fix: /bug report command, thinking indicator (#381)

- Fix `/bug` report command
- Fix thinking indicator
This commit is contained in:
Fouad Matin
2025-04-18 18:13:34 -07:00
committed by GitHub
parent c40f4891d4
commit aa32e22d4b
12 changed files with 154 additions and 183 deletions

View File

@@ -1,82 +1,28 @@
import { log, isLoggingEnabled } from "../../utils/agent/log.js";
import Spinner from "../vendor/ink-spinner.js";
import { Box, Text, useInput, useStdin } from "ink";
import React, { useState } from "react";
import { useInterval } from "use-interval";
const thinkingTexts = ["Thinking"]; /* [
"Consulting the rubber duck",
"Maximizing paperclips",
"Reticulating splines",
"Immanentizing the Eschaton",
"Thinking",
"Thinking about thinking",
"Spinning in circles",
"Counting dust specks",
"Updating priors",
"Feeding the utility monster",
"Taking off",
"Wireheading",
"Counting to infinity",
"Staring into the Basilisk",
"Negotiationing acausal trades",
"Searching the library of babel",
"Multiplying matrices",
"Solving the halting problem",
"Counting grains of sand",
"Simulating a simulation",
"Asking the oracle",
"Detangling qubits",
"Reading tea leaves",
"Pondering universal love and transcendent joy",
"Feeling the AGI",
"Shaving the yak",
"Escaping local minima",
"Pruning the search tree",
"Descending the gradient",
"Bikeshedding",
"Securing funding",
"Rewriting in Rust",
"Engaging infinite improbability drive",
"Clapping with one hand",
"Synthesizing",
"Rebasing thesis onto antithesis",
"Transcending the loop",
"Frogeposting",
"Summoning",
"Peeking beyond the veil",
"Seeking",
"Entering deep thought",
"Meditating",
"Decomposing",
"Creating",
"Beseeching the machine spirit",
"Calibrating moral compass",
"Collapsing the wave function",
"Doodling",
"Translating whale song",
"Whispering to silicon",
"Looking for semicolons",
"Asking ChatGPT",
"Bargaining with entropy",
"Channeling",
"Cooking",
"Parroting stochastically",
]; */
// Retaining a single static placeholder text for potential future use. The
// more elaborate randomised thinking prompts were removed to streamline the
// UI the elapsedtime counter now provides sufficient feedback.
export default function TerminalChatInputThinking({
onInterrupt,
active,
thinkingSeconds,
}: {
onInterrupt: () => void;
active: boolean;
thinkingSeconds: number;
}): React.ReactElement {
const [dots, setDots] = useState("");
const [awaitingConfirm, setAwaitingConfirm] = useState(false);
const [dots, setDots] = useState("");
const [thinkingText, setThinkingText] = useState(
() => thinkingTexts[Math.floor(Math.random() * thinkingTexts.length)],
);
// Animate the ellipsis
useInterval(() => {
setDots((prev) => (prev.length < 3 ? prev + "." : ""));
}, 500);
const { stdin, setRawMode } = useStdin();
@@ -110,25 +56,7 @@ export default function TerminalChatInputThinking({
};
}, [stdin, awaitingConfirm, onInterrupt, active, setRawMode]);
useInterval(() => {
setDots((prev) => (prev.length < 3 ? prev + "." : ""));
}, 500);
useInterval(
() => {
setThinkingText((prev) => {
let next = prev;
if (thinkingTexts.length > 1) {
while (next === prev) {
next =
thinkingTexts[Math.floor(Math.random() * thinkingTexts.length)];
}
}
return next;
});
},
active ? 30000 : null,
);
// No timers required beyond tracking the elapsed seconds supplied via props.
useInput(
(_input, key) => {
@@ -153,12 +81,41 @@ export default function TerminalChatInputThinking({
{ isActive: active },
);
// Custom ball animation including the elapsed seconds
const ballFrames = [
"( ● )",
"( ● )",
"( ● )",
"( ● )",
"( ●)",
"( ● )",
"( ● )",
"( ● )",
"( ● )",
"(● )",
];
const [frame, setFrame] = useState(0);
useInterval(() => {
setFrame((idx) => (idx + 1) % ballFrames.length);
}, 80);
// Preserve the spinner (ball) animation while keeping the elapsed seconds
// text static. We achieve this by rendering the bouncing ball inside the
// parentheses and appending the seconds counter *after* the spinner rather
// than injecting it directly next to the ball (which caused the counter to
// move horizontally together with the ball).
const frameTemplate = ballFrames[frame] ?? ballFrames[0];
const frameWithSeconds = `${frameTemplate} ${thinkingSeconds}s`;
return (
<Box flexDirection="column" gap={1}>
<Box gap={2}>
<Spinner type="ball" />
<Text>{frameWithSeconds}</Text>
<Text>
{thinkingText}
Thinking
{dots}
</Text>
</Box>