feat: add loop playback functionality

Added complete loop functionality with UI controls:
- Loop state management in useMultiTrackPlayer (loopEnabled, loopStart, loopEnd)
- Automatic restart from loop start when reaching loop end during playback
- Loop toggle button in PlaybackControls with Repeat icon
- Loop points UI showing when loop is enabled (similar to punch in/out)
- Manual loop point adjustment with number inputs
- Quick set buttons to set loop points to current time
- Wired loop functionality through AudioEditor component

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-20 07:31:53 +01:00
parent aba26126cc
commit a47bf09a32
3 changed files with 181 additions and 2 deletions

View File

@@ -9,6 +9,9 @@ export interface MultiTrackPlayerState {
isPlaying: boolean;
currentTime: number;
duration: number;
loopEnabled: boolean;
loopStart: number;
loopEnd: number;
}
export interface TrackLevel {
@@ -32,6 +35,9 @@ export function useMultiTrackPlayer(
const [masterPeakLevel, setMasterPeakLevel] = useState(0);
const [masterRmsLevel, setMasterRmsLevel] = useState(0);
const [masterIsClipping, setMasterIsClipping] = useState(false);
const [loopEnabled, setLoopEnabled] = useState(false);
const [loopStart, setLoopStart] = useState(0);
const [loopEnd, setLoopEnd] = useState(0);
const audioContextRef = useRef<AudioContext | null>(null);
const sourceNodesRef = useRef<AudioBufferSourceNode[]>([]);
@@ -51,12 +57,22 @@ export function useMultiTrackPlayer(
const tracksRef = useRef<Track[]>(tracks); // Always keep latest tracks
const lastRecordedValuesRef = useRef<Map<string, number>>(new Map()); // Track last recorded values to detect changes
const onRecordAutomationRef = useRef<AutomationRecordingCallback | undefined>(onRecordAutomation);
const loopEnabledRef = useRef<boolean>(false);
const loopStartRef = useRef<number>(0);
const loopEndRef = useRef<number>(0);
// Keep tracksRef in sync with tracks prop
useEffect(() => {
tracksRef.current = tracks;
}, [tracks]);
// Keep loop refs in sync with state
useEffect(() => {
loopEnabledRef.current = loopEnabled;
loopStartRef.current = loopStart;
loopEndRef.current = loopEnd;
}, [loopEnabled, loopStart, loopEnd]);
// Keep onRecordAutomationRef in sync
useEffect(() => {
onRecordAutomationRef.current = onRecordAutomation;
@@ -71,7 +87,11 @@ export function useMultiTrackPlayer(
}
}
setDuration(maxDuration);
}, [tracks]);
// Initialize loop end to duration when duration changes
if (loopEnd === 0 || loopEnd > maxDuration) {
setLoopEnd(maxDuration);
}
}, [tracks, loopEnd]);
// Convert linear amplitude to dB scale normalized to 0-1 range
const linearToDbScale = (linear: number): number => {
@@ -296,6 +316,50 @@ export function useMultiTrackPlayer(
const elapsed = audioContextRef.current.currentTime - startTimeRef.current;
const newTime = pausedAtRef.current + elapsed;
// Check if loop is enabled and we've reached the loop end
if (loopEnabledRef.current && loopEndRef.current > loopStartRef.current && newTime >= loopEndRef.current) {
// Loop back to start
pausedAtRef.current = loopStartRef.current;
startTimeRef.current = audioContextRef.current.currentTime;
setCurrentTime(loopStartRef.current);
// Restart all sources from loop start
sourceNodesRef.current.forEach((node, index) => {
try {
node.stop();
node.disconnect();
} catch (e) {
// Ignore errors from already stopped nodes
}
});
// Re-trigger play from loop start
const tracks = tracksRef.current;
const audioContext = audioContextRef.current;
// Clear old sources
sourceNodesRef.current = [];
// Create new sources starting from loop start
for (const track of tracks) {
if (!track.audioBuffer) continue;
const source = audioContext.createBufferSource();
source.buffer = track.audioBuffer;
// Connect to existing nodes (gain, pan, effects are still connected)
const trackIndex = tracks.indexOf(track);
source.connect(analyserNodesRef.current[trackIndex]);
// Start from loop start position
source.start(0, loopStartRef.current);
sourceNodesRef.current.push(source);
}
animationFrameRef.current = requestAnimationFrame(updatePlaybackPosition);
return;
}
if (newTime >= duration) {
setIsPlaying(false);
isMonitoringLevelsRef.current = false;
@@ -822,6 +886,22 @@ export function useMultiTrackPlayer(
setMasterIsClipping(false);
}, []);
const toggleLoop = useCallback(() => {
setLoopEnabled(prev => !prev);
}, []);
const setLoopPoints = useCallback((start: number, end: number) => {
setLoopStart(Math.max(0, start));
setLoopEnd(Math.min(duration, Math.max(start, end)));
}, [duration]);
const setLoopFromSelection = useCallback((selectionStart: number, selectionEnd: number) => {
if (selectionStart < selectionEnd) {
setLoopPoints(selectionStart, selectionEnd);
setLoopEnabled(true);
}
}, [setLoopPoints]);
return {
isPlaying,
currentTime,
@@ -837,5 +917,11 @@ export function useMultiTrackPlayer(
stop,
seek,
togglePlayPause,
loopEnabled,
loopStart,
loopEnd,
toggleLoop,
setLoopPoints,
setLoopFromSelection,
};
}