Unify animations (#3729)
Unify the animation in a single code and add the CTRL + . in the onboarding
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@@ -1,60 +1,68 @@
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use crossterm::event::KeyCode;
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use crossterm::event::KeyEvent;
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use crossterm::event::KeyEventKind;
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use crossterm::event::KeyModifiers;
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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use ratatui::prelude::Widget;
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use ratatui::style::Stylize;
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use ratatui::text::Line;
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use ratatui::widgets::Clear;
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use ratatui::widgets::Paragraph;
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use ratatui::widgets::WidgetRef;
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use ratatui::widgets::Wrap;
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use crate::frames::FRAME_TICK_DEFAULT;
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use crate::frames::FRAMES_DEFAULT;
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use crate::ascii_animation::AsciiAnimation;
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use crate::onboarding::onboarding_screen::KeyboardHandler;
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use crate::onboarding::onboarding_screen::StepStateProvider;
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use crate::tui::FrameRequester;
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use super::onboarding_screen::StepState;
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use std::time::Duration;
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use std::time::Instant;
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const FRAME_TICK: Duration = FRAME_TICK_DEFAULT;
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const MIN_ANIMATION_HEIGHT: u16 = 20;
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const MIN_ANIMATION_WIDTH: u16 = 60;
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pub(crate) struct WelcomeWidget {
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pub is_logged_in: bool,
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pub request_frame: FrameRequester,
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pub start: Instant,
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animation: AsciiAnimation,
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}
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impl KeyboardHandler for WelcomeWidget {
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fn handle_key_event(&mut self, key_event: KeyEvent) {
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if key_event.kind == KeyEventKind::Press
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&& key_event.code == KeyCode::Char('.')
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&& key_event.modifiers.contains(KeyModifiers::CONTROL)
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{
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tracing::warn!("Welcome background to press '.'");
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let _ = self.animation.pick_random_variant();
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}
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}
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}
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impl WelcomeWidget {
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pub(crate) fn new(is_logged_in: bool, request_frame: FrameRequester) -> Self {
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Self {
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is_logged_in,
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animation: AsciiAnimation::new(request_frame),
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}
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}
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}
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impl WidgetRef for &WelcomeWidget {
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fn render_ref(&self, area: Rect, buf: &mut Buffer) {
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let elapsed_ms = self.start.elapsed().as_millis();
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Clear.render(area, buf);
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self.animation.schedule_next_frame();
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// Align next draw to the next FRAME_TICK boundary to reduce jitter.
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{
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let tick_ms = FRAME_TICK.as_millis();
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let rem_ms = elapsed_ms % tick_ms;
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let delay_ms = if rem_ms == 0 {
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tick_ms
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} else {
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tick_ms - rem_ms
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};
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// Safe cast: delay_ms < tick_ms and FRAME_TICK is small.
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self.request_frame
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.schedule_frame_in(Duration::from_millis(delay_ms as u64));
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}
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let frames = &FRAMES_DEFAULT;
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let idx = ((elapsed_ms / FRAME_TICK.as_millis()) % frames.len() as u128) as usize;
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// Skip the animation entirely when the viewport is too small so we don't clip frames.
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let show_animation =
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area.height >= MIN_ANIMATION_HEIGHT && area.width >= MIN_ANIMATION_WIDTH;
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let mut lines: Vec<Line> = Vec::new();
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if show_animation {
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let frame_line_count = frames[idx].lines().count();
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lines.reserve(frame_line_count + 2);
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lines.extend(frames[idx].lines().map(|l| l.into()));
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let frame = self.animation.current_frame();
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// let frame_line_count = frame.lines().count();
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// lines.reserve(frame_line_count + 2);
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lines.extend(frame.lines().map(|l| l.into()));
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lines.push("".into());
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}
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lines.push(Line::from(vec![
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@@ -82,10 +90,54 @@ impl StepStateProvider for WelcomeWidget {
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#[cfg(test)]
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mod tests {
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use super::*;
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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static VARIANT_A: [&str; 1] = ["frame-a"];
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static VARIANT_B: [&str; 1] = ["frame-b"];
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static VARIANTS: [&[&str]; 2] = [&VARIANT_A, &VARIANT_B];
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/// A number of things break down if FRAME_TICK is zero.
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#[test]
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fn frame_tick_must_be_nonzero() {
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assert!(FRAME_TICK.as_millis() > 0);
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fn welcome_renders_animation_on_first_draw() {
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let widget = WelcomeWidget::new(false, FrameRequester::test_dummy());
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let area = Rect::new(0, 0, MIN_ANIMATION_WIDTH, MIN_ANIMATION_HEIGHT);
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let mut buf = Buffer::empty(area);
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(&widget).render(area, &mut buf);
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let mut found = false;
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let mut last_non_empty: Option<u16> = None;
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for y in 0..area.height {
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for x in 0..area.width {
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if !buf[(x, y)].symbol().trim().is_empty() {
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found = true;
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last_non_empty = Some(y);
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break;
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}
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}
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}
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assert!(found, "expected welcome animation to render characters");
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let measured_rows = last_non_empty.map(|v| v + 2).unwrap_or(0);
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assert!(
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measured_rows >= MIN_ANIMATION_HEIGHT,
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"expected measurement to report at least {MIN_ANIMATION_HEIGHT} rows, got {measured_rows}"
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);
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}
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#[test]
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fn ctrl_dot_changes_animation_variant() {
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let mut widget = WelcomeWidget {
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is_logged_in: false,
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animation: AsciiAnimation::with_variants(FrameRequester::test_dummy(), &VARIANTS, 0),
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};
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let before = widget.animation.current_frame();
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widget.handle_key_event(KeyEvent::new(KeyCode::Char('.'), KeyModifiers::CONTROL));
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let after = widget.animation.current_frame();
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assert_ne!(
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before, after,
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"expected ctrl+. to switch welcome animation variant"
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);
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}
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}
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