Switched from Uint8Array to Float32Array for level monitoring
to get accurate, full-precision audio measurements.
The Problem:
- getByteTimeDomainData() uses Uint8Array (0-255)
- Byte conversion: (value - 128) / 128 has asymmetric range
- Positive peaks: (255-128)/128 = 0.992 (not full 1.0)
- Precision loss from byte quantization
- Mastered tracks with peaks at 0dBFS only showed ~50%
The Solution:
- Switched to getFloatTimeDomainData() with Float32Array
- Returns actual sample values directly in -1.0 to +1.0 range
- No conversion needed, no precision loss
- Accurate representation of audio peaks
Changes Applied:
- useMultiTrackPlayer: Float32Array with analyser.fftSize samples
- useRecording: Float32Array with analyser.fftSize samples
- Peak detection: Math.abs() on float values directly
Benefits:
✅ Full 0-100% range for properly mastered audio
✅ Higher precision (32-bit float vs 8-bit byte)
✅ Symmetric range (-1.0 to +1.0, not -1.0 to ~0.992)
✅ Accurate metering for professional audio files
Now mastered tracks with peaks at 0dBFS will correctly show
~100% on the meters instead of being capped at 50%.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Changed level calculation from RMS to peak detection to show
more realistic and responsive meter values.
The Problem:
- RMS calculation produced values typically in 0-30% range
- Audio signals have low average RMS (0.1-0.3 for music)
- Meters appeared broken, never reaching higher levels
The Solution:
- Switched to peak detection (max absolute value)
- Peaks now properly show 0-100% range
- More responsive to transients and dynamics
- Matches typical DAW meter behavior
Algorithm Change:
Before (RMS):
rms = sqrt(sum(normalized²) / length)
After (Peak):
peak = max(abs(normalized))
Applied to Both:
- Recording input level monitoring (useRecording)
- Playback output level monitoring (useMultiTrackPlayer)
Benefits:
✅ Full 0-100% range utilization
✅ More responsive visual feedback
✅ Accurate representation of audio peaks
✅ Consistent with professional audio software
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Fixed the input level meter staying at 0% during recording by:
Closure Issue Resolution:
- Added isMonitoringRef to track monitoring state independent of React state
- Removed state dependencies from monitorInputLevel callback
- Animation loop now checks ref instead of stale closure state
Changes:
- Set isMonitoringRef.current = true when starting recording
- Set isMonitoringRef.current = false when stopping/pausing recording
- Animation frame continues while ref is true, stops when false
- Proper cleanup in stopRecording, pauseRecording, and unmount effect
This ensures the requestAnimationFrame loop continues properly and
updates the RMS level calculation in real-time during recording.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added recording capabilities to the multi-track editor:
- useRecording hook with MediaRecorder API integration
- Audio input device enumeration and selection
- Microphone permission handling
- Input level monitoring with RMS calculation
- InputLevelMeter component with visual feedback
- Record-enable button per track with pulsing indicator
- Real-time input level display when recording
Recording infrastructure is complete. Next: integrate into AudioEditor
for global recording control and buffer storage.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>