fix: track animation ended state and wire preview controls correctly

- Replace boolean paused with AnimState ('playing'|'paused'|'ended')
- Use onAnimationEnd to detect when finite animations finish
- Play re-enables after end and restarts the animation (replay)
- Pause only active while playing; Restart always available
- Config changes auto-restart preview so edits are instantly visible

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 17:17:20 +01:00
parent 27c7372a31
commit 0e95b7e543

View File

@@ -14,6 +14,8 @@ interface Props {
onElementChange: (e: PreviewElement) => void;
}
type AnimState = 'playing' | 'paused' | 'ended';
const SPEEDS: { label: string; value: string }[] = [
{ label: '0.25×', value: '0.25' },
{ label: '0.5×', value: '0.5' },
@@ -23,9 +25,8 @@ const SPEEDS: { label: string; value: string }[] = [
export function AnimationPreview({ config, element, onElementChange }: Props) {
const styleRef = useRef<HTMLStyleElement | null>(null);
const elementRef = useRef<HTMLDivElement>(null);
const [restartKey, setRestartKey] = useState(0);
const [paused, setPaused] = useState(false);
const [animState, setAnimState] = useState<AnimState>('playing');
const [speed, setSpeed] = useState('1');
// Inject @keyframes CSS into document head
@@ -36,21 +37,32 @@ export function AnimationPreview({ config, element, onElementChange }: Props) {
document.head.appendChild(styleRef.current);
}
styleRef.current.textContent = buildCSS(config);
// Restart preview whenever config changes so changes are immediately visible
setAnimState('playing');
setRestartKey((k) => k + 1);
}, [config]);
// Cleanup on unmount
useEffect(() => {
return () => {
styleRef.current?.remove();
};
return () => { styleRef.current?.remove(); };
}, []);
const restart = () => {
setPaused(false);
setAnimState('playing');
setRestartKey((k) => k + 1);
};
const handlePlay = () => {
if (animState === 'ended') {
// Animation finished — restart it
restart();
} else {
setAnimState('playing');
}
};
const scaledDuration = Math.round(config.duration / Number(speed));
const isInfinite = config.iterationCount === 'infinite';
return (
<Card className="h-full flex flex-col">
@@ -79,12 +91,12 @@ export function AnimationPreview({ config, element, onElementChange }: Props) {
{/* Animated element */}
<div
key={restartKey}
ref={elementRef}
className="animated relative z-10"
style={{
animationDuration: `${scaledDuration}ms`,
animationPlayState: paused ? 'paused' : 'running',
animationPlayState: animState === 'paused' ? 'paused' : 'running',
}}
onAnimationEnd={() => !isInfinite && setAnimState('ended')}
>
{element === 'box' && (
<div className="w-20 h-20 rounded-xl bg-gradient-to-br from-violet-500 to-purple-600 shadow-lg shadow-purple-500/30" />
@@ -118,17 +130,17 @@ export function AnimationPreview({ config, element, onElementChange }: Props) {
<Button
size="icon-xs"
variant="outline"
onClick={() => { setPaused(false); }}
disabled={!paused}
title="Play"
onClick={handlePlay}
disabled={animState === 'playing'}
title={animState === 'ended' ? 'Replay' : 'Play'}
>
<Play className="h-3 w-3" />
</Button>
<Button
size="icon-xs"
variant="outline"
onClick={() => setPaused(true)}
disabled={paused}
onClick={() => setAnimState('paused')}
disabled={animState !== 'playing'}
title="Pause"
>
<Pause className="h-3 w-3" />