Files
audio-ui/components/effects/EffectDevice.tsx

133 lines
4.5 KiB
TypeScript
Raw Normal View History

'use client';
import * as React from 'react';
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
import { ChevronLeft, ChevronRight, Power, X } from 'lucide-react';
import { Button } from '@/components/ui/Button';
import { cn } from '@/lib/utils/cn';
import type { ChainEffect } from '@/lib/audio/effects/chain';
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
import { EffectParameters } from './EffectParameters';
export interface EffectDeviceProps {
effect: ChainEffect;
onToggleEnabled?: () => void;
onRemove?: () => void;
onUpdateParameters?: (parameters: any) => void;
onToggleExpanded?: () => void;
trackId?: string;
isPlaying?: boolean;
onParameterTouched?: (trackId: string, laneId: string, touched: boolean) => void;
automationLanes?: Array<{ id: string; parameterId: string; mode: string }>;
}
export function EffectDevice({
effect,
onToggleEnabled,
onRemove,
onUpdateParameters,
onToggleExpanded,
trackId,
isPlaying,
onParameterTouched,
automationLanes,
}: EffectDeviceProps) {
const isExpanded = effect.expanded || false;
return (
<div
className={cn(
'flex-shrink-0 flex flex-col h-full transition-all duration-200 overflow-hidden rounded-md',
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
effect.enabled
? 'bg-card border-l border-r border-b border-border'
: 'bg-card/40 border-l border-r border-b border-border/50 opacity-60 hover:opacity-80',
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
isExpanded ? 'min-w-96' : 'w-10'
)}
>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
{!isExpanded ? (
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
/* Collapsed State */
<>
{/* Colored top indicator */}
<div className={cn('h-0.5 w-full', effect.enabled ? 'bg-primary' : 'bg-muted-foreground/20')} />
<button
onClick={onToggleExpanded}
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
className="w-full h-full flex flex-col items-center justify-between py-1 hover:bg-primary/10 transition-colors group"
title={`Expand ${effect.name}`}
>
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
<ChevronRight className="h-3 w-3 flex-shrink-0 text-muted-foreground group-hover:text-primary transition-colors" />
<span
className="flex-1 text-xs font-medium whitespace-nowrap text-muted-foreground group-hover:text-primary transition-colors"
style={{
writingMode: 'vertical-rl',
textOrientation: 'mixed',
}}
>
{effect.name}
</span>
<div
className={cn(
'w-1.5 h-1.5 rounded-full flex-shrink-0 mb-1',
effect.enabled ? 'bg-primary shadow-sm shadow-primary/50' : 'bg-muted-foreground/30'
)}
title={effect.enabled ? 'Enabled' : 'Disabled'}
/>
</button>
</>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
) : (
<>
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
{/* Colored top indicator */}
<div className={cn('h-0.5 w-full', effect.enabled ? 'bg-primary' : 'bg-muted-foreground/20')} />
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
{/* Full-Width Header Row */}
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
<div className="flex items-center gap-1 px-2 py-1.5 border-b border-border/50 bg-muted/30 flex-shrink-0">
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleExpanded}
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
title="Collapse device"
className="h-5 w-5 flex-shrink-0"
>
<ChevronLeft className="h-3 w-3" />
</Button>
<span className="text-xs font-semibold flex-1 min-w-0 truncate">{effect.name}</span>
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleEnabled}
title={effect.enabled ? 'Disable effect' : 'Enable effect'}
className="h-5 w-5 flex-shrink-0"
>
<Power
className={cn(
'h-3 w-3',
effect.enabled ? 'text-primary' : 'text-muted-foreground'
)}
/>
</Button>
<Button
variant="ghost"
size="icon-sm"
onClick={onRemove}
title="Remove effect"
className="h-5 w-5 flex-shrink-0"
>
<X className="h-3 w-3 text-destructive" />
</Button>
</div>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
{/* Device Body */}
feat: Ableton Live-style effects and complete automation system Enhanced visual design: - Improved device rack container with darker background and inner shadow - Device cards now have rounded corners, shadows, and colored indicators - Better visual separation between enabled/disabled effects - Active devices highlighted with accent border Complete automation infrastructure (Phase 9): - Created comprehensive type system for automation lanes and points - Implemented AutomationPoint component with drag-and-drop editing - Implemented AutomationHeader with mode controls (Read/Write/Touch/Latch) - Implemented AutomationLane with canvas-based curve rendering - Integrated automation lanes into Track component below effects - Created automation playback engine with real-time interpolation - Added automation data persistence to localStorage Automation features: - Add/remove automation points by clicking/double-clicking - Drag points to change time and value - Multiple automation modes (Read, Write, Touch, Latch) - Linear and step curve types (bezier planned) - Adjustable lane height (60-180px) - Show/hide automation per lane - Real-time value display at playhead - Color-coded lanes by parameter type - Keyboard delete support (Delete/Backspace) Track type updates: - Added automation field to Track interface - Updated track creation to initialize empty automation - Updated localStorage save/load to include automation data Files created: - components/automation/AutomationPoint.tsx - components/automation/AutomationHeader.tsx - components/automation/AutomationLane.tsx - lib/audio/automation/utils.ts (helper functions) - lib/audio/automation/playback.ts (playback engine) - types/automation.ts (complete type system) Files modified: - components/effects/EffectDevice.tsx (Ableton-style visual improvements) - components/tracks/Track.tsx (automation lanes integration) - types/track.ts (automation field added) - lib/audio/track-utils.ts (automation initialization) - lib/hooks/useMultiTrack.ts (automation persistence) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:30:01 +01:00
<div className="flex-1 min-h-0 overflow-y-auto custom-scrollbar p-3 bg-card/50">
<EffectParameters
effect={effect}
onUpdateParameters={onUpdateParameters}
trackId={trackId}
isPlaying={isPlaying}
onParameterTouched={onParameterTouched}
automationLanes={automationLanes}
/>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 12:08:33 +01:00
</div>
</>
)}
</div>
);
}