fix: proper seeking behavior with optional auto-play
Complete rewrite of seeking logic to support both scrubbing and click-to-play functionality with proper state management. Changes: 1. Added autoPlay parameter to seek() methods across the stack 2. Waveform behavior: - Click and drag → scrubs WITHOUT auto-play during drag - Mouse up after drag → auto-plays from release position - This allows smooth scrubbing while dragging 3. Timeline slider behavior: - onChange → seeks WITHOUT auto-play (smooth dragging) - onMouseUp/onTouchEnd → auto-plays from final position 4. Transport button state now correctly syncs with playback state Technical implementation: - player.seek(time, autoPlay) - autoPlay defaults to false - If autoPlay=true OR was already playing → continues playback - If autoPlay=false AND wasn't playing → just seeks (isPaused=true) - useAudioPlayer.seek() now reads actual player state after seeking User experience: ✓ Click on waveform → music plays from that position ✓ Drag on waveform → scrubs smoothly, plays on release ✓ Drag timeline slider → scrubs smoothly, plays on release ✓ Transport buttons show correct state (Play/Pause) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -114,18 +114,25 @@ export class AudioPlayer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Seek to a specific time and start playback
|
||||
* Seek to a specific time
|
||||
* @param time - Time in seconds to seek to
|
||||
* @param autoPlay - Whether to automatically start playback after seeking (default: false)
|
||||
*/
|
||||
async seek(time: number): Promise<void> {
|
||||
async seek(time: number, autoPlay: boolean = false): Promise<void> {
|
||||
if (!this.audioBuffer) return;
|
||||
|
||||
const wasPlaying = this.isPlaying;
|
||||
const clampedTime = Math.max(0, Math.min(time, this.audioBuffer.duration));
|
||||
|
||||
this.stop();
|
||||
this.pauseTime = clampedTime;
|
||||
|
||||
// Always start playback after seeking
|
||||
await this.play(clampedTime);
|
||||
// Auto-play if requested, or continue playing if was already playing
|
||||
if (autoPlay || wasPlaying) {
|
||||
await this.play(clampedTime);
|
||||
} else {
|
||||
this.isPaused = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user