feat: complete Phase 7.4 - real-time track effects system
Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -25,11 +25,6 @@ import type { FilterOptions } from './filters';
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// Effect type identifier
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export type EffectType =
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// Basic
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| 'normalize'
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| 'fadeIn'
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| 'fadeOut'
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| 'reverse'
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// Filters
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| 'lowpass'
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| 'highpass'
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@@ -116,7 +111,7 @@ export function createEffect(
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type,
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name,
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enabled: true,
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parameters,
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parameters: parameters || getDefaultParameters(type),
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};
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}
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@@ -230,14 +225,63 @@ export function loadPreset(preset: EffectPreset): EffectChain {
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return JSON.parse(JSON.stringify(preset.chain)); // Deep clone
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}
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/**
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* Get default parameters for an effect type
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*/
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export function getDefaultParameters(type: EffectType): EffectParameters {
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switch (type) {
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// Filters
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case 'lowpass':
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case 'highpass':
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return { frequency: 1000, Q: 1 } as FilterOptions;
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case 'bandpass':
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case 'notch':
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return { frequency: 1000, Q: 1 } as FilterOptions;
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case 'lowshelf':
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case 'highshelf':
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return { frequency: 1000, Q: 1, gain: 0 } as FilterOptions;
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case 'peaking':
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return { frequency: 1000, Q: 1, gain: 0 } as FilterOptions;
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// Dynamics
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case 'compressor':
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return { threshold: -24, ratio: 4, attack: 0.003, release: 0.25, knee: 30, makeupGain: 0 } as CompressorParameters;
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case 'limiter':
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return { threshold: -3, attack: 0.001, release: 0.05, makeupGain: 0 } as LimiterParameters;
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case 'gate':
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return { threshold: -40, ratio: 10, attack: 0.001, release: 0.1, knee: 0 } as GateParameters;
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// Time-based
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case 'delay':
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return { time: 0.5, feedback: 0.3, mix: 0.5 } as DelayParameters;
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case 'reverb':
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return { roomSize: 0.5, damping: 0.5, mix: 0.3 } as ReverbParameters;
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case 'chorus':
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return { rate: 1.5, depth: 0.002, mix: 0.5 } as ChorusParameters;
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case 'flanger':
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return { rate: 0.5, depth: 0.002, feedback: 0.5, mix: 0.5 } as FlangerParameters;
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case 'phaser':
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return { rate: 0.5, depth: 0.5, stages: 4, mix: 0.5 } as PhaserParameters;
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// Advanced
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case 'distortion':
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return { drive: 0.5, type: 'soft', output: 0.7, mix: 1 } as DistortionParameters;
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case 'pitch':
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return { semitones: 0, cents: 0, mix: 1 } as PitchShifterParameters;
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case 'timestretch':
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return { rate: 1.0, preservePitch: false, mix: 1 } as TimeStretchParameters;
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case 'bitcrusher':
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return { bitDepth: 8, sampleRate: 8000, mix: 1 } as BitcrusherParameters;
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default:
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return {};
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}
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}
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/**
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* Get effect display name
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*/
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export const EFFECT_NAMES: Record<EffectType, string> = {
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normalize: 'Normalize',
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fadeIn: 'Fade In',
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fadeOut: 'Fade Out',
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reverse: 'Reverse',
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lowpass: 'Low-Pass Filter',
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highpass: 'High-Pass Filter',
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bandpass: 'Band-Pass Filter',
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1059
lib/audio/effects/processor.ts
Normal file
1059
lib/audio/effects/processor.ts
Normal file
File diff suppressed because it is too large
Load Diff
@@ -25,12 +25,12 @@ export function useMultiTrack() {
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return [];
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}
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// Note: AudioBuffers and EffectChains can't be serialized, so we only restore track metadata
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// Note: AudioBuffers can't be serialized, but EffectChains can
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return parsed.map((t: any) => ({
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...t,
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name: String(t.name || 'Untitled Track'), // Ensure name is always a string
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audioBuffer: null, // Will need to be reloaded
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effectChain: createEffectChain(`${t.name} Effects`), // Recreate effect chain
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effectChain: t.effectChain || createEffectChain(`${t.name} Effects`), // Restore effect chain or create new
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}));
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}
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} catch (error) {
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@@ -47,7 +47,7 @@ export function useMultiTrack() {
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if (typeof window === 'undefined') return;
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try {
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// Only save serializable fields, excluding audioBuffer, effectChain, and any DOM references
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// Only save serializable fields, excluding audioBuffer and any DOM references
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const trackData = tracks.map((track) => ({
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id: track.id,
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name: String(track.name || 'Untitled Track'),
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@@ -60,7 +60,7 @@ export function useMultiTrack() {
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recordEnabled: track.recordEnabled,
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collapsed: track.collapsed,
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selected: track.selected,
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// Note: effectChain is excluded - will be recreated on load
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effectChain: track.effectChain, // Save effect chain
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}));
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localStorage.setItem(STORAGE_KEY, JSON.stringify(trackData));
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} catch (error) {
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@@ -2,6 +2,7 @@ import { useState, useCallback, useRef, useEffect } from 'react';
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import { getAudioContext } from '@/lib/audio/context';
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import type { Track } from '@/types/track';
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import { getTrackGain } from '@/lib/audio/track-utils';
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import { applyEffectChain, updateEffectParameters, toggleEffectBypass, type EffectNodeInfo } from '@/lib/audio/effects/processor';
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export interface MultiTrackPlayerState {
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isPlaying: boolean;
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@@ -18,10 +19,17 @@ export function useMultiTrackPlayer(tracks: Track[], masterVolume: number = 1) {
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const sourceNodesRef = useRef<AudioBufferSourceNode[]>([]);
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const gainNodesRef = useRef<GainNode[]>([]);
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const panNodesRef = useRef<StereoPannerNode[]>([]);
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const effectNodesRef = useRef<EffectNodeInfo[][]>([]); // Effect nodes per track
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const masterGainNodeRef = useRef<GainNode | null>(null);
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const startTimeRef = useRef<number>(0);
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const pausedAtRef = useRef<number>(0);
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const animationFrameRef = useRef<number | null>(null);
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const tracksRef = useRef<Track[]>(tracks); // Always keep latest tracks
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// Keep tracksRef in sync with tracks prop
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useEffect(() => {
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tracksRef.current = tracks;
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}, [tracks]);
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// Calculate total duration from all tracks
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useEffect(() => {
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@@ -79,6 +87,7 @@ export function useMultiTrackPlayer(tracks: Track[], masterVolume: number = 1) {
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sourceNodesRef.current = [];
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gainNodesRef.current = [];
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panNodesRef.current = [];
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effectNodesRef.current = [];
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// Create master gain node
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const masterGain = audioContext.createGain();
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@@ -103,10 +112,19 @@ export function useMultiTrackPlayer(tracks: Track[], masterVolume: number = 1) {
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// Set pan
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panNode.pan.setValueAtTime(track.pan, audioContext.currentTime);
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// Connect: source -> gain -> pan -> master gain -> destination
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// Connect: source -> gain -> pan -> effects -> master gain -> destination
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source.connect(gainNode);
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gainNode.connect(panNode);
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panNode.connect(masterGain);
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// Apply effect chain
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console.log('[MultiTrackPlayer] Applying effect chain for track:', track.name);
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console.log('[MultiTrackPlayer] Effect chain ID:', track.effectChain.id);
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console.log('[MultiTrackPlayer] Effect chain name:', track.effectChain.name);
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console.log('[MultiTrackPlayer] Number of effects:', track.effectChain.effects.length);
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console.log('[MultiTrackPlayer] Effects:', track.effectChain.effects);
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const { outputNode, effectNodes } = applyEffectChain(audioContext, panNode, track.effectChain);
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outputNode.connect(masterGain);
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console.log('[MultiTrackPlayer] Effect output connected with', effectNodes.length, 'effect nodes');
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// Start playback from current position
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source.start(0, pausedAtRef.current);
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@@ -115,6 +133,7 @@ export function useMultiTrackPlayer(tracks: Track[], masterVolume: number = 1) {
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sourceNodesRef.current.push(source);
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gainNodesRef.current.push(gainNode);
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panNodesRef.current.push(panNode);
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effectNodesRef.current.push(effectNodes);
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// Handle ended event
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source.onended = () => {
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@@ -188,7 +207,7 @@ export function useMultiTrackPlayer(tracks: Track[], masterVolume: number = 1) {
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}
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}, [isPlaying, play, pause]);
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// Update gain/pan when tracks change
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// Update gain/pan when tracks change (simple updates that don't require graph rebuild)
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useEffect(() => {
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if (!isPlaying || !audioContextRef.current) return;
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@@ -210,6 +229,215 @@ export function useMultiTrackPlayer(tracks: Track[], masterVolume: number = 1) {
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});
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}, [tracks, isPlaying]);
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// Track effect chain structure to detect add/remove operations
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const previousEffectStructureRef = useRef<string | null>(null);
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// Detect effect chain structure changes (add/remove/reorder) and restart
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useEffect(() => {
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if (!isPlaying || !audioContextRef.current) return;
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// Create a signature of the current effect structure (IDs and count)
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const currentStructure = tracks.map(track =>
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track.effectChain.effects.map(e => e.id).join(',')
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).join('|');
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// If structure changed (effects added/removed/reordered) while playing, restart
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// Don't restart if tracks is empty (intermediate state during updates)
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if (previousEffectStructureRef.current !== null &&
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previousEffectStructureRef.current !== currentStructure &&
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tracks.length > 0) {
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console.log('[useMultiTrackPlayer] Effect chain structure changed, restarting...');
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// Update the reference immediately to prevent re-triggering
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previousEffectStructureRef.current = currentStructure;
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// Update tracksRef with current tracks BEFORE setTimeout
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tracksRef.current = tracks;
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// Save current position
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const elapsed = audioContextRef.current.currentTime - startTimeRef.current;
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const currentPos = pausedAtRef.current + elapsed;
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// Stop all source nodes
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sourceNodesRef.current.forEach(node => {
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try {
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node.onended = null;
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node.stop();
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node.disconnect();
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} catch (e) {
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// Ignore errors
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}
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});
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// Update position
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pausedAtRef.current = currentPos;
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setCurrentTime(currentPos);
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setIsPlaying(false);
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// Clear animation frame
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if (animationFrameRef.current) {
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cancelAnimationFrame(animationFrameRef.current);
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animationFrameRef.current = null;
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}
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// Restart after a brief delay
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setTimeout(() => {
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// Use tracksRef.current to get the latest tracks, not the stale closure
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const latestTracks = tracksRef.current;
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if (latestTracks.length === 0 || latestTracks.every(t => !t.audioBuffer)) return;
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const audioContext = getAudioContext();
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audioContextRef.current = audioContext;
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// Disconnect old nodes
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gainNodesRef.current.forEach(node => node.disconnect());
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panNodesRef.current.forEach(node => node.disconnect());
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effectNodesRef.current.forEach(trackEffects => {
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trackEffects.forEach(effectNodeInfo => {
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if (effectNodeInfo.node) {
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try {
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effectNodeInfo.node.disconnect();
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} catch (e) {
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// Ignore
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}
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}
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if (effectNodeInfo.dryGain) effectNodeInfo.dryGain.disconnect();
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if (effectNodeInfo.wetGain) effectNodeInfo.wetGain.disconnect();
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});
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});
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if (masterGainNodeRef.current) {
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masterGainNodeRef.current.disconnect();
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}
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// Reset refs
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sourceNodesRef.current = [];
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gainNodesRef.current = [];
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panNodesRef.current = [];
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effectNodesRef.current = [];
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// Create master gain node
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const masterGain = audioContext.createGain();
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masterGain.gain.setValueAtTime(masterVolume, audioContext.currentTime);
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masterGain.connect(audioContext.destination);
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masterGainNodeRef.current = masterGain;
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// Create audio graph for each track
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for (const track of latestTracks) {
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if (!track.audioBuffer) continue;
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const source = audioContext.createBufferSource();
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source.buffer = track.audioBuffer;
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const gainNode = audioContext.createGain();
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const panNode = audioContext.createStereoPanner();
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// Set gain based on track volume and solo/mute state
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const trackGain = getTrackGain(track, latestTracks);
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gainNode.gain.setValueAtTime(trackGain, audioContext.currentTime);
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// Set pan
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panNode.pan.setValueAtTime(track.pan, audioContext.currentTime);
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// Connect: source -> gain -> pan -> effects -> master gain -> destination
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source.connect(gainNode);
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gainNode.connect(panNode);
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// Apply effect chain
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const { outputNode, effectNodes } = applyEffectChain(audioContext, panNode, track.effectChain);
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outputNode.connect(masterGain);
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// Start playback from current position
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source.start(0, pausedAtRef.current);
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// Store references
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sourceNodesRef.current.push(source);
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gainNodesRef.current.push(gainNode);
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panNodesRef.current.push(panNode);
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effectNodesRef.current.push(effectNodes);
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// Handle ended event
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source.onended = () => {
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if (pausedAtRef.current + (audioContext.currentTime - startTimeRef.current) >= duration) {
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setIsPlaying(false);
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setCurrentTime(0);
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pausedAtRef.current = 0;
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}
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};
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}
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startTimeRef.current = audioContext.currentTime;
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setIsPlaying(true);
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// Start animation frame for position updates
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const updatePosition = () => {
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if (!audioContextRef.current) return;
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const elapsed = audioContextRef.current.currentTime - startTimeRef.current;
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const newTime = pausedAtRef.current + elapsed;
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if (newTime >= duration) {
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setIsPlaying(false);
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setCurrentTime(0);
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pausedAtRef.current = 0;
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if (animationFrameRef.current) {
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cancelAnimationFrame(animationFrameRef.current);
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animationFrameRef.current = null;
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}
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return;
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}
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setCurrentTime(newTime);
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animationFrameRef.current = requestAnimationFrame(updatePosition);
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};
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updatePosition();
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}, 10);
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}
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previousEffectStructureRef.current = currentStructure;
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}, [tracks, isPlaying, duration, masterVolume]);
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// Stop playback when all tracks are deleted
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useEffect(() => {
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if (!isPlaying) return;
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// If tracks become empty or all tracks have no audio buffer, stop playback
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if (tracks.length === 0 || tracks.every(t => !t.audioBuffer)) {
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console.log('[useMultiTrackPlayer] All tracks deleted, stopping playback');
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stop();
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}
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}, [tracks, isPlaying, stop]);
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// Update effect parameters and bypass state in real-time
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useEffect(() => {
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if (!isPlaying || !audioContextRef.current) return;
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tracks.forEach((track, trackIndex) => {
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const effectNodes = effectNodesRef.current[trackIndex];
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if (!effectNodes) return;
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// Only update if we have the same number of effects (no add/remove)
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if (effectNodes.length !== track.effectChain.effects.length) return;
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track.effectChain.effects.forEach((effect, effectIndex) => {
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const effectNodeInfo = effectNodes[effectIndex];
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if (!effectNodeInfo) return;
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// Update bypass state
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if (effect.enabled !== effectNodeInfo.effect.enabled) {
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toggleEffectBypass(audioContextRef.current!, effectNodeInfo, effect.enabled);
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effectNodeInfo.effect.enabled = effect.enabled;
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}
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// Update parameters (only works for certain effect types)
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if (JSON.stringify(effect.parameters) !== JSON.stringify(effectNodeInfo.effect.parameters)) {
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updateEffectParameters(audioContextRef.current!, effectNodeInfo, effect);
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effectNodeInfo.effect.parameters = effect.parameters;
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}
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});
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});
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}, [tracks, isPlaying]);
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// Update master volume when it changes
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useEffect(() => {
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if (!isPlaying || !audioContextRef.current || !masterGainNodeRef.current) return;
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Reference in New Issue
Block a user