Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
145 lines
4.1 KiB
TypeScript
145 lines
4.1 KiB
TypeScript
/**
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* Track utility functions
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*/
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import type { Track, TrackColor } from '@/types/track';
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import { DEFAULT_TRACK_HEIGHT, TRACK_COLORS } from '@/types/track';
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import { createEffectChain } from '@/lib/audio/effects/chain';
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/**
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* Generate a unique track ID
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*/
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export function generateTrackId(): string {
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return `track-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;
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}
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/**
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* Create a new empty track
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*/
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export function createTrack(name?: string, color?: TrackColor): Track {
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const colors: TrackColor[] = ['blue', 'green', 'purple', 'orange', 'pink', 'indigo', 'yellow', 'red'];
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const randomColor = colors[Math.floor(Math.random() * colors.length)];
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// Ensure name is always a string, handle cases where event objects might be passed
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const trackName = typeof name === 'string' && name.trim() ? name.trim() : 'New Track';
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return {
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id: generateTrackId(),
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name: trackName,
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color: TRACK_COLORS[color || randomColor],
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height: DEFAULT_TRACK_HEIGHT,
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audioBuffer: null,
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volume: 0.8,
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pan: 0,
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mute: false,
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solo: false,
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recordEnabled: false,
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effectChain: createEffectChain(`${trackName} Effects`),
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automation: {
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lanes: [],
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showAutomation: false,
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},
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collapsed: false,
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selected: false,
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selection: null,
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};
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}
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/**
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* Create a track from an audio buffer
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*/
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export function createTrackFromBuffer(
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buffer: AudioBuffer,
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name?: string,
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color?: TrackColor
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): Track {
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// Ensure name is a string before passing to createTrack
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const trackName = typeof name === 'string' && name.trim() ? name.trim() : undefined;
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const track = createTrack(trackName, color);
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track.audioBuffer = buffer;
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return track;
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}
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/**
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* Mix multiple tracks into a single stereo buffer
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*/
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export function mixTracks(
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tracks: Track[],
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sampleRate: number,
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duration: number
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): AudioBuffer {
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// Determine the length needed
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const length = Math.ceil(duration * sampleRate);
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// Create output buffer (stereo)
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const offlineContext = new OfflineAudioContext(2, length, sampleRate);
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const outputBuffer = offlineContext.createBuffer(2, length, sampleRate);
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const leftChannel = outputBuffer.getChannelData(0);
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const rightChannel = outputBuffer.getChannelData(1);
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// Check if any tracks are soloed
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const soloedTracks = tracks.filter((t) => t.solo && !t.mute);
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const audibleTracks = soloedTracks.length > 0 ? soloedTracks : tracks.filter((t) => !t.mute);
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// Mix each audible track
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for (const track of audibleTracks) {
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if (!track.audioBuffer) continue;
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const buffer = track.audioBuffer;
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const trackLength = Math.min(buffer.length, length);
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// Get source channels (handle mono/stereo)
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const sourceLeft = buffer.getChannelData(0);
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const sourceRight = buffer.numberOfChannels > 1 ? buffer.getChannelData(1) : sourceLeft;
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// Calculate pan gains (constant power panning)
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const panAngle = (track.pan * Math.PI) / 4; // -π/4 to π/4
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const leftGain = Math.cos(panAngle + Math.PI / 4) * track.volume;
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const rightGain = Math.sin(panAngle + Math.PI / 4) * track.volume;
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// Mix into output buffer
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for (let i = 0; i < trackLength; i++) {
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leftChannel[i] += sourceLeft[i] * leftGain;
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rightChannel[i] += sourceRight[i] * rightGain;
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}
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}
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return outputBuffer;
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}
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/**
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* Get the maximum duration across all tracks
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*/
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export function getMaxTrackDuration(tracks: Track[]): number {
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let maxDuration = 0;
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for (const track of tracks) {
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if (track.audioBuffer) {
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const duration = track.audioBuffer.duration;
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if (duration > maxDuration) {
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maxDuration = duration;
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}
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}
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}
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return maxDuration;
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}
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/**
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* Calculate track mix gain (considering solo/mute)
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*/
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export function getTrackGain(track: Track, allTracks: Track[]): number {
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// If track is muted, gain is 0
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if (track.mute) return 0;
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// Check if any tracks are soloed
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const hasSoloedTracks = allTracks.some((t) => t.solo);
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// If there are soloed tracks and this track is not soloed, gain is 0
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if (hasSoloedTracks && !track.solo) return 0;
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// Otherwise, return the track's volume
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return track.volume;
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}
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