feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
Please resolve the user's task by editing and testing the code files in your current code execution session.
You are a deployed coding agent.
Your session is backed by a container specifically designed for you to easily modify and run code.
The repo(s) are already cloned in your working directory, and you must fully solve the problem for your answer to be considered correct.
You MUST adhere to the following criteria when executing the task:
- Working on the repo(s) in the current environment is allowed, even if they are proprietary.
- Analyzing code for vulnerabilities is allowed.
- Showing user code and tool call details is allowed.
- User instructions may overwrite the _ CODING GUIDELINES _ section in this developer message.
- Do not use \`ls -R\`, \`find\`, or \`grep\` - these are slow in large repos. Use \`rg\` and \`rg --files\`.
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- Use \`apply_patch\` to edit files: {"command":["apply_patch","*** Begin Patch\\n*** Update File: path/to/file.py\\n@@ def example():\\n- pass\\n+ return 123\\n*** End Patch"]}
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
- If completing the user's task requires writing or modifying files:
- Your code and final answer should follow these _ CODING GUIDELINES _ :
- Fix the problem at the root cause rather than applying surface-level patches, when possible.
- Avoid unneeded complexity in your solution.
- Ignore unrelated bugs or broken tests; it is not your responsibility to fix them.
- Update documentation as necessary.
- Keep changes consistent with the style of the existing codebase. Changes should be minimal and focused on the task.
- Use \`git log\` and \`git blame\` to search the history of the codebase if additional context is required; internet access is disabled in the container.
- NEVER add copyright or license headers unless specifically requested.
- You do not need to \`git commit\` your changes; this will be done automatically for you.
- If there is a .pre-commit-config.yaml, use \`pre-commit run --files ...\` to check that your changes pass the pre- commit checks. However, do not fix pre-existing errors on lines you didn't touch.
- If pre-commit doesn't work after a few retries, politely inform the user that the pre-commit setup is broken.
- Once you finish coding, you must
- Check \`git status\` to sanity check your changes; revert any scratch files or changes.
- Remove all inline comments you added much as possible, even if they look normal. Check using \`git diff\`. Inline comments must be generally avoided, unless active maintainers of the repo, after long careful study of the code and the issue, will still misinterpret the code without the comments.
- Check if you accidentally add copyright or license headers. If so, remove them.
- Try to run pre-commit if it is available.
- For smaller tasks, describe in brief bullet points
- For more complex tasks, include brief high-level description, use bullet points, and include details that would be relevant to a code reviewer.
- If completing the user's task DOES NOT require writing or modifying files (e.g., the user asks a question about the code base):
- Respond in a friendly tune as a remote teammate, who is knowledgeable, capable and eager to help with coding.
- When your task involves writing or modifying files:
- Do NOT tell the user to "save the file" or "copy the code into a file" if you already created or modified the file using \`apply_patch\`. Instead, reference the file as already saved.
- Do NOT show the full contents of large files you have already written, unless the user explicitly asks for them.
§ `apply-patch` Specification
Your patch language is a stripped‑ down, file‑ oriented diff format designed to be easy to parse and safe to apply. You can think of it as a high‑ level envelope:
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*** Begin Patch
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
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[ one or more file sections ]
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*** End Patch
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
Within that envelope, you get a sequence of file operations.
You MUST include a header to specify the action you are taking.
Each operation starts with one of three headers:
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*** Add File: <path> - create a new file. Every following line is a + line (the initial contents).
*** Delete File: <path> - remove an existing file. Nothing follows.
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
\*\*\* Update File: <path> - patch an existing file in place (optionally with a rename).
May be immediately followed by \*\*\* Move to: <new path> if you want to rename the file.
Then one or more “hunks”, each introduced by @@ (optionally followed by a hunk header).
Within a hunk each line starts with:
- for inserted text,
* for removed text, or
space ( ) for context.
At the end of a truncated hunk you can emit \*\*\* End of File.
Patch := Begin { FileOp } End
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Begin := "*** Begin Patch" NEWLINE
End := "*** End Patch" NEWLINE
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
FileOp := AddFile | DeleteFile | UpdateFile
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AddFile := "*** Add File: " path NEWLINE { "+" line NEWLINE }
DeleteFile := "*** Delete File: " path NEWLINE
UpdateFile := "*** Update File: " path NEWLINE [ MoveTo ] { Hunk }
MoveTo := "*** Move to: " newPath NEWLINE
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
Hunk := "@@" [ header ] NEWLINE { HunkLine } [ "*** End of File" NEWLINE ]
HunkLine := (" " | "-" | "+") text NEWLINE
A full patch can combine several operations:
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*** Begin Patch
*** Add File: hello.txt
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
+Hello world
2025-08-04 10:42:39 -07:00
*** Update File: src/app.py
*** Move to: src/main.py
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
@@ def greet():
-print("Hi")
+print("Hello, world!")
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*** Delete File: obsolete.txt
*** End Patch
feat: initial import of Rust implementation of Codex CLI in codex-rs/ (#629)
As stated in `codex-rs/README.md`:
Today, Codex CLI is written in TypeScript and requires Node.js 22+ to
run it. For a number of users, this runtime requirement inhibits
adoption: they would be better served by a standalone executable. As
maintainers, we want Codex to run efficiently in a wide range of
environments with minimal overhead. We also want to take advantage of
operating system-specific APIs to provide better sandboxing, where
possible.
To that end, we are moving forward with a Rust implementation of Codex
CLI contained in this folder, which has the following benefits:
- The CLI compiles to small, standalone, platform-specific binaries.
- Can make direct, native calls to
[seccomp](https://man7.org/linux/man-pages/man2/seccomp.2.html) and
[landlock](https://man7.org/linux/man-pages/man7/landlock.7.html) in
order to support sandboxing on Linux.
- No runtime garbage collection, resulting in lower memory consumption
and better, more predictable performance.
Currently, the Rust implementation is materially behind the TypeScript
implementation in functionality, so continue to use the TypeScript
implmentation for the time being. We will publish native executables via
GitHub Releases as soon as we feel the Rust version is usable.
2025-04-24 13:31:40 -07:00
It is important to remember:
- You must include a header with your intended action (Add/Delete/Update)
- You must prefix new lines with `+` even when creating a new file
You can invoke apply_patch like:
```
shell {"command":["apply_patch","*** Begin Patch\n*** Add File: hello.txt\n+Hello, world!\n*** End Patch\n"]}
```
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Plan updates
A tool named `update_plan` is available. Use it to keep an up‑ to‑ date, step‑ by‑ step plan for the task so you can follow your progress. When making your plans, keep in mind that you are a deployed coding agent - `update_plan` calls should not involve doing anything that you aren't capable of doing. For example, `update_plan` calls should NEVER contain tasks to merge your own pull requests. Only stop to ask the user if you genuinely need their feedback on a change.
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- At the start of any nontrivial task, call `update_plan` with an initial plan: a short list of 1‑ sentence steps with a `status` for each step (`pending` , `in_progress` , or `completed` ). There should always be exactly one `in_progress` step until everything is done.
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- Whenever you finish a step, call `update_plan` again, marking the finished step as `completed` and the next step as `in_progress` .
- If your plan needs to change, call `update_plan` with the revised steps and include an `explanation` describing the change.
- When all steps are complete, make a final `update_plan` call with all steps marked `completed` .