Complete rewrite of seeking logic to support both scrubbing and click-to-play functionality with proper state management. Changes: 1. Added autoPlay parameter to seek() methods across the stack 2. Waveform behavior: - Click and drag → scrubs WITHOUT auto-play during drag - Mouse up after drag → auto-plays from release position - This allows smooth scrubbing while dragging 3. Timeline slider behavior: - onChange → seeks WITHOUT auto-play (smooth dragging) - onMouseUp/onTouchEnd → auto-plays from final position 4. Transport button state now correctly syncs with playback state Technical implementation: - player.seek(time, autoPlay) - autoPlay defaults to false - If autoPlay=true OR was already playing → continues playback - If autoPlay=false AND wasn't playing → just seeks (isPaused=true) - useAudioPlayer.seek() now reads actual player state after seeking User experience: ✓ Click on waveform → music plays from that position ✓ Drag on waveform → scrubs smoothly, plays on release ✓ Drag timeline slider → scrubs smoothly, plays on release ✓ Transport buttons show correct state (Play/Pause) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
217 lines
5.1 KiB
TypeScript
217 lines
5.1 KiB
TypeScript
'use client';
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import * as React from 'react';
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import { AudioPlayer } from '@/lib/audio/player';
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import { decodeAudioFile, formatDuration } from '@/lib/audio/decoder';
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export interface UseAudioPlayerReturn {
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// File management
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loadFile: (file: File) => Promise<void>;
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loadBuffer: (buffer: AudioBuffer, name?: string) => void;
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clearFile: () => void;
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// Playback controls
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play: () => Promise<void>;
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pause: () => void;
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stop: () => void;
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seek: (time: number, autoPlay?: boolean) => Promise<void>;
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// Volume control
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setVolume: (volume: number) => void;
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// State
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isPlaying: boolean;
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isPaused: boolean;
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currentTime: number;
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duration: number;
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volume: number;
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audioBuffer: AudioBuffer | null;
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fileName: string | null;
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isLoading: boolean;
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error: string | null;
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// Formatted values
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currentTimeFormatted: string;
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durationFormatted: string;
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}
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export function useAudioPlayer(): UseAudioPlayerReturn {
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const [player, setPlayer] = React.useState<AudioPlayer | null>(null);
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const [isPlaying, setIsPlaying] = React.useState(false);
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const [isPaused, setIsPaused] = React.useState(false);
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const [currentTime, setCurrentTime] = React.useState(0);
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const [duration, setDuration] = React.useState(0);
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const [volume, setVolumeState] = React.useState(1);
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const [audioBuffer, setAudioBuffer] = React.useState<AudioBuffer | null>(null);
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const [fileName, setFileName] = React.useState<string | null>(null);
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const [isLoading, setIsLoading] = React.useState(false);
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const [error, setError] = React.useState<string | null>(null);
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// Initialize player on client side only
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React.useEffect(() => {
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if (typeof window !== 'undefined') {
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setPlayer(new AudioPlayer());
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}
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}, []);
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// Update current time while playing
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React.useEffect(() => {
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if (!isPlaying || !player) return;
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const interval = setInterval(() => {
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const state = player.getState();
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setCurrentTime(state.currentTime);
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// Stop when reaching the end
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if (state.currentTime >= state.duration) {
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setIsPlaying(false);
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setIsPaused(false);
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setCurrentTime(0);
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}
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}, 50); // Update 20 times per second
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return () => clearInterval(interval);
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}, [isPlaying, player]);
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const loadFile = React.useCallback(
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async (file: File) => {
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if (!player) return;
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setIsLoading(true);
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setError(null);
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try {
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const buffer = await decodeAudioFile(file);
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player.loadBuffer(buffer);
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setAudioBuffer(buffer);
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setFileName(file.name);
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setDuration(buffer.duration);
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setCurrentTime(0);
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setIsPlaying(false);
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setIsPaused(false);
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} catch (err) {
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setError(err instanceof Error ? err.message : 'Failed to load audio file');
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console.error('Error loading audio file:', err);
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} finally {
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setIsLoading(false);
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}
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},
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[player]
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);
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const loadBuffer = React.useCallback(
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(buffer: AudioBuffer, name?: string) => {
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if (!player) return;
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player.loadBuffer(buffer);
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setAudioBuffer(buffer);
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if (name) setFileName(name);
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setDuration(buffer.duration);
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setCurrentTime(0);
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setIsPlaying(false);
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setIsPaused(false);
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},
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[player]
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);
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const clearFile = React.useCallback(() => {
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if (!player) return;
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player.stop();
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setAudioBuffer(null);
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setFileName(null);
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setDuration(0);
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setCurrentTime(0);
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setIsPlaying(false);
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setIsPaused(false);
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setError(null);
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}, [player]);
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const play = React.useCallback(async () => {
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if (!player) return;
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try {
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await player.play();
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setIsPlaying(true);
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setIsPaused(false);
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} catch (err) {
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setError(err instanceof Error ? err.message : 'Failed to play audio');
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console.error('Error playing audio:', err);
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}
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}, [player]);
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const pause = React.useCallback(() => {
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if (!player) return;
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player.pause();
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setIsPlaying(false);
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setIsPaused(true);
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}, [player]);
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const stop = React.useCallback(() => {
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if (!player) return;
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player.stop();
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setIsPlaying(false);
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setIsPaused(false);
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setCurrentTime(0);
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}, [player]);
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const seek = React.useCallback(
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async (time: number, autoPlay: boolean = false) => {
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if (!player) return;
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await player.seek(time, autoPlay);
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setCurrentTime(time);
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// Update state based on what actually happened
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const state = player.getState();
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setIsPlaying(state.isPlaying);
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setIsPaused(state.isPaused);
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},
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[player]
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);
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const setVolume = React.useCallback(
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(vol: number) => {
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if (!player) return;
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player.setVolume(vol);
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setVolumeState(vol);
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},
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[player]
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);
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// Cleanup on unmount
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React.useEffect(() => {
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return () => {
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if (player) {
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player.dispose();
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}
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};
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}, [player]);
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return {
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loadFile,
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loadBuffer,
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clearFile,
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play,
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pause,
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stop,
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seek,
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setVolume,
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isPlaying,
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isPaused,
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currentTime,
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duration,
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volume,
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audioBuffer,
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fileName,
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isLoading,
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error,
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currentTimeFormatted: formatDuration(currentTime),
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durationFormatted: formatDuration(duration),
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};
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}
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