Files
audio-ui/components/effects/EffectDevice.tsx

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'use client';
import * as React from 'react';
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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import { ChevronLeft, ChevronRight, Power, X } from 'lucide-react';
import { Button } from '@/components/ui/Button';
import { cn } from '@/lib/utils/cn';
import type { ChainEffect } from '@/lib/audio/effects/chain';
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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import { EffectParameters } from './EffectParameters';
export interface EffectDeviceProps {
effect: ChainEffect;
onToggleEnabled?: () => void;
onRemove?: () => void;
onUpdateParameters?: (parameters: any) => void;
}
export function EffectDevice({
effect,
onToggleEnabled,
onRemove,
onUpdateParameters,
}: EffectDeviceProps) {
const [isExpanded, setIsExpanded] = React.useState(false);
return (
<div
className={cn(
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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'flex-shrink-0 flex flex-col h-full border-l border-border transition-all duration-200',
effect.enabled ? 'bg-accent/20' : 'bg-muted/20',
isExpanded ? 'min-w-96' : 'w-10'
)}
>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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{!isExpanded ? (
/* Collapsed State - No Header */
<button
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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onClick={() => setIsExpanded(true)}
className="w-full h-full flex flex-col items-center justify-between py-1 hover:bg-primary/10 transition-colors group"
title={`Expand ${effect.name}`}
>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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<ChevronRight className="h-3 w-3 flex-shrink-0 text-muted-foreground group-hover:text-primary transition-colors" />
<span
className="flex-1 text-xs font-medium whitespace-nowrap text-muted-foreground group-hover:text-primary transition-colors"
style={{
writingMode: 'vertical-rl',
textOrientation: 'mixed',
}}
>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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{effect.name}
</span>
<div
className={cn(
'w-1 h-1 rounded-full flex-shrink-0 mb-1',
effect.enabled ? 'bg-primary' : 'bg-muted-foreground/30'
)}
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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title={effect.enabled ? 'Enabled' : 'Disabled'}
/>
</button>
) : (
<>
{/* Full-Width Header Row */}
<div className="flex items-center gap-1 px-2 py-1 border-b border-border bg-card/30 flex-shrink-0">
<Button
variant="ghost"
size="icon-sm"
onClick={() => setIsExpanded(false)}
title="Collapse device"
className="h-5 w-5 flex-shrink-0"
>
<ChevronLeft className="h-3 w-3" />
</Button>
<span className="text-xs font-semibold flex-1 min-w-0 truncate">{effect.name}</span>
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleEnabled}
title={effect.enabled ? 'Disable effect' : 'Enable effect'}
className="h-5 w-5 flex-shrink-0"
>
<Power
className={cn(
'h-3 w-3',
effect.enabled ? 'text-primary' : 'text-muted-foreground'
)}
/>
</Button>
<Button
variant="ghost"
size="icon-sm"
onClick={onRemove}
title="Remove effect"
className="h-5 w-5 flex-shrink-0"
>
<X className="h-3 w-3 text-destructive" />
</Button>
</div>
feat: complete Phase 7.4 - real-time track effects system Implemented comprehensive real-time effect processing for multi-track audio: Core Features: - Per-track effect chains with drag-and-drop reordering - Effect bypass/enable toggle per effect - Real-time parameter updates (filters, dynamics, time-based, distortion, bitcrusher, pitch, timestretch) - Add/remove effects during playback without interruption - Effect chain persistence via localStorage - Automatic playback stop when tracks are deleted Technical Implementation: - Effect processor with dry/wet routing for bypass functionality - Real-time effect parameter updates using AudioParam setValueAtTime - Structure change detection for add/remove/reorder operations - Stale closure fix using refs for latest track state - ScriptProcessorNode for bitcrusher, pitch shifter, and time stretch - Dual-tap delay line for pitch shifting - Overlap-add synthesis for time stretching UI Components: - EffectBrowser dialog with categorized effects - EffectDevice component with parameter controls - EffectParameters for all 19 real-time effect types - Device rack with horizontal scrolling (Ableton-style) Removed offline-only effects (normalize, fadeIn, fadeOut, reverse) as they don't fit the real-time processing model. Completed all items in Phase 7.4: - [x] Per-track effect chain - [x] Effect rack UI - [x] Effect bypass per track - [x] Real-time effect processing during playback - [x] Add/remove effects during playback - [x] Real-time parameter updates - [x] Effect chain persistence 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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{/* Device Body */}
<div className="flex-1 min-h-0 overflow-y-auto custom-scrollbar p-2">
<EffectParameters effect={effect} onUpdateParameters={onUpdateParameters} />
</div>
</>
)}
</div>
);
}