Files
llmx/codex-rs/tui/src/conversation_history_widget.rs

391 lines
15 KiB
Rust
Raw Normal View History

use crate::history_cell::CommandOutput;
use crate::history_cell::HistoryCell;
use crate::history_cell::PatchEventType;
use codex_core::protocol::FileChange;
use crossterm::event::KeyCode;
use crossterm::event::KeyEvent;
use ratatui::prelude::*;
use ratatui::style::Style;
use ratatui::widgets::*;
use std::cell::Cell as StdCell;
use std::collections::HashMap;
use std::path::PathBuf;
pub struct ConversationHistoryWidget {
history: Vec<HistoryCell>,
scroll_position: usize,
/// Number of lines the last time render_ref() was called
num_rendered_lines: StdCell<usize>,
/// The height of the viewport last time render_ref() was called
last_viewport_height: StdCell<usize>,
has_input_focus: bool,
}
impl ConversationHistoryWidget {
pub fn new() -> Self {
Self {
history: Vec::new(),
scroll_position: usize::MAX,
num_rendered_lines: StdCell::new(0),
last_viewport_height: StdCell::new(0),
has_input_focus: false,
}
}
pub(crate) fn set_input_focus(&mut self, has_input_focus: bool) {
self.has_input_focus = has_input_focus;
}
/// Returns true if it needs a redraw.
pub(crate) fn handle_key_event(&mut self, key_event: KeyEvent) -> bool {
match key_event.code {
KeyCode::Up | KeyCode::Char('k') => {
self.scroll_up(1);
true
}
KeyCode::Down | KeyCode::Char('j') => {
self.scroll_down(1);
true
}
KeyCode::PageUp | KeyCode::Char('b') | KeyCode::Char('u') | KeyCode::Char('U') => {
self.scroll_page_up();
true
}
KeyCode::PageDown | KeyCode::Char(' ') | KeyCode::Char('d') | KeyCode::Char('D') => {
self.scroll_page_down();
true
}
_ => false,
}
}
/// Negative delta scrolls up; positive delta scrolls down.
pub(crate) fn scroll(&mut self, delta: i32) {
match delta.cmp(&0) {
std::cmp::Ordering::Less => self.scroll_up(-delta as u32),
std::cmp::Ordering::Greater => self.scroll_down(delta as u32),
std::cmp::Ordering::Equal => {}
}
}
fn scroll_up(&mut self, num_lines: u32) {
// If a user is scrolling up from the "stick to bottom" mode, we need to
// map this to a specific scroll position so we can caluate the delta.
// This requires us to care about how tall the screen is.
if self.scroll_position == usize::MAX {
self.scroll_position = self
.num_rendered_lines
.get()
.saturating_sub(self.last_viewport_height.get());
}
self.scroll_position = self.scroll_position.saturating_sub(num_lines as usize);
}
fn scroll_down(&mut self, num_lines: u32) {
// If we're already pinned to the bottom there's nothing to do.
if self.scroll_position == usize::MAX {
return;
}
let viewport_height = self.last_viewport_height.get().max(1);
let num_rendered_lines = self.num_rendered_lines.get();
// Compute the maximum explicit scroll offset that still shows a full
// viewport. This mirrors the calculation in `scroll_page_down()` and
// in the render path.
let max_scroll = num_rendered_lines
.saturating_sub(viewport_height)
.saturating_add(1);
let new_pos = self.scroll_position.saturating_add(num_lines as usize);
if new_pos >= max_scroll {
// Reached (or passed) the bottom switch to sticktobottom mode
// so that additional output keeps the view pinned automatically.
self.scroll_position = usize::MAX;
} else {
self.scroll_position = new_pos;
}
}
/// Scroll up by one full viewport height (Page Up).
fn scroll_page_up(&mut self) {
let viewport_height = self.last_viewport_height.get().max(1);
// If we are currently in the "stick to bottom" mode, first convert the
// implicit scroll position (`usize::MAX`) into an explicit offset that
// represents the very bottom of the scroll region. This mirrors the
// logic from `scroll_up()`.
if self.scroll_position == usize::MAX {
self.scroll_position = self
.num_rendered_lines
.get()
.saturating_sub(viewport_height);
}
// Move up by a full page.
self.scroll_position = self.scroll_position.saturating_sub(viewport_height);
}
/// Scroll down by one full viewport height (Page Down).
fn scroll_page_down(&mut self) {
// Nothing to do if we're already stuck to the bottom.
if self.scroll_position == usize::MAX {
return;
}
let viewport_height = self.last_viewport_height.get().max(1);
let num_lines = self.num_rendered_lines.get();
// Calculate the maximum explicit scroll offset that is still within
// range. This matches the logic in `scroll_down()` and the render
// method.
let max_scroll = num_lines.saturating_sub(viewport_height).saturating_add(1);
// Attempt to move down by a full page.
let new_pos = self.scroll_position.saturating_add(viewport_height);
if new_pos >= max_scroll {
// We have reached (or passed) the bottom switch back to
// automatic sticktobottom mode so that subsequent output keeps
// the viewport pinned.
self.scroll_position = usize::MAX;
} else {
self.scroll_position = new_pos;
}
}
pub fn scroll_to_bottom(&mut self) {
self.scroll_position = usize::MAX;
}
pub fn add_user_message(&mut self, message: String) {
self.add_to_history(HistoryCell::new_user_prompt(message));
}
pub fn add_agent_message(&mut self, message: String) {
self.add_to_history(HistoryCell::new_agent_message(message));
}
pub fn add_background_event(&mut self, message: String) {
self.add_to_history(HistoryCell::new_background_event(message));
}
/// Add a pending patch entry (before user approval).
pub fn add_patch_event(
&mut self,
event_type: PatchEventType,
changes: HashMap<PathBuf, FileChange>,
) {
self.add_to_history(HistoryCell::new_patch_event(event_type, changes));
}
pub fn add_session_info(
&mut self,
model: String,
cwd: std::path::PathBuf,
approval_policy: codex_core::protocol::AskForApproval,
) {
self.add_to_history(HistoryCell::new_session_info(model, cwd, approval_policy));
}
pub fn add_active_exec_command(&mut self, call_id: String, command: Vec<String>) {
self.add_to_history(HistoryCell::new_active_exec_command(call_id, command));
}
fn add_to_history(&mut self, cell: HistoryCell) {
self.history.push(cell);
}
/// Remove all history entries and reset scrolling.
pub fn clear(&mut self) {
self.history.clear();
self.scroll_position = usize::MAX;
}
pub fn record_completed_exec_command(
&mut self,
call_id: String,
stdout: String,
stderr: String,
exit_code: i32,
) {
for cell in self.history.iter_mut() {
if let HistoryCell::ActiveExecCommand {
call_id: history_id,
command,
start,
..
} = cell
{
if &call_id == history_id {
*cell = HistoryCell::new_completed_exec_command(
command.clone(),
CommandOutput {
exit_code,
stdout,
stderr,
duration: start.elapsed(),
},
);
break;
}
}
}
}
}
impl WidgetRef for ConversationHistoryWidget {
fn render_ref(&self, area: Rect, buf: &mut Buffer) {
let (title, border_style) = if self.has_input_focus {
(
"Messages (↑/↓ or j/k = line, b/u = PgUp, space/d = PgDn)",
Style::default().fg(Color::LightYellow),
)
} else {
("Messages (tab to focus)", Style::default().dim())
};
let block = Block::default()
.title(title)
.borders(Borders::ALL)
.border_type(BorderType::Rounded)
.border_style(border_style);
// ------------------------------------------------------------------
// Build a *window* into the history instead of cloning the entire
// history into a brandnew Vec every time we are asked to render.
//
// There can be an unbounded number of `Line` objects in the history,
// but the terminal will only ever display `height` of them at once.
// By materialising only the `height` lines that are scrolled into
// view we avoid the potentially expensive clone of the full
// conversation every frame.
// ------------------------------------------------------------------
// Compute the inner area that will be available for the list after
// the surrounding `Block` is drawn.
let inner = block.inner(area);
let viewport_height = inner.height as usize;
// Collect the lines that will actually be visible in the viewport
// while keeping track of the total number of lines so the scrollbar
// stays correct.
let num_lines: usize = self.history.iter().map(|c| c.lines().len()).sum();
let max_scroll = num_lines.saturating_sub(viewport_height) + 1;
let scroll_pos = if self.scroll_position == usize::MAX {
max_scroll
} else {
self.scroll_position.min(max_scroll)
};
let mut visible_lines: Vec<Line<'static>> = Vec::with_capacity(viewport_height);
if self.scroll_position == usize::MAX {
// Sticktobottom mode: walk the history backwards and keep the
// most recent `height` lines. This touches at most `height`
// lines regardless of how large the conversation grows.
'outer_rev: for cell in self.history.iter().rev() {
for line in cell.lines().iter().rev() {
visible_lines.push(line.clone());
if visible_lines.len() == viewport_height {
break 'outer_rev;
}
}
}
visible_lines.reverse();
} else {
// Arbitrary scroll position. Skip lines until we reach the
// desired offset, then emit the next `height` lines.
let start_line = scroll_pos;
let mut current_index = 0usize;
'outer_fwd: for cell in &self.history {
for line in cell.lines() {
if current_index >= start_line {
visible_lines.push(line.clone());
if visible_lines.len() == viewport_height {
break 'outer_fwd;
}
}
current_index += 1;
}
}
}
// We track the number of lines in the struct so can let the user take over from
// something other than usize::MAX when they start scrolling up. This could be
// removed once we have the vec<Lines> in self.
self.num_rendered_lines.set(num_lines);
self.last_viewport_height.set(viewport_height);
// The widget takes care of drawing the `block` and computing its own
// inner area, so we render it over the full `area`.
// We *manually* sliced the set of `visible_lines` to fit within the
// viewport above, so there is no need to ask the `Paragraph` widget
// to apply an additional scroll offset. Doing so would cause the
// content to be shifted *twice* once by our own logic and then a
// second time by the widget which manifested as the entire block
// drifting offscreen when the user attempted to scroll.
let paragraph = Paragraph::new(visible_lines)
.block(block)
.wrap(Wrap { trim: false });
paragraph.render(area, buf);
let needs_scrollbar = num_lines > viewport_height;
if needs_scrollbar {
let mut scroll_state = ScrollbarState::default()
// TODO(ragona):
// I don't totally understand this, but it appears to work exactly as expected
// if we set the content length as the lines minus the height. Maybe I was supposed
// to use viewport_content_length or something, but this works and I'm backing away.
.content_length(num_lines.saturating_sub(viewport_height))
.position(scroll_pos);
// Choose a thumb colour that stands out only when this pane has focus so that the
// users attention is naturally drawn to the active viewport. When unfocused we show
// a lowcontrast thumb so the scrollbar fades into the background without becoming
// invisible.
let thumb_style = if self.has_input_focus {
Style::reset().fg(Color::LightYellow)
} else {
Style::reset().fg(Color::Gray)
};
StatefulWidget::render(
// By default the Scrollbar widget inherits the style that was already present
// in the underlying buffer cells. That means if a coloured line (for example a
// background task notification that we render in blue) happens to be underneath
// the scrollbar, the track and thumb adopt that colour and the scrollbar appears
// to “change colour”. Explicitly setting the *track* and *thumb* styles ensures
// we always draw the scrollbar with the same palette regardless of what content
// is behind it.
//
// N.B. Only the *foreground* colour matters here because the scrollbar symbols
// themselves are filledin block glyphs that completely overwrite the prior
// character cells. We therefore leave the background at its default value so it
// blends nicely with the surrounding `Block`.
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some(""))
.end_symbol(Some(""))
.begin_style(Style::reset().fg(Color::DarkGray))
.end_style(Style::reset().fg(Color::DarkGray))
// A solid thumb so that we can colour it distinctly from the track.
.thumb_symbol("")
// Apply the dynamic thumb colour computed above. We still start from
// Style::reset() to clear any inherited modifiers.
.thumb_style(thumb_style)
// Thin vertical line for the track.
.track_symbol(Some(""))
.track_style(Style::reset().fg(Color::DarkGray)),
inner,
buf,
&mut scroll_state,
);
}
}
}