Phase 6.5 Advanced Effects: - Add Pitch Shifter with semitones and cents adjustment - Add Time Stretch with pitch preservation using overlap-add - Add Distortion with soft/hard/tube types and tone control - Add Bitcrusher with bit depth and sample rate reduction - Add AdvancedParameterDialog with real-time waveform visualization - Add 4 professional presets per effect type Improvements: - Fix undefined parameter errors by adding nullish coalescing operators - Add global custom scrollbar styling with color-mix transparency - Add custom-scrollbar utility class for side panel - Improve theme-aware scrollbar appearance in light/dark modes - Fix parameter initialization when switching effect types Integration: - All advanced effects support undo/redo via EffectCommand - Effects accessible via command palette and side panel - Selection-based processing support - Toast notifications for all effects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
300 lines
9.0 KiB
TypeScript
300 lines
9.0 KiB
TypeScript
'use client';
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import * as React from 'react';
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import { cn } from '@/lib/utils/cn';
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import { generateMinMaxPeaks } from '@/lib/waveform/peaks';
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import type { Selection } from '@/types/selection';
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export interface WaveformProps {
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audioBuffer: AudioBuffer | null;
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currentTime: number;
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duration: number;
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onSeek?: (time: number, autoPlay?: boolean) => void;
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className?: string;
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height?: number;
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zoom?: number;
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scrollOffset?: number;
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amplitudeScale?: number;
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selection?: Selection | null;
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onSelectionChange?: (selection: Selection | null) => void;
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}
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export function Waveform({
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audioBuffer,
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currentTime,
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duration,
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onSeek,
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className,
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height = 128,
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zoom = 1,
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scrollOffset = 0,
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amplitudeScale = 1,
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selection = null,
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onSelectionChange,
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}: WaveformProps) {
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const canvasRef = React.useRef<HTMLCanvasElement>(null);
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const containerRef = React.useRef<HTMLDivElement>(null);
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const [width, setWidth] = React.useState(800);
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const [isDragging, setIsDragging] = React.useState(false);
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const [isSelecting, setIsSelecting] = React.useState(false);
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const [selectionStart, setSelectionStart] = React.useState<number | null>(null);
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// Handle resize
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React.useEffect(() => {
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const handleResize = () => {
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if (containerRef.current) {
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setWidth(containerRef.current.clientWidth);
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}
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};
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handleResize();
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window.addEventListener('resize', handleResize);
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return () => window.removeEventListener('resize', handleResize);
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}, []);
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// Draw waveform
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React.useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas || !audioBuffer) return;
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const ctx = canvas.getContext('2d');
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if (!ctx) return;
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// Set canvas size
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const dpr = window.devicePixelRatio || 1;
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canvas.width = width * dpr;
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canvas.height = height * dpr;
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canvas.style.width = `${width}px`;
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canvas.style.height = `${height}px`;
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ctx.scale(dpr, dpr);
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// Clear canvas
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ctx.fillStyle = getComputedStyle(canvas).getPropertyValue('--color-waveform-bg') || '#f5f5f5';
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ctx.fillRect(0, 0, width, height);
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// Calculate visible width based on zoom
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const visibleWidth = Math.floor(width * zoom);
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// Generate peaks for visible portion
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const { min, max } = generateMinMaxPeaks(audioBuffer, visibleWidth, 0);
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// Draw waveform
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const middle = height / 2;
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const baseScale = (height / 2) * amplitudeScale;
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// Waveform color
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const waveformColor = getComputedStyle(canvas).getPropertyValue('--color-waveform') || '#3b82f6';
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const progressColor = getComputedStyle(canvas).getPropertyValue('--color-waveform-progress') || '#10b981';
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// Calculate progress position
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const progressX = duration > 0 ? ((currentTime / duration) * visibleWidth) - scrollOffset : 0;
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// Draw grid lines (every 1 second)
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ctx.strokeStyle = 'rgba(128, 128, 128, 0.2)';
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ctx.lineWidth = 1;
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const secondsPerPixel = duration / visibleWidth;
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const pixelsPerSecond = visibleWidth / duration;
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for (let sec = 0; sec < duration; sec++) {
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const x = (sec * pixelsPerSecond) - scrollOffset;
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if (x >= 0 && x <= width) {
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ctx.beginPath();
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ctx.moveTo(x, 0);
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ctx.lineTo(x, height);
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ctx.stroke();
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}
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}
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// Draw waveform with scroll offset
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const startIdx = Math.max(0, Math.floor(scrollOffset));
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const endIdx = Math.min(visibleWidth, Math.floor(scrollOffset + width));
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for (let i = startIdx; i < endIdx; i++) {
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const x = i - scrollOffset;
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if (x < 0 || x >= width) continue;
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const minVal = min[i] * baseScale;
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const maxVal = max[i] * baseScale;
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// Use different color for played portion
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ctx.fillStyle = x < progressX ? progressColor : waveformColor;
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ctx.fillRect(
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x,
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middle + minVal,
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1,
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Math.max(1, maxVal - minVal)
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);
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}
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// Draw center line
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ctx.strokeStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(0, middle);
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ctx.lineTo(width, middle);
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ctx.stroke();
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// Draw selection
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if (selection) {
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const selectionStartX = ((selection.start / duration) * visibleWidth) - scrollOffset;
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const selectionEndX = ((selection.end / duration) * visibleWidth) - scrollOffset;
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if (selectionEndX >= 0 && selectionStartX <= width) {
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const clampedStart = Math.max(0, selectionStartX);
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const clampedEnd = Math.min(width, selectionEndX);
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ctx.fillStyle = 'rgba(59, 130, 246, 0.3)';
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ctx.fillRect(clampedStart, 0, clampedEnd - clampedStart, height);
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// Selection borders
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ctx.strokeStyle = '#3b82f6';
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ctx.lineWidth = 2;
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if (selectionStartX >= 0 && selectionStartX <= width) {
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ctx.beginPath();
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ctx.moveTo(selectionStartX, 0);
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ctx.lineTo(selectionStartX, height);
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ctx.stroke();
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}
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if (selectionEndX >= 0 && selectionEndX <= width) {
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ctx.beginPath();
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ctx.moveTo(selectionEndX, 0);
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ctx.lineTo(selectionEndX, height);
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ctx.stroke();
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}
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}
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}
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// Draw playhead
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if (progressX >= 0 && progressX <= width) {
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ctx.strokeStyle = '#ef4444';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.moveTo(progressX, 0);
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ctx.lineTo(progressX, height);
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ctx.stroke();
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}
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}, [audioBuffer, width, height, currentTime, duration, zoom, scrollOffset, amplitudeScale, selection]);
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const handleClick = (e: React.MouseEvent<HTMLCanvasElement>) => {
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if (!onSeek || !duration || isDragging) return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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// Account for zoom and scroll
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const visibleWidth = width * zoom;
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const actualX = x + scrollOffset;
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const clickedTime = (actualX / visibleWidth) * duration;
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onSeek(clickedTime);
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};
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const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
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if (!duration) return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const visibleWidth = width * zoom;
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const actualX = x + scrollOffset;
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const clickedTime = (actualX / visibleWidth) * duration;
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// Start selection on drag
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setIsSelecting(true);
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setSelectionStart(clickedTime);
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if (onSelectionChange) {
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onSelectionChange({ start: clickedTime, end: clickedTime });
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}
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};
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const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
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if (!duration) return;
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const canvas = canvasRef.current;
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if (!canvas) return;
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const visibleWidth = width * zoom;
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const actualX = x + scrollOffset;
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const currentTime = (actualX / visibleWidth) * duration;
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const clampedTime = Math.max(0, Math.min(duration, currentTime));
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// Handle selection dragging
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if (isSelecting && onSelectionChange && selectionStart !== null) {
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setIsDragging(true); // Mark that we're dragging
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const start = Math.min(selectionStart, clampedTime);
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const end = Math.max(selectionStart, clampedTime);
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onSelectionChange({ start, end });
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}
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};
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const handleMouseUp = (e: React.MouseEvent<HTMLCanvasElement>) => {
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// If we didn't drag (just clicked), seek to that position and clear selection
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if (!isDragging && onSeek) {
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const canvas = canvasRef.current;
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if (canvas) {
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const visibleWidth = width * zoom;
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const actualX = x + scrollOffset;
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const clickTime = (actualX / visibleWidth) * duration;
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const clampedTime = Math.max(0, Math.min(duration, clickTime));
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// Seek and auto-play
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onSeek(clampedTime, true);
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// Clear selection on click
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if (onSelectionChange) {
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onSelectionChange(null);
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}
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}
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}
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// If we dragged, the selection is already set via handleMouseMove
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setIsDragging(false);
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setIsSelecting(false);
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setSelectionStart(null);
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};
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const handleMouseLeave = () => {
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setIsDragging(false);
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setIsSelecting(false);
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setSelectionStart(null);
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};
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return (
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<div ref={containerRef} className={cn('w-full', className)}>
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{audioBuffer ? (
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<canvas
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ref={canvasRef}
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onMouseDown={handleMouseDown}
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onMouseMove={handleMouseMove}
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onMouseUp={handleMouseUp}
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onMouseLeave={handleMouseLeave}
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className={cn(
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'w-full rounded-lg border border-border',
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isDragging ? 'cursor-grabbing' : isSelecting ? 'cursor-text' : 'cursor-pointer'
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)}
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style={{ height: `${height}px` }}
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/>
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) : (
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<div
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className="flex items-center justify-center rounded-lg border-2 border-dashed border-border bg-muted/30"
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style={{ height: `${height}px` }}
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>
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<p className="text-sm text-muted-foreground">
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Load an audio file to see waveform
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</p>
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</div>
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)}
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</div>
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);
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}
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