feat: add advanced audio effects and improve UI
Phase 6.5 Advanced Effects: - Add Pitch Shifter with semitones and cents adjustment - Add Time Stretch with pitch preservation using overlap-add - Add Distortion with soft/hard/tube types and tone control - Add Bitcrusher with bit depth and sample rate reduction - Add AdvancedParameterDialog with real-time waveform visualization - Add 4 professional presets per effect type Improvements: - Fix undefined parameter errors by adding nullish coalescing operators - Add global custom scrollbar styling with color-mix transparency - Add custom-scrollbar utility class for side panel - Improve theme-aware scrollbar appearance in light/dark modes - Fix parameter initialization when switching effect types Integration: - All advanced effects support undo/redo via EffectCommand - Effects accessible via command palette and side panel - Selection-based processing support - Toast notifications for all effects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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132
lib/audio/effects/normalize.ts
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132
lib/audio/effects/normalize.ts
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/**
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* Normalization effects
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*/
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import { getAudioContext } from '../context';
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/**
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* Normalize audio to peak amplitude
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* @param buffer - Source audio buffer
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* @param targetPeak - Target peak amplitude (0.0 to 1.0, default 1.0)
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* @returns New audio buffer with normalized audio
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*/
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export function normalizePeak(buffer: AudioBuffer, targetPeak: number = 1.0): AudioBuffer {
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const audioContext = getAudioContext();
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// Find the absolute peak across all channels
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let maxPeak = 0;
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const channelData = buffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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const abs = Math.abs(channelData[i]);
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if (abs > maxPeak) {
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maxPeak = abs;
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}
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}
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}
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// Calculate gain factor
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const gainFactor = maxPeak > 0 ? targetPeak / maxPeak : 1.0;
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// Create output buffer and apply gain
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const outputBuffer = audioContext.createBuffer(
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buffer.numberOfChannels,
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buffer.length,
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buffer.sampleRate
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);
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const inputData = buffer.getChannelData(channel);
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const outputData = outputBuffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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outputData[i] = inputData[i] * gainFactor;
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}
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}
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return outputBuffer;
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}
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/**
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* Normalize audio to RMS (loudness)
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* @param buffer - Source audio buffer
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* @param targetRMS - Target RMS level (0.0 to 1.0, default 0.5)
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* @returns New audio buffer with normalized audio
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*/
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export function normalizeRMS(buffer: AudioBuffer, targetRMS: number = 0.5): AudioBuffer {
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const audioContext = getAudioContext();
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// Calculate RMS across all channels
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let sumSquares = 0;
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let totalSamples = 0;
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const channelData = buffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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sumSquares += channelData[i] * channelData[i];
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totalSamples++;
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}
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}
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const currentRMS = Math.sqrt(sumSquares / totalSamples);
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const gainFactor = currentRMS > 0 ? targetRMS / currentRMS : 1.0;
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// Create output buffer and apply gain
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const outputBuffer = audioContext.createBuffer(
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buffer.numberOfChannels,
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buffer.length,
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buffer.sampleRate
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);
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const inputData = buffer.getChannelData(channel);
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const outputData = outputBuffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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outputData[i] = inputData[i] * gainFactor;
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// Clamp to prevent distortion
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outputData[i] = Math.max(-1, Math.min(1, outputData[i]));
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}
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}
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return outputBuffer;
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}
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/**
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* Get peak amplitude of audio buffer
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* @param buffer - Audio buffer
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* @returns Peak amplitude (0.0 to 1.0)
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*/
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export function getPeakAmplitude(buffer: AudioBuffer): number {
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let maxPeak = 0;
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const channelData = buffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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const abs = Math.abs(channelData[i]);
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if (abs > maxPeak) {
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maxPeak = abs;
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}
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}
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}
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return maxPeak;
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}
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/**
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* Get RMS amplitude of audio buffer
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* @param buffer - Audio buffer
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* @returns RMS amplitude
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*/
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export function getRMSAmplitude(buffer: AudioBuffer): number {
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let sumSquares = 0;
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let totalSamples = 0;
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const channelData = buffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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sumSquares += channelData[i] * channelData[i];
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totalSamples++;
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}
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}
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return Math.sqrt(sumSquares / totalSamples);
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}
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