that it shuts down
// gracefully. In the handler we temporarily disable the default behavior of
// exiting immediately; once the child has been signaled we simply wait for
// its exit event which will in turn terminate the parent (see below).
const forwardSignal = (signal) => {
if (child.killed) {
return;
let targetTriple = null;
switch (platform) {
case "linux":
case "android":
switch (arch) {
case "x64":
targetTriple = "x86_64-unknown-linux-musl";
break;
case "arm64":
targetTriple = "aarch64-unknown-linux-musl";
break;
default:
break;
}
try {
child.kill(signal);
} catch {
/* ignore */
break;
case "darwin":
switch (arch) {
case "x64":
targetTriple = "x86_64-apple-darwin";
break;
case "arm64":
targetTriple = "aarch64-apple-darwin";
break;
default:
break;
}
};
["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
process.on(sig, () => forwardSignal(sig));
});
// When the child exits, mirror its termination reason in the parent so that
// shell scripts and other tooling observe the correct exit status.
// Wrap the lifetime of the child process in a Promise so that we can await
// its termination in a structured way. The Promise resolves with an object
// describing how the child exited: either via exit code or due to a signal.
const childResult = await new Promise((resolve) => {
child.on("exit", (code, signal) => {
if (signal) {
resolve({ type: "signal", signal });
} else {
resolve({ type: "code", exitCode: code ?? 1 });
}
});
});
if (childResult.type === "signal") {
// Re-emit the same signal so that the parent terminates with the expected
// semantics (this also sets the correct exit code of 128 + n).
process.kill(process.pid, childResult.signal);
} else {
process.exit(childResult.exitCode);
}
} else {
// Fallback: execute the original JavaScript CLI.
// Resolve the path to the compiled CLI bundle
const cliPath = path.resolve(__dirname, "../dist/cli.js");
const cliUrl = pathToFileURL(cliPath).href;
// Load and execute the CLI
try {
await import(cliUrl);
} catch (err) {
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
}
break;
case "win32":
switch (arch) {
case "x64":
targetTriple = "x86_64-pc-windows-msvc.exe";
break;
case "arm64":
// We do not build this today, fall through...
default:
break;
}
break;
default:
break;
}
if (!targetTriple) {
throw new Error(`Unsupported platform: ${platform} (${arch})`);
}
const binaryPath = path.join(__dirname, "..", "bin", `codex-${targetTriple}`);
// Use an asynchronous spawn instead of spawnSync so that Node is able to
// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
// executing. This allows us to forward those signals to the child process
// and guarantees that when either the child terminates or the parent
// receives a fatal signal, both processes exit in a predictable manner.
const { spawn } = await import("child_process");
const child = spawn(binaryPath, process.argv.slice(2), {
stdio: "inherit",
env: { ...process.env, CODEX_MANAGED_BY_NPM: "1" },
});
child.on("error", (err) => {
// Typically triggered when the binary is missing or not executable.
// Re-throwing here will terminate the parent with a non-zero exit code
// while still printing a helpful stack trace.
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
});
// Forward common termination signals to the child so that it shuts down
// gracefully. In the handler we temporarily disable the default behavior of
// exiting immediately; once the child has been signaled we simply wait for
// its exit event which will in turn terminate the parent (see below).
const forwardSignal = (signal) => {
if (child.killed) {
return;
}
try {
child.kill(signal);
} catch {
/* ignore */
}
};
["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
process.on(sig, () => forwardSignal(sig));
});
// When the child exits, mirror its termination reason in the parent so that
// shell scripts and other tooling observe the correct exit status.
// Wrap the lifetime of the child process in a Promise so that we can await
// its termination in a structured way. The Promise resolves with an object
// describing how the child exited: either via exit code or due to a signal.
const childResult = await new Promise((resolve) => {
child.on("exit", (code, signal) => {
if (signal) {
resolve({ type: "signal", signal });
} else {
resolve({ type: "code", exitCode: code ?? 1 });
}
});
});
if (childResult.type === "signal") {
// Re-emit the same signal so that the parent terminates with the expected
// semantics (this also sets the correct exit code of 128 + n).
process.kill(process.pid, childResult.signal);
} else {
process.exit(childResult.exitCode);
}