feat: add advanced audio effects and improve UI
Phase 6.5 Advanced Effects: - Add Pitch Shifter with semitones and cents adjustment - Add Time Stretch with pitch preservation using overlap-add - Add Distortion with soft/hard/tube types and tone control - Add Bitcrusher with bit depth and sample rate reduction - Add AdvancedParameterDialog with real-time waveform visualization - Add 4 professional presets per effect type Improvements: - Fix undefined parameter errors by adding nullish coalescing operators - Add global custom scrollbar styling with color-mix transparency - Add custom-scrollbar utility class for side panel - Improve theme-aware scrollbar appearance in light/dark modes - Fix parameter initialization when switching effect types Integration: - All advanced effects support undo/redo via EffectCommand - Effects accessible via command palette and side panel - Selection-based processing support - Toast notifications for all effects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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116
lib/audio/effects/fade.ts
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116
lib/audio/effects/fade.ts
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/**
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* Fade in/out effects
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*/
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import { getAudioContext } from '../context';
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export type FadeType = 'linear' | 'exponential' | 'logarithmic';
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/**
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* Apply fade in to audio buffer
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* @param buffer - Source audio buffer
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* @param duration - Fade duration in seconds
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* @param type - Fade curve type
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* @returns New audio buffer with fade in applied
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*/
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export function applyFadeIn(
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buffer: AudioBuffer,
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duration: number,
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type: FadeType = 'linear'
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): AudioBuffer {
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const audioContext = getAudioContext();
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const fadeSamples = Math.min(
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Math.floor(duration * buffer.sampleRate),
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buffer.length
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);
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const outputBuffer = audioContext.createBuffer(
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buffer.numberOfChannels,
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buffer.length,
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buffer.sampleRate
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);
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const inputData = buffer.getChannelData(channel);
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const outputData = outputBuffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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if (i < fadeSamples) {
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const progress = i / fadeSamples;
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const gain = calculateFadeGain(progress, type);
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outputData[i] = inputData[i] * gain;
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} else {
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outputData[i] = inputData[i];
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}
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}
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}
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return outputBuffer;
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}
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/**
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* Apply fade out to audio buffer
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* @param buffer - Source audio buffer
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* @param duration - Fade duration in seconds
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* @param type - Fade curve type
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* @returns New audio buffer with fade out applied
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*/
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export function applyFadeOut(
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buffer: AudioBuffer,
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duration: number,
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type: FadeType = 'linear'
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): AudioBuffer {
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const audioContext = getAudioContext();
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const fadeSamples = Math.min(
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Math.floor(duration * buffer.sampleRate),
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buffer.length
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);
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const fadeStartSample = buffer.length - fadeSamples;
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const outputBuffer = audioContext.createBuffer(
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buffer.numberOfChannels,
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buffer.length,
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buffer.sampleRate
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);
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for (let channel = 0; channel < buffer.numberOfChannels; channel++) {
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const inputData = buffer.getChannelData(channel);
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const outputData = outputBuffer.getChannelData(channel);
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for (let i = 0; i < buffer.length; i++) {
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if (i >= fadeStartSample) {
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const progress = (i - fadeStartSample) / fadeSamples;
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const gain = calculateFadeGain(1 - progress, type);
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outputData[i] = inputData[i] * gain;
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} else {
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outputData[i] = inputData[i];
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}
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}
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}
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return outputBuffer;
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}
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/**
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* Calculate fade gain based on progress and curve type
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* @param progress - Progress from 0 to 1
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* @param type - Fade curve type
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* @returns Gain value from 0 to 1
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*/
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function calculateFadeGain(progress: number, type: FadeType): number {
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switch (type) {
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case 'linear':
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return progress;
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case 'exponential':
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// Exponential curve: faster at the start, slower at the end
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return progress * progress;
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case 'logarithmic':
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// Logarithmic curve: slower at the start, faster at the end
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return Math.sqrt(progress);
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default:
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return progress;
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}
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}
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