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llmx/codex-rs/core/src/user_notification.rs

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feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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use serde::Serialize;
use tracing::error;
use tracing::warn;
#[derive(Debug, Default)]
pub(crate) struct UserNotifier {
notify_command: Option<Vec<String>>,
}
impl UserNotifier {
pub(crate) fn notify(&self, notification: &UserNotification) {
if let Some(notify_command) = &self.notify_command
&& !notify_command.is_empty()
{
self.invoke_notify(notify_command, notification)
}
}
fn invoke_notify(&self, notify_command: &[String], notification: &UserNotification) {
let Ok(json) = serde_json::to_string(&notification) else {
error!("failed to serialise notification payload");
return;
};
let mut command = std::process::Command::new(&notify_command[0]);
if notify_command.len() > 1 {
command.args(&notify_command[1..]);
}
command.arg(json);
// Fire-and-forget we do not wait for completion.
if let Err(e) = command.spawn() {
warn!("failed to spawn notifier '{}': {e}", notify_command[0]);
}
}
pub(crate) fn new(notify: Option<Vec<String>>) -> Self {
Self {
notify_command: notify,
}
}
}
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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/// User can configure a program that will receive notifications. Each
/// notification is serialized as JSON and passed as an argument to the
/// program.
#[derive(Debug, Clone, PartialEq, Serialize)]
#[serde(tag = "type", rename_all = "kebab-case")]
pub(crate) enum UserNotification {
#[serde(rename_all = "kebab-case")]
AgentTurnComplete {
thread_id: String,
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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turn_id: String,
cwd: String,
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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/// Messages that the user sent to the agent to initiate the turn.
input_messages: Vec<String>,
/// The last message sent by the assistant in the turn.
last_assistant_message: Option<String>,
},
}
#[cfg(test)]
mod tests {
use super::*;
use anyhow::Result;
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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#[test]
fn test_user_notification() -> Result<()> {
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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let notification = UserNotification::AgentTurnComplete {
thread_id: "b5f6c1c2-1111-2222-3333-444455556666".to_string(),
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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turn_id: "12345".to_string(),
cwd: "/Users/example/project".to_string(),
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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input_messages: vec!["Rename `foo` to `bar` and update the callsites.".to_string()],
last_assistant_message: Some(
"Rename complete and verified `cargo build` succeeds.".to_string(),
),
};
let serialized = serde_json::to_string(&notification)?;
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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assert_eq!(
serialized,
r#"{"type":"agent-turn-complete","thread-id":"b5f6c1c2-1111-2222-3333-444455556666","turn-id":"12345","cwd":"/Users/example/project","input-messages":["Rename `foo` to `bar` and update the callsites."],"last-assistant-message":"Rename complete and verified `cargo build` succeeds."}"#
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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);
Ok(())
feat: configurable notifications in the Rust CLI (#793) With this change, you can specify a program that will be executed to get notified about events generated by Codex. The notification info will be packaged as a JSON object. The supported notification types are defined by the `UserNotification` enum introduced in this PR. Initially, it contains only one variant, `AgentTurnComplete`: ```rust pub(crate) enum UserNotification { #[serde(rename_all = "kebab-case")] AgentTurnComplete { turn_id: String, /// Messages that the user sent to the agent to initiate the turn. input_messages: Vec<String>, /// The last message sent by the assistant in the turn. last_assistant_message: Option<String>, }, } ``` This is intended to support the common case when a "turn" ends, which often means it is now your chance to give Codex further instructions. For example, I have the following in my `~/.codex/config.toml`: ```toml notify = ["python3", "/Users/mbolin/.codex/notify.py"] ``` I created my own custom notifier script that calls out to [terminal-notifier](https://github.com/julienXX/terminal-notifier) to show a desktop push notification on macOS. Contents of `notify.py`: ```python #!/usr/bin/env python3 import json import subprocess import sys def main() -> int: if len(sys.argv) != 2: print("Usage: notify.py <NOTIFICATION_JSON>") return 1 try: notification = json.loads(sys.argv[1]) except json.JSONDecodeError: return 1 match notification_type := notification.get("type"): case "agent-turn-complete": assistant_message = notification.get("last-assistant-message") if assistant_message: title = f"Codex: {assistant_message}" else: title = "Codex: Turn Complete!" input_messages = notification.get("input_messages", []) message = " ".join(input_messages) title += message case _: print(f"not sending a push notification for: {notification_type}") return 0 subprocess.check_output( [ "terminal-notifier", "-title", title, "-message", message, "-group", "codex", "-ignoreDnD", "-activate", "com.googlecode.iterm2", ] ) return 0 if __name__ == "__main__": sys.exit(main()) ``` For reference, here are related PRs that tried to add this functionality to the TypeScript version of the Codex CLI: * https://github.com/openai/codex/pull/160 * https://github.com/openai/codex/pull/498
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}
}