Switched from low-level Lame API to Mp3Encoder class which:
- Properly initializes all required modules (Lame, BitStream, etc.)
- Handles module dependencies via setModules() calls
- Provides a simpler encodeBuffer/flush API
- Resolves "init_bit_stream_w is not defined" error
Updated TypeScript declarations to export Mp3Encoder and WavHeader
from lamejs/src/js/index.js
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Fixed MP3 export by importing lamejs modules directly from source:
- Import MPEGMode, Lame, and BitStream from individual source files
- Use Lame API directly instead of Mp3Encoder wrapper
- Updated TypeScript declarations for each module
- Resolves "MPEGMode is not defined" error
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Switched from npm package to GitHub repo (github:zhuker/lamejs) which
includes the proper browser build. Reverted to simple dynamic import.
Fixes MP3 export MPEGMode reference error.
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Changed MP3 export to dynamically load the pre-built lame.min.js
bundle from node_modules instead of trying to import the CommonJS
module. The browser bundle properly bundles all dependencies including
MPEGMode and exposes a global lamejs object.
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Fixed MP3 export error by handling both default and named exports
from lamejs module to support CommonJS/ESM interop.
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Implemented Phase 11.1 export format support:
- Added MP3 export using lamejs library
- Added FLAC export using fflate DEFLATE compression
- Updated ExportDialog with format selector and format-specific options
- MP3: bitrate selector (128/192/256/320 kbps)
- FLAC: compression quality slider (0-9)
- WAV: bit depth selector (16/24/32-bit)
- Updated AudioEditor to route export based on selected format
- Created TypeScript declarations for lamejs
- Fixed AudioStatistics to use audioBuffer instead of buffer property
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Implemented comprehensive automation recording system for volume, pan, and effect parameters:
- Added automation recording modes:
- Write: Records continuously during playback when values change
- Touch: Records only while control is being touched/moved
- Latch: Records from first touch until playback stops
- Implemented value change detection (0.001 threshold) to prevent infinite loops
- Fixed React setState-in-render errors by:
- Using queueMicrotask() to defer state updates
- Moving lane creation logic to useEffect
- Properly memoizing touch handlers with useMemo
- Added proper value ranges for effect parameters:
- Frequency: 20-20000 Hz
- Q: 0.1-20
- Gain: -40-40 dB
- Enhanced automation lane auto-creation with parameter-specific ranges
- Added touch callbacks to all parameter controls (volume, pan, effects)
- Implemented throttling (100ms) to avoid excessive automation points
Technical improvements:
- Used tracksRef and onRecordAutomationRef to ensure latest values in animation loops
- Added proper cleanup on playback stop
- Optimized recording to only trigger when values actually change
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- Added showEffects property to Track type
- Added "E" button with Sparkles icon to toggle per-track effects
- Effects panel now appears below each track when toggled
- Removed global EffectsPanel from AudioEditor
- Updated useMultiTrack to persist showEffects state
- Streamlined workflow: both automation and effects are now per-track
This aligns the UX with professional DAWs like Ableton Live, where
effects and automation are track-scoped rather than global.
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Added comprehensive automation lane UI with Ableton-style design:
**Automation Components:**
- AutomationLane: Canvas-based rendering with grid lines, curves, and points
- AutomationHeader: Parameter name, mode selector, value display
- AutomationPoint: Interactive draggable points with hover states
**Automation Utilities:**
- createAutomationLane/Point: Factory functions
- evaluateAutomationLinear: Interpolation between points
- formatAutomationValue: Display formatting with unit support
- addAutomationPoint/updateAutomationPoint/removeAutomationPoint
**Track Integration:**
- Added "A" toggle button in track control panel
- Automation lanes render below waveform
- Default lanes for Volume (orange) and Pan (green)
- Support for add/edit/delete automation points
- Click to add, drag to move, double-click to delete
**Visual Design:**
- Dark background with horizontal grid lines
- Colored curves with semi-transparent fill (20% opacity)
- 4-6px automation points, 8px on hover
- Mode indicators (Read/Write/Touch/Latch) with colors
- Value labels and current value display
Ready for playback integration in next step.
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Major improvements:
- Fixed multi-file import (FileList to Array conversion)
- Auto-select first track when adding to empty project
- Global effects panel folding state (independent of track selection)
- Effects panel collapsed/disabled when no track selected
- Effect device expansion state persisted per-device
- Effect browser with searchable descriptions
Visual refinements:
- Removed center dot from pan knob for cleaner look
- Simplified fader: removed volume fill overlay, dynamic level meter visible through semi-transparent handle
- Level meter capped at fader position (realistic mixer behavior)
- Solid background instead of gradient for fader track
- Subtle volume overlay up to fader handle
- Fixed track control width flickering (consistent 4px border)
- Effect devices: removed shadows/rounded corners for flatter DAW-style look, added consistent border-radius
- Added border between track control and waveform area
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Added comprehensive selection and editing capabilities to multi-track editor:
- Visual selection overlay with Shift+drag interaction on waveforms
- Multi-track edit commands (cut, copy, paste, delete, duplicate)
- Full keyboard shortcut support (Ctrl+X/C/V/D, Delete, Ctrl+Z/Y)
- Complete undo/redo integration via command pattern
- Per-track selection state with localStorage persistence
- Audio buffer manipulation utilities (extract, insert, delete, duplicate segments)
- Toast notifications for all edit operations
- Red playhead to distinguish from blue selection overlay
All edit operations are fully undoable and integrated with the existing
history manager system.
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Architecture:
- Each track now has its own effect chain stored in track.effectChain
- Separate master effect chain for the final mix output
- SidePanel has 3 tabs: Tracks, Track FX, Master FX
Changes:
- types/track.ts: Add effectChain field to Track interface
- lib/audio/track-utils.ts: Initialize effect chain when creating tracks
- lib/hooks/useMultiTrack.ts: Exclude effectChain from localStorage, recreate on load
- components/editor/AudioEditor.tsx:
- Add master effect chain state using useEffectChain hook
- Add handlers for per-track effect chain manipulation
- Pass both track and master effect chains to SidePanel
- components/layout/SidePanel.tsx:
- Update to 3-tab interface (Tracks | Track FX | Master FX)
- Track FX tab shows effects for currently selected track
- Master FX tab shows master bus effects with preset management
- Different icons for track vs master effects tabs
Note: Effect processing in Web Audio API not yet implemented.
This commit sets up the data structures and UI.
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Added type checking to prevent event objects from being used as track names.
When onClick handlers pass events, we now explicitly check for string type.
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Co-Authored-By: Claude <noreply@anthropic.com>
Fixed TypeScript build error by importing FilterOptions instead of
non-existent FilterParameters from filters module.
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Effect Chain System:
- Create comprehensive effect chain types and state management
- Implement EffectRack component with drag-and-drop reordering
- Add enable/disable toggle for individual effects
- Build PresetManager for save/load/import/export functionality
- Create useEffectChain hook with localStorage persistence
UI Integration:
- Add Chain tab to SidePanel with effect rack
- Integrate preset manager dialog
- Add chain management controls (clear, presets)
- Update SidePanel with chain props and handlers
Features:
- Drag-and-drop effect reordering with visual feedback
- Effect bypass/enable toggle with power icons
- Save effect chains as presets with descriptions
- Import/export presets as JSON files
- localStorage persistence for chains and presets
- Visual status indicators for enabled/disabled effects
- Preset timestamp and effect count display
Components Created:
- /lib/audio/effects/chain.ts - Effect chain types and utilities
- /components/effects/EffectRack.tsx - Visual effect chain component
- /components/effects/PresetManager.tsx - Preset management dialog
- /lib/hooks/useEffectChain.ts - Effect chain state hook
Updated PLAN.md:
- Mark Phase 6.6 as complete
- Update current status to Phase 6.6 Complete
- Add effect chain features to working features list
- Update Next Steps to show Phase 6 complete
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Phase 6.5 Advanced Effects:
- Add Pitch Shifter with semitones and cents adjustment
- Add Time Stretch with pitch preservation using overlap-add
- Add Distortion with soft/hard/tube types and tone control
- Add Bitcrusher with bit depth and sample rate reduction
- Add AdvancedParameterDialog with real-time waveform visualization
- Add 4 professional presets per effect type
Improvements:
- Fix undefined parameter errors by adding nullish coalescing operators
- Add global custom scrollbar styling with color-mix transparency
- Add custom-scrollbar utility class for side panel
- Improve theme-aware scrollbar appearance in light/dark modes
- Fix parameter initialization when switching effect types
Integration:
- All advanced effects support undo/redo via EffectCommand
- Effects accessible via command palette and side panel
- Selection-based processing support
- Toast notifications for all effects
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Co-Authored-By: Claude <noreply@anthropic.com>
Fixed critical bug where seeking backwards during playback would
jump to position 0 instead of the desired position.
Root cause:
- When stop() was called on a playing source node, it triggered
the onended event callback
- The onended callback would set pauseTime = 0 (thinking playback
naturally ended)
- This interfered with the seek operation which was trying to set
a new position
Solution:
- Clear sourceNode.onended callback BEFORE calling stop()
- This prevents the ended event from firing when we manually stop
- Seeking now works correctly in all directions
The fix ensures clean state transitions during seeking operations.
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Co-Authored-By: Claude <noreply@anthropic.com>
Complete rewrite of seeking logic to support both scrubbing and
click-to-play functionality with proper state management.
Changes:
1. Added autoPlay parameter to seek() methods across the stack
2. Waveform behavior:
- Click and drag → scrubs WITHOUT auto-play during drag
- Mouse up after drag → auto-plays from release position
- This allows smooth scrubbing while dragging
3. Timeline slider behavior:
- onChange → seeks WITHOUT auto-play (smooth dragging)
- onMouseUp/onTouchEnd → auto-plays from final position
4. Transport button state now correctly syncs with playback state
Technical implementation:
- player.seek(time, autoPlay) - autoPlay defaults to false
- If autoPlay=true OR was already playing → continues playback
- If autoPlay=false AND wasn't playing → just seeks (isPaused=true)
- useAudioPlayer.seek() now reads actual player state after seeking
User experience:
✓ Click on waveform → music plays from that position
✓ Drag on waveform → scrubs smoothly, plays on release
✓ Drag timeline slider → scrubs smoothly, plays on release
✓ Transport buttons show correct state (Play/Pause)
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Co-Authored-By: Claude <noreply@anthropic.com>
Changed seek behavior to match user expectations:
- Clicking on waveform now immediately starts playing from that position
- Dragging timeline slider starts playback at the selected position
- No need to click Play button after seeking
Previous behavior:
- seek() only continued playback if music was already playing
- Otherwise it just set isPaused = true
- User had to seek AND THEN click play button
New behavior:
- seek() always starts playback automatically
- Click anywhere → music plays from that position
- Much more intuitive UX matching common audio editors
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Co-Authored-By: Claude <noreply@anthropic.com>
Fixed critical bug where playback always started from 0:00 regardless
of seek position or pause state.
Root cause:
- play() method called stop() which reset pauseTime to 0
- Then it checked isPaused (now false) and pauseTime (now 0)
- Result: always played from beginning
Solution:
- Calculate offset BEFORE calling stop()
- Preserve the paused position or start offset
- Then stop and recreate source node with correct offset
Now playback correctly starts from:
- Seeked position (waveform click or timeline slider)
- Paused position (when resuming after pause)
- Specified start offset (when provided)
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Phase 2 Complete Features:
- Web Audio API context management with browser compatibility
- Audio file upload with drag-and-drop support
- Audio decoding for multiple formats (WAV, MP3, OGG, FLAC, AAC, M4A)
- AudioPlayer class with full playback control
- Waveform visualization using Canvas API
- Real-time waveform rendering with progress indicator
- Playback controls (play, pause, stop, seek)
- Volume control with mute/unmute
- Timeline scrubbing
- Audio file information display
Components:
- AudioEditor: Main editor container
- FileUpload: Drag-and-drop file upload component
- AudioInfo: Display audio file metadata
- Waveform: Canvas-based waveform visualization
- PlaybackControls: Transport controls with volume slider
Audio Engine:
- lib/audio/context.ts: AudioContext management
- lib/audio/decoder.ts: Audio file decoding utilities
- lib/audio/player.ts: AudioPlayer class for playback
- lib/waveform/peaks.ts: Waveform peak generation
Hooks:
- useAudioPlayer: Complete audio player state management
Types:
- types/audio.ts: TypeScript definitions for audio types
Features Working:
✓ Load audio files via drag-and-drop or file picker
✓ Display waveform with real-time progress
✓ Play/pause/stop controls
✓ Seek by clicking on waveform or using timeline slider
✓ Volume control with visual feedback
✓ Audio file metadata display (duration, sample rate, channels)
✓ Toast notifications for user feedback
✓ SSR-safe audio context initialization
✓ Dark/light theme support
Tech Stack:
- Web Audio API for playback
- Canvas API for waveform rendering
- React 19 hooks for state management
- TypeScript for type safety
Build verified and working ✓
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