Implemented comprehensive automation recording system for volume, pan, and effect parameters: - Added automation recording modes: - Write: Records continuously during playback when values change - Touch: Records only while control is being touched/moved - Latch: Records from first touch until playback stops - Implemented value change detection (0.001 threshold) to prevent infinite loops - Fixed React setState-in-render errors by: - Using queueMicrotask() to defer state updates - Moving lane creation logic to useEffect - Properly memoizing touch handlers with useMemo - Added proper value ranges for effect parameters: - Frequency: 20-20000 Hz - Q: 0.1-20 - Gain: -40-40 dB - Enhanced automation lane auto-creation with parameter-specific ranges - Added touch callbacks to all parameter controls (volume, pan, effects) - Implemented throttling (100ms) to avoid excessive automation points Technical improvements: - Used tracksRef and onRecordAutomationRef to ensure latest values in animation loops - Added proper cleanup on playback stop - Optimized recording to only trigger when values actually change 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
166 lines
4.7 KiB
TypeScript
166 lines
4.7 KiB
TypeScript
'use client';
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import * as React from 'react';
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import { cn } from '@/lib/utils/cn';
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export interface VerticalFaderProps {
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value: number; // 0.0 to 1.0
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level?: number; // 0.0 to 1.0 (for level meter display)
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onChange: (value: number) => void;
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min?: number;
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max?: number;
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step?: number;
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className?: string;
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showDb?: boolean;
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onTouchStart?: () => void;
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onTouchEnd?: () => void;
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}
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export function VerticalFader({
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value,
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level = 0,
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onChange,
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min = 0,
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max = 1,
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step = 0.01,
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className,
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showDb = true,
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onTouchStart,
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onTouchEnd,
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}: VerticalFaderProps) {
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const trackRef = React.useRef<HTMLDivElement>(null);
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const [isDragging, setIsDragging] = React.useState(false);
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const updateValue = React.useCallback(
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(clientY: number) => {
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if (!trackRef.current) return;
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const rect = trackRef.current.getBoundingClientRect();
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const height = rect.height;
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const y = Math.max(0, Math.min(height, clientY - rect.top));
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// Invert Y (top = max, bottom = min)
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const percentage = 1 - y / height;
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const range = max - min;
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let newValue = min + percentage * range;
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// Snap to step
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if (step) {
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newValue = Math.round(newValue / step) * step;
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}
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// Clamp to range
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newValue = Math.max(min, Math.min(max, newValue));
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onChange(newValue);
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},
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[min, max, step, onChange]
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);
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const handleMouseDown = React.useCallback(
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(e: React.MouseEvent) => {
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e.preventDefault();
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setIsDragging(true);
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updateValue(e.clientY);
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onTouchStart?.();
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},
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[updateValue, onTouchStart]
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);
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const handleMouseMove = React.useCallback(
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(e: MouseEvent) => {
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if (isDragging) {
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updateValue(e.clientY);
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}
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},
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[isDragging, updateValue]
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);
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const handleMouseUp = React.useCallback(() => {
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setIsDragging(false);
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onTouchEnd?.();
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}, [onTouchEnd]);
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React.useEffect(() => {
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if (isDragging) {
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window.addEventListener('mousemove', handleMouseMove);
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window.addEventListener('mouseup', handleMouseUp);
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return () => {
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window.removeEventListener('mousemove', handleMouseMove);
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window.removeEventListener('mouseup', handleMouseUp);
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};
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}
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}, [isDragging, handleMouseMove, handleMouseUp]);
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// Convert value to percentage (0-100)
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const valuePercentage = ((value - min) / (max - min)) * 100;
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// Convert level to dB for display
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const db = value === 0 ? -Infinity : 20 * Math.log10(value);
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const levelDb = level === 0 ? -Infinity : (level * 60) - 60;
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return (
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<div className={cn('flex flex-col items-center gap-1', className)}>
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{/* dB Display */}
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{showDb && (
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<div className="text-[10px] font-mono text-muted-foreground min-w-[32px] text-center">
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{db === -Infinity ? '-∞' : `${db.toFixed(1)}`}
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</div>
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)}
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{/* Fader Track */}
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<div
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ref={trackRef}
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onMouseDown={handleMouseDown}
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className="relative w-8 flex-1 min-h-[80px] max-h-[140px] bg-background/50 border border-border rounded cursor-pointer select-none overflow-hidden"
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>
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{/* Volume Level Overlay - subtle fill up to fader handle */}
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<div
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className="absolute bottom-0 left-0 right-0 bg-primary/10"
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style={{ height: `${valuePercentage}%` }}
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/>
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{/* Level Meter (actual level) - capped at fader handle position */}
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<div
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className="absolute bottom-0 left-0 right-0 transition-all duration-75"
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style={{
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height: `${Math.min(level * 100, valuePercentage)}%`,
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background: 'linear-gradient(to top, rgb(34, 197, 94) 0%, rgb(34, 197, 94) 70%, rgb(234, 179, 8) 85%, rgb(239, 68, 68) 100%)',
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opacity: 0.6,
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}}
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/>
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{/* Volume Value Fill - Removed to show gradient spectrum */}
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{/* Fader Handle */}
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<div
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className="absolute left-0 right-0 h-3 -ml-1 -mr-1 bg-primary/70 border-2 border-primary rounded-sm shadow-lg cursor-grab active:cursor-grabbing backdrop-blur-sm"
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style={{
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bottom: `calc(${valuePercentage}% - 6px)`,
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width: 'calc(100% + 8px)',
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}}
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/>
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{/* Scale Marks */}
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<div className="absolute inset-0 pointer-events-none">
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{[0.25, 0.5, 0.75].map((mark) => (
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<div
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key={mark}
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className="absolute left-0 right-0 h-px bg-background/50"
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style={{ bottom: `${mark * 100}%` }}
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/>
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))}
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</div>
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</div>
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{/* Level dB Display */}
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{showDb && (
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<div className="text-[10px] font-mono text-muted-foreground min-w-[32px] text-center">
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{levelDb === -Infinity ? '-∞' : `${levelDb.toFixed(0)}`}
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</div>
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)}
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</div>
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);
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}
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