feat: add playback speed control (0.25x - 2x)

Implemented variable playback speed functionality:
- Added playbackRate state and ref to useMultiTrackPlayer (0.25x - 2x range)
- Applied playback rate to AudioBufferSourceNode.playbackRate
- Updated timing calculations to account for playback rate
- Real-time playback speed adjustment for active playback
- Dropdown UI control in PlaybackControls with preset speeds
- Integrated changePlaybackRate function through AudioEditor

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-20 07:35:39 +01:00
parent a47bf09a32
commit 9007522e18
3 changed files with 54 additions and 1 deletions

View File

@@ -12,6 +12,7 @@ export interface MultiTrackPlayerState {
loopEnabled: boolean;
loopStart: number;
loopEnd: number;
playbackRate: number;
}
export interface TrackLevel {
@@ -38,6 +39,7 @@ export function useMultiTrackPlayer(
const [loopEnabled, setLoopEnabled] = useState(false);
const [loopStart, setLoopStart] = useState(0);
const [loopEnd, setLoopEnd] = useState(0);
const [playbackRate, setPlaybackRate] = useState(1.0);
const audioContextRef = useRef<AudioContext | null>(null);
const sourceNodesRef = useRef<AudioBufferSourceNode[]>([]);
@@ -60,6 +62,7 @@ export function useMultiTrackPlayer(
const loopEnabledRef = useRef<boolean>(false);
const loopStartRef = useRef<number>(0);
const loopEndRef = useRef<number>(0);
const playbackRateRef = useRef<number>(1.0);
// Keep tracksRef in sync with tracks prop
useEffect(() => {
@@ -73,6 +76,11 @@ export function useMultiTrackPlayer(
loopEndRef.current = loopEnd;
}, [loopEnabled, loopStart, loopEnd]);
// Keep playbackRate ref in sync with state
useEffect(() => {
playbackRateRef.current = playbackRate;
}, [playbackRate]);
// Keep onRecordAutomationRef in sync
useEffect(() => {
onRecordAutomationRef.current = onRecordAutomation;
@@ -313,7 +321,7 @@ export function useMultiTrackPlayer(
const updatePlaybackPosition = useCallback(() => {
if (!audioContextRef.current) return;
const elapsed = audioContextRef.current.currentTime - startTimeRef.current;
const elapsed = (audioContextRef.current.currentTime - startTimeRef.current) * playbackRateRef.current;
const newTime = pausedAtRef.current + elapsed;
// Check if loop is enabled and we've reached the loop end
@@ -346,6 +354,7 @@ export function useMultiTrackPlayer(
const source = audioContext.createBufferSource();
source.buffer = track.audioBuffer;
source.playbackRate.value = playbackRateRef.current;
// Connect to existing nodes (gain, pan, effects are still connected)
const trackIndex = tracks.indexOf(track);
@@ -465,6 +474,9 @@ export function useMultiTrackPlayer(
outputNode.connect(masterGain);
console.log('[MultiTrackPlayer] Effect output connected with', effectNodes.length, 'effect nodes');
// Set playback rate
source.playbackRate.value = playbackRateRef.current;
// Start playback from current position
source.start(0, pausedAtRef.current);
@@ -902,6 +914,17 @@ export function useMultiTrackPlayer(
}
}, [setLoopPoints]);
const changePlaybackRate = useCallback((rate: number) => {
// Clamp rate between 0.25x and 2x
const clampedRate = Math.max(0.25, Math.min(2.0, rate));
setPlaybackRate(clampedRate);
// Update playback rate on all active source nodes
sourceNodesRef.current.forEach(source => {
source.playbackRate.value = clampedRate;
});
}, []);
return {
isPlaying,
currentTime,
@@ -923,5 +946,7 @@ export function useMultiTrackPlayer(
toggleLoop,
setLoopPoints,
setLoopFromSelection,
playbackRate,
changePlaybackRate,
};
}